Player Matchup

Bacchus
Bacchus
Gavonkey
Bacchus
Level 88
God Stats
2W - 1L
1,505 SR
Queue Stats
2W - 1L
1,485 Elo+
Party 3
Horus
Horus
Jeckal_7
Horus
Level 124
God Stats
2W - 5L
1,319 SR
Queue Stats
107W - 109L
1,571 Elo+
Party 4
Olorun
Olorun
Strip0bacon
Olorun
Level 122
God Stats
2W - 0L
1,572 SR
Queue Stats
79W - 97L
1,542 Elo+
Party 4
Awilix
Awilix
TheKurtlocker
Awilix
Level 126
God Stats
4W - 1L
1,679 SR
Queue Stats
352W - 315L
1,559 Elo+
Party 4
Neith
Neith
XinoBlast03
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,715 Elo+
Party 3
Team Averages
Level 98
1,515 SR
1,574 Elo+

VS

Team Averages
Level 52
1,500 SR
1,467 Elo+
Janus
Janus
NotKham
Janus
Level 50
God Stats
5W - 3L
1,544 SR
Queue Stats
22W - 17L
1,588 Elo+
Party 1
Medusa
Medusa
Tarnold19778
Medusa
Level 18
God Stats
4W - 5L
1,533 SR
Queue Stats
11W - 14L
1,376 Elo+
Party 2
Artemis
Artemis
YoungVlone
Artemis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,433 Elo+
Party 2
Cthulhu
Cthulhu
tbhisuck
Cthulhu
Level 39
God Stats
12W - 11L
1,505 SR
Queue Stats
15W - 13L
1,446 Elo+
Party 2
Sylvanus
Sylvanus
willyburns
Sylvanus
Level 82
God Stats
5W - 3L
1,418 SR
Queue Stats
274W - 279L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gavonkey
Bacchus
10
3 / 0 / 7
6,959
580
7,131
9,102
8,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
Jeckal_7
Horus
11
0 / 1 / 1
6,569
547
5,807
8,057
4,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
13
5 / 0 / 1
7,667
639
5,092
6,302
2,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
3 / 0 / 2
7,085
590
4,167
9,890
3,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 4 / 8
6,361
530
7,020
8,064
3,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
NotKham
Janus
11
0 / 1 / 0
5,814
485
2,348
4,804
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
7
1 / 3 / 1
4,861
405
4,628
9,009
2,309
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
YoungVlone
Artemis
7
1 / 4 / 0
5,064
422
4,321
8,694
2,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
tbhisuck
Cthulhu
8
2 / 5 / 1
5,404
450
6,292
10,040
6,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
willyburns
Sylvanus
12
1 / 1 / 0
6,995
583
5,169
8,664
4,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
14
Kills
5
5
Deaths
14
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Gavonkey
Bacchus
3
0
7
6.5
W
Horus
Jeckal_7
Horus
0
1
1
0.5
L
Janus
NotKham
Janus
0
1
0
0
W
Olorun
5
0
1
5.5
L
Medusa
1
3
1
0.5
W
3
0
2
4
W
3
4
8
1.75
L
Artemis
YoungVlone
Artemis
1
4
0
0.25
L
Cthulhu
tbhisuck
Cthulhu
2
5
1
0.5
L
Sylvanus
willyburns
Sylvanus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,217
Damage
22,758
41,415
Taken
41,211
23,632
Mitigated
18,219
13,732
Healing
9,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Gavonkey
Bacchus
7,131
386
48
1,922
9,102
8,847
0
2,474
6,230
27,392
0
W
Horus
Jeckal_7
Horus
5,807
2,689
119
4,592
8,057
4,913
0
3,443
4,614
0
37,893
L
Janus
NotKham
Janus
2,348
78
0
468
4,804
1,869
0
1,982
2,822
48,012
0
W
Olorun
5,092
2,950
443
4,496
6,302
2,762
116
2,370
3,851
60,005
0
L
Medusa
4,628
2,132
191
1,429
9,009
2,309
132
2,658
6,351
0
22,614
W
4,167
2,144
0
250
9,890
3,732
0
2,321
7,531
0
57,262
W
7,020
2,808
0
1,862
8,064
3,378
624
2,657
4,999
0
28,082
L
Artemis
YoungVlone
Artemis
4,321
1,938
0
2,327
8,694
2,838
39
2,866
5,828
0
19,673
L
Cthulhu
tbhisuck
Cthulhu
6,292
583
168
972
10,040
6,665
0
5,129
4,911
22,087
0
L
Sylvanus
willyburns
Sylvanus
5,169
1,978
0
3,668
8,664
4,538
0
0
8,664
41,572
10,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,641
Gold Earned
28,138
336
Minions Killed
302
0
Camps Cleared
0
1,172,887
Distance Traveled
1,029,385
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,959
580
27
2
0
232,141
1
W
Horus
6,569
547
72
6
0
233,416
2
L
Janus
5,814
485
86
7
0
200,506
1
W
Olorun
7,667
639
107
9
0
234,387
3
L
Medusa
4,861
405
30
3
0
205,978
1
W
Awilix
7,085
590
88
7
0
261,913
2
W
Neith
6,361
530
42
4
0
211,030
0
L
Artemis
5,064
422
36
3
0
204,390
0
L
Cthulhu
5,404
450
38
3
0
225,384
0
L
Sylvanus
6,995
583
112
9
0
193,127
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role