Player Matchup

Olorun
Olorun
Bistoufle
Olorun
Level 126
God Stats
10W - 10L
1,569 SR
Queue Stats
349W - 291L
1,517 Elo+
Party 2
Ganesha
Ganesha
Hameliin
Ganesha
Level 86
God Stats
2W - 4L
1,536 SR
Queue Stats
81W - 80L
1,528 Elo+
Party 2
Chaac
Chaac
HephaystosX
Chaac
Level 87
God Stats
21W - 7L
1,754 SR
Queue Stats
340W - 278L
1,519 Elo+
Party 2
Hades
Hades
Veillon
Hades
Level 65
God Stats
1W - 2L
1,429 SR
Queue Stats
51W - 52L
1,543 Elo+
Solo
Janus
Janus
flostar17
Janus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 82
1,558 SR
1,521 Elo+

VS

Team Averages
Level 77
1,642 SR
1,598 Elo+
Discordia
Discordia
Bannie
Discordia
Level 99
God Stats
6W - 1L
1,646 SR
Queue Stats
152W - 105L
1,598 Elo+
Party 1
Bastet
Bastet
HailFriends
Bastet
Level 46
God Stats
1W - 1L
1,539 SR
Queue Stats
130W - 79L
1,648 Elo+
Party 1
Loki
Loki
MurakoChan
Loki
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,618 Elo+
Party 1
Lancelot
Lancelot
Overraker
Lancelot
Level 82
God Stats
4W - 2L
1,734 SR
Queue Stats
137W - 87L
1,576 Elo+
Party 1
Baron Samedi
Baron Samedi
Subsuba
Baron Samedi
Level 128
God Stats
3W - 0L
1,791 SR
Queue Stats
149W - 106L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bistoufle
Olorun
20
1 / 2 / 13
12,663
576
18,051
22,336
14,248
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Hameliin
Ganesha
20
0 / 4 / 14
11,323
515
14,484
31,450
34,802
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 3 / 12
12,595
573
16,371
39,419
42,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
Veillon
Hades
18
7 / 9 / 7
12,755
580
22,826
30,838
23,328
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
flostar17
Janus
19
5 / 7 / 6
12,643
575
22,076
22,069
11,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bannie
Discordia
20
6 / 2 / 15
14,213
646
40,723
13,364
7,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
19
7 / 5 / 11
12,673
576
25,614
26,584
14,870
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 5 / 13
12,940
588
16,191
21,812
11,436
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Lancelot
Overraker
Lancelot
20
6 / 3 / 10
13,740
625
26,994
32,924
38,109
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
Subsuba
Baron Samedi
20
2 / 3 / 16
14,214
646
25,318
25,899
34,671
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
90
17
Kills
25
25
Deaths
18
52
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Discordia
Bannie
Discordia
6
2
15
6.75
L
Olorun
Bistoufle
Olorun
1
2
13
3.75
W
Bastet
7
5
11
2.5
L
Ganesha
Hameliin
Ganesha
0
4
14
1.75
L
4
3
12
3.33
W
4
5
13
2.1
W
Lancelot
Overraker
Lancelot
6
3
10
3.67
W
Baron Samedi
Subsuba
Baron Samedi
2
3
16
3.33
L
Hades
Veillon
Hades
7
9
7
1.17
L
Janus
flostar17
Janus
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,808
Damage
134,840
146,112
Taken
120,583
126,837
Mitigated
106,198
61,701
Healing
56,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Bannie
Discordia
40,723
783
1,086
1,437
13,364
7,112
1,755
9,181
4,183
81,508
0
L
Olorun
Bistoufle
Olorun
18,051
7,773
7,935
9,909
22,336
14,248
216
10,422
11,914
53,953
0
W
Bastet
25,614
9,719
3,525
6,928
26,584
14,870
2,362
18,108
8,476
0
33,279
L
Ganesha
Hameliin
Ganesha
14,484
880
4,449
3,526
31,450
34,802
0
18,111
13,339
26,419
0
L
16,371
3,390
3,050
17,689
39,419
42,642
350
16,979
22,440
0
32,485
W
16,191
3,480
446
5,341
21,812
11,436
2,127
15,656
6,156
0
41,113
W
Lancelot
Overraker
Lancelot
26,994
4,320
2,386
10,417
32,924
38,109
1,015
17,679
15,245
0
38,421
W
Baron Samedi
Subsuba
Baron Samedi
25,318
1,763
14,879
9,857
25,899
34,671
968
16,813
9,086
47,145
0
L
Hades
Veillon
Hades
22,826
1,465
3,053
6,680
30,838
23,328
109
12,451
18,387
40,682
0
L
Janus
flostar17
Janus
22,076
291
2,872
2,538
22,069
11,817
153
8,078
13,991
46,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,979
Gold Earned
67,780
246
Minions Killed
217
0
Camps Cleared
0
1,895,818
Distance Traveled
2,094,566
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
14,213
646
86
4
0
412,460
3
L
Olorun
12,663
576
86
4
0
441,925
0
W
Bastet
12,673
576
13
1
0
384,004
0
L
Ganesha
11,323
515
1
0
0
398,363
1
L
Chaac
12,595
573
29
1
0
384,601
5
W
Loki
12,940
588
45
2
0
441,091
4
W
Lancelot
13,740
625
31
1
0
462,919
6
W
Baron Samedi
14,214
646
42
2
0
394,092
5
L
Hades
12,755
580
41
2
0
309,819
4
L
Janus
12,643
575
89
4
0
361,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role