Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
CarnageShadow
Chiron
Level 155
God Stats
1W - 0L
1,283 SR
Queue Stats
40W - 36L
1,503 Elo+
Party 1
Izanami
Izanami
Tweeder83
Izanami
Level 147
God Stats
4W - 3L
1,554 SR
Queue Stats
491W - 544L
1,449 Elo+
Solo
Gilgamesh
Gilgamesh
XxBloodX35xX
Gilgamesh
Level 127
God Stats
2W - 1L
1,418 SR
Queue Stats
76W - 73L
1,501 Elo+
Party 1
Guan Yu
Guan Yu
surferdude814
Guan Yu
Level 156
God Stats
4W - 0L
1,754 SR
Queue Stats
77W - 62L
1,560 Elo+
Party 1
Team Averages
Level 149
1,502 SR
1,503 Elo+

VS

Team Averages
Level 128
1,496 SR
1,466 Elo+
Artemis
Artemis
 
Artemis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
NeruSenpai
Discordia
Level 148
God Stats
4W - 8L
1,400 SR
Queue Stats
474W - 513L
1,496 Elo+
Solo
Yu Huang
Yu Huang
Reveangeful
Yu Huang
Level 84
God Stats
2W - 1L
1,475 SR
Queue Stats
6W - 11L
1,354 Elo+
Party 2
Ymir
Ymir
Seereddy
Ymir
Level 121
God Stats
1W - 2L
1,528 SR
Queue Stats
164W - 174L
1,519 Elo+
Solo
Terra
Terra
WolfFang Tyrant
Terra
Level 145
God Stats
3W - 3L
1,580 SR
Queue Stats
120W - 127L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
2 / 1 / 13
10,372
798
8,582
15,582
16,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 1 / 13
10,020
771
15,771
7,256
3,916
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
Tweeder83
Izanami
17
5 / 2 / 9
10,183
783
15,415
11,231
5,337
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
XxBloodX35xX
Gilgamesh
15
3 / 5 / 9
9,362
720
9,778
16,330
18,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Guan Yu
17
3 / 2 / 12
9,660
743
10,399
18,627
17,245
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
3 / 4 / 3
8,569
659
14,514
13,232
6,640
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
NeruSenpai
Discordia
16
3 / 3 / 4
8,805
677
12,784
8,396
3,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yu Huang
Reveangeful
Yu Huang
16
3 / 3 / 7
9,508
731
14,234
11,483
5,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
16
2 / 3 / 8
9,557
735
7,295
18,266
28,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 3 / 4
8,591
661
1,869
14,982
15,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
37
15
Kills
11
11
Deaths
16
56
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
13
8.5
L
Artemis
 
Artemis
3
4
3
1.13
W
2
1
13
8.5
L
Discordia
NeruSenpai
Discordia
3
3
4
1.67
L
Yu Huang
Reveangeful
Yu Huang
3
3
7
2.17
L
Ymir
2
3
8
2
W
Izanami
Tweeder83
Izanami
5
2
9
4.75
L
0
3
4
0.67
W
Gilgamesh
XxBloodX35xX
Gilgamesh
3
5
9
1.5
W
Guan Yu
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,945
Damage
50,696
69,026
Taken
66,359
61,236
Mitigated
60,171
36,243
Healing
25,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,582
899
797
6,087
15,582
16,171
990
9,435
6,147
13,613
0
L
Artemis
 
Artemis
14,514
6,730
0
722
13,232
6,640
689
1,137
12,095
0
29,212
W
15,771
4,437
3,087
1,562
7,256
3,916
2,652
5,333
1,923
0
36,871
L
Discordia
NeruSenpai
Discordia
12,784
339
694
284
8,396
3,702
280
1,117
7,279
26,765
0
L
Yu Huang
Reveangeful
Yu Huang
14,234
903
887
589
11,483
5,684
567
1,453
10,030
34,015
0
L
Ymir
7,295
703
1,925
4,619
18,266
28,886
196
3,229
15,037
14,501
0
W
Izanami
Tweeder83
Izanami
15,415
9,670
204
2,219
11,231
5,337
3,054
7,842
3,389
0
44,525
L
1,869
74
10,445
5,175
14,982
15,259
0
1,646
13,336
5,174
0
W
Gilgamesh
XxBloodX35xX
Gilgamesh
9,778
2,054
497
1,440
16,330
18,567
765
7,063
9,267
0
14,787
W
Guan Yu
10,399
373
11,748
8,602
18,627
17,245
524
6,509
12,118
0
20,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,597
Gold Earned
45,030
138
Minions Killed
129
0
Camps Cleared
0
1,112,972
Distance Traveled
947,096
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,372
798
9
1
0
238,727
1
L
Artemis
8,569
659
35
3
0
176,016
1
W
Chiron
10,020
771
47
4
0
199,528
2
L
Discordia
8,805
677
41
3
0
188,393
2
L
Yu Huang
9,508
731
40
3
0
176,057
0
L
Ymir
9,557
735
12
1
0
206,256
1
W
Izanami
10,183
783
59
5
0
216,504
0
L
Terra
8,591
661
1
0
0
200,374
1
W
Gilgamesh
9,362
720
12
1
0
211,279
0
W
Guan Yu
9,660
743
11
1
0
246,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role