Player Matchup

Gilgamesh
Gilgamesh
Arkatlas
Gilgamesh
Level 160
God Stats
6W - 1L
1,776 SR
Queue Stats
108W - 94L
1,551 Elo+
Solo
Pele
Pele
Jkhersh13
Pele
Level 151
God Stats
6W - 8L
1,371 SR
Queue Stats
297W - 293L
1,481 Elo+
Solo
Cthulhu
Cthulhu
Ruthless101
Cthulhu
Level 63
God Stats
1W - 0L
1,309 SR
Queue Stats
36W - 38L
1,474 Elo+
Solo
Medusa
Medusa
Zarlat
Medusa
Level 83
God Stats
1W - 0L
2,015 SR
Queue Stats
15W - 12L
1,558 Elo+
Solo
Anubis
Anubis
dav4ever
Anubis
Level 146
God Stats
9W - 8L
1,571 SR
Queue Stats
239W - 229L
1,473 Elo+
Solo
Team Averages
Level 121
1,608 SR
1,508 Elo+

VS

Team Averages
Level 51
1,530 SR
1,408 Elo+
Guan Yu
Guan Yu
Aebbeh
Guan Yu
Level 15
God Stats
3W - 4L
1,643 SR
Queue Stats
16W - 29L
1,303 Elo+
Party 1
Ganesha
Ganesha
Akemiellie
Ganesha
Level 29
God Stats
127W - 101L
1,517 SR
Queue Stats
140W - 143L
1,438 Elo+
Party 1
Nu Wa
Nu Wa
Alisseia
Nu Wa
Level 28
God Stats
6W - 5L
1,507 SR
Queue Stats
226W - 257L
1,365 Elo+
Party 1
Odin
Odin
BritishMthafkr
Odin
Level 128
God Stats
20W - 15L
1,559 SR
Queue Stats
135W - 119L
1,546 Elo+
Solo
Izanami
Izanami
EdgyGaylord13
Izanami
Level 55
God Stats
62W - 72L
1,424 SR
Queue Stats
357W - 378L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Arkatlas
Gilgamesh
18
9 / 0 / 16
11,621
1,162
23,754
12,892
14,919
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pele
18
11 / 0 / 19
12,354
1,235
25,724
8,981
4,452
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
Ruthless101
Cthulhu
17
3 / 3 / 27
11,272
1,127
19,219
15,661
24,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
Zarlat
Medusa
18
7 / 1 / 21
11,758
1,176
30,673
9,455
4,519
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
dav4ever
Anubis
17
6 / 1 / 21
11,316
1,132
23,944
9,240
5,543
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

291

VS

Team 2 Tickets

35

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Aebbeh
Guan Yu
15
0 / 5 / 4
9,359
936
8,124
28,106
29,048
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
Akemiellie
Ganesha
16
0 / 9 / 5
10,567
1,057
8,512
33,388
42,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
Alisseia
Nu Wa
15
1 / 9 / 4
9,830
983
6,970
18,516
7,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 2 / 1
10,036
1,004
15,308
21,035
22,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
15
1 / 11 / 2
9,636
964
11,301
27,137
11,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
21
36
Kills
5
5
Deaths
36
104
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Aebbeh
Guan Yu
0
5
4
0.4
L
Ganesha
Akemiellie
Ganesha
0
9
5
0.28
L
Nu Wa
Alisseia
Nu Wa
1
9
4
0.33
W
Gilgamesh
Arkatlas
Gilgamesh
9
0
16
17
L
3
2
1
1.75
L
Izanami
1
11
2
0.18
W
Pele
11
0
19
20.5
W
Cthulhu
Ruthless101
Cthulhu
3
3
27
5.5
W
Medusa
Zarlat
Medusa
7
1
21
17.5
W
Anubis
dav4ever
Anubis
6
1
21
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,314
Damage
50,215
56,229
Taken
128,182
54,119
Mitigated
113,536
15,665
Healing
14,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Aebbeh
Guan Yu
8,124
1,024
4,141
3,410
28,106
29,048
0
9,608
18,021
0
29,339
L
Ganesha
Akemiellie
Ganesha
8,512
1,039
2,479
1,466
33,388
42,310
0
8,847
24,279
22,672
0
L
Nu Wa
Alisseia
Nu Wa
6,970
1,325
0
0
18,516
7,597
0
8,004
10,323
17,839
0
W
Gilgamesh
Arkatlas
Gilgamesh
23,754
7,858
0
413
12,892
14,919
0
2,636
9,982
404
33,192
L
15,308
2,389
0
1,310
21,035
22,645
0
5,603
14,878
0
21,236
L
Izanami
11,301
7,973
0
1,867
27,137
11,936
0
9,806
17,179
0
30,392
W
Pele
25,724
5,970
0
3,858
8,981
4,452
0
2,018
6,806
0
44,328
W
Cthulhu
Ruthless101
Cthulhu
19,219
1,157
1,028
1,510
15,661
24,686
0
4,650
10,617
27,751
0
W
Medusa
Zarlat
Medusa
30,673
17,911
0
3,680
9,455
4,519
0
3,799
5,563
0
57,163
W
Anubis
dav4ever
Anubis
23,944
1,476
0
5,176
9,240
5,543
0
2,379
6,541
56,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,321
Gold Earned
49,428
216
Minions Killed
163
12
Camps Cleared
3
991,259
Distance Traveled
902,594
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,359
936
38
4
0
210,412
0
L
Ganesha
10,567
1,057
0
0
0
173,058
0
L
Nu Wa
9,830
983
31
3
1
166,527
0
W
Gilgamesh
11,621
1,162
19
2
2
208,884
0
L
Odin
10,036
1,004
31
3
1
193,428
2
L
Izanami
9,636
964
63
6
1
159,169
1
W
Pele
12,354
1,235
38
4
2
232,494
0
W
Cthulhu
11,272
1,127
21
2
1
205,286
0
W
Medusa
11,758
1,176
79
8
6
191,605
1
W
Anubis
11,316
1,132
59
6
1
152,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role