Player Matchup

Guan Yu
Guan Yu
LrK_el_nasi_20
Guan Yu
Level 132
God Stats
10W - 5L
1,747 SR
Queue Stats
213W - 139L
1,699 Elo+
Party 1
Scylla
Scylla
Maeve-Remix
Scylla
Level 160
God Stats
33W - 20L
1,690 SR
Queue Stats
848W - 714L
1,573 Elo+
Party 1
Atlas
Atlas
Tiburon03215
Atlas
Level 60
God Stats
17W - 7L
1,830 SR
Queue Stats
116W - 84L
1,653 Elo+
Party 1
Team Averages
Level 117
1,756 SR
1,642 Elo+

VS

Team Averages
Level 109
1,456 SR
1,408 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
B1GBADBILLY
Bacchus
Level 82
God Stats
10W - 11L
1,555 SR
Queue Stats
32W - 45L
1,421 Elo+
Solo
Pele
Pele
iDeuceX
Pele
Level 86
God Stats
12W - 28L
1,312 SR
Queue Stats
84W - 121L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 5
8,583
715
4,877
9,224
10,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
16
5 / 0 / 3
9,596
800
12,401
5,374
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 1 / 7
7,682
640
6,660
10,248
10,215
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 3 / 1
7,515
626
9,253
9,613
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
B1GBADBILLY
Bacchus
12
0 / 1 / 1
7,729
644
2,977
8,297
9,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
iDeuceX
Pele
12
1 / 4 / 0
7,410
618
3,505
9,590
4,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
1
1
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
1
0.17
L
Bacchus
B1GBADBILLY
Bacchus
0
1
1
0.5
W
3
0
5
5.5
W
Scylla
5
0
3
6.5
W
0
1
7
3.5
L
Pele
iDeuceX
Pele
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,938
Damage
15,735
24,846
Taken
27,500
22,631
Mitigated
18,135
13,272
Healing
6,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,253
1,823
0
3,824
9,613
3,859
0
6,852
2,497
38,184
3,495
L
Bacchus
B1GBADBILLY
Bacchus
2,977
424
0
956
8,297
9,487
0
5,819
2,277
12,688
0
W
4,877
298
4,596
5,856
9,224
10,079
304
4,619
4,317
0
22,522
W
Scylla
12,401
1,106
0
400
5,374
2,337
771
2,818
2,476
57,414
0
W
6,660
2,328
273
2,147
10,248
10,215
160
4,140
5,819
16,064
0
L
Pele
iDeuceX
Pele
3,505
0
0
2,208
9,590
4,789
0
6,461
2,926
0
22,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,861
Gold Earned
22,654
145
Minions Killed
123
0
Camps Cleared
0
707,422
Distance Traveled
679,512
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,515
626
69
6
0
215,999
3
L
Bacchus
7,729
644
13
1
0
229,759
0
W
Guan Yu
8,583
715
22
2
0
253,112
4
W
Scylla
9,596
800
108
9
0
220,955
3
W
Atlas
7,682
640
15
1
0
233,355
4
L
Pele
7,410
618
41
3
0
233,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role