Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Bruceleepogchamp
Vulcan
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 240L
1,440 Elo+
Party 2
Izanami
Izanami
CommndBook3755
Izanami
Level 101
God Stats
1W - 0L
1,340 SR
Queue Stats
58W - 59L
1,499 Elo+
Party 3
Arachne
Arachne
SnazzyMage97063
Arachne
Level 58
God Stats
40W - 41L
1,474 SR
Queue Stats
75W - 88L
1,370 Elo+
Party 3
King Arthur
King Arthur
onikazuyi
King Arthur
Level 125
God Stats
3W - 10L
1,304 SR
Queue Stats
265W - 314L
1,421 Elo+
Party 2
Team Averages
Level 108
1,424 SR
1,446 Elo+

VS

Team Averages
Level 54
1,529 SR
1,382 Elo+
Ratatoskr
Ratatoskr
LURKGrossesNein
Ratatoskr
Level 87
God Stats
5W - 11L
1,310 SR
Queue Stats
130W - 155L
1,401 Elo+
Party 1
Rama
Rama
Leif_hacks
Rama
Level 104
God Stats
3W - 3L
1,551 SR
Queue Stats
225W - 273L
1,462 Elo+
Party 1
Sol
Sol
Tryze13
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,389 Elo+
Party 1
Anubis
Anubis
Twitch_ZomPTh3Re
Anubis
Level 6
God Stats
3W - 4L
1,556 SR
Queue Stats
3W - 11L
1,208 Elo+
Party 1
Mulan
Mulan
X-Akio2
Mulan
Level 68
God Stats
8W - 3L
1,730 SR
Queue Stats
202W - 257L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
2 / 1 / 21
11,257
512
12,672
17,225
23,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
2 / 4 / 6
10,199
464
9,874
11,300
5,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
13 / 1 / 7
12,324
560
21,531
18,825
9,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
10 / 2 / 11
11,920
542
21,835
21,781
10,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
onikazuyi
King Arthur
19
9 / 1 / 5
12,719
578
15,439
15,750
19,043
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
LURKGrossesNein
Ratatoskr
16
4 / 6 / 2
10,899
495
11,391
22,555
9,978
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 5 / 2
8,480
385
8,475
19,550
7,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
11
0 / 9 / 0
7,250
330
3,875
13,018
4,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 9 / 1
9,618
437
11,798
19,683
9,635
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
X-Akio2
Mulan
15
2 / 7 / 0
9,913
451
17,959
27,808
23,448
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
13
36
Kills
8
9
Deaths
36
50
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
21
12.5
W
2
4
6
1.25
W
13
1
7
16.5
L
Ratatoskr
LURKGrossesNein
Ratatoskr
4
6
2
0.83
L
1
5
2
0.4
W
10
2
11
7.75
L
Sol
0
9
0
0
L
1
9
1
0.17
L
Mulan
X-Akio2
Mulan
2
7
0
0.29
W
King Arthur
onikazuyi
King Arthur
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,351
Damage
53,498
84,881
Taken
102,614
68,025
Mitigated
54,939
21,176
Healing
36,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
12,672
2,286
0
3,880
17,225
23,292
444
3,332
13,893
38,569
1,198
W
9,874
2,673
0
0
11,300
5,464
282
5,034
6,266
59,027
0
W
21,531
15,919
0
9,165
18,825
9,264
3,828
2,441
16,384
0
115,664
L
Ratatoskr
LURKGrossesNein
Ratatoskr
11,391
2,143
0
8,802
22,555
9,978
0
1,244
21,311
0
87,446
L
8,475
6,670
0
8,380
19,550
7,188
0
6,667
12,815
0
60,395
W
21,835
14,417
0
6,377
21,781
10,962
1,820
2,209
19,572
0
71,311
L
Sol
3,875
1,626
143
1,306
13,018
4,690
1,380
4,410
8,568
22,270
3,631
L
11,798
1,144
0
6,356
19,683
9,635
218
6,387
12,804
82,813
0
L
Mulan
X-Akio2
Mulan
17,959
3,932
0
11,251
27,808
23,448
0
2,926
24,752
0
79,673
W
King Arthur
onikazuyi
King Arthur
15,439
1,691
117
1,637
15,750
19,043
13
2,735
13,015
0
87,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,419
Gold Earned
46,160
520
Minions Killed
574
0
Camps Cleared
0
2,121,411
Distance Traveled
1,725,742
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,257
512
33
2
0
434,375
8
W
Vulcan
10,199
464
103
5
0
352,831
1
W
Izanami
12,324
560
166
8
0
384,878
3
L
Ratatoskr
10,899
495
140
6
0
424,206
2
L
Rama
8,480
385
90
4
0
366,431
2
W
Arachne
11,920
542
90
4
0
504,861
1
L
Sol
7,250
330
52
2
0
314,390
2
L
Anubis
9,618
437
144
7
0
293,953
0
L
Mulan
9,913
451
148
7
0
326,762
4
W
King Arthur
12,719
578
128
6
0
444,466
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role