Player Matchup

Thor
Thor
 
Thor
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Deathcon11000
Maui
Level 149
God Stats
8W - 9L
1,565 SR
Queue Stats
196W - 198L
1,540 Elo+
Solo
Persephone
Persephone
Dope
Persephone
Level 154
God Stats
6W - 5L
1,696 SR
Queue Stats
169W - 158L
1,526 Elo+
Party 3
Susano
Susano
Mari
Susano
Level 147
God Stats
25W - 16L
1,696 SR
Queue Stats
110W - 93L
1,592 Elo+
Party 3
Ao Kuang
Ao Kuang
bakabuso
Ao Kuang
Level 129
God Stats
8W - 15L
1,488 SR
Queue Stats
91W - 91L
1,550 Elo+
Party 1
Team Averages
Level 130
1,589 SR
1,542 Elo+

VS

Team Averages
Level 113
1,623 SR
1,531 Elo+
Achilles
Achilles
BrackinWhats
Achilles
Level 68
God Stats
3W - 2L
1,260 SR
Queue Stats
5W - 8L
1,307 Elo+
Solo
Sol
Sol
Réápér
Sol
Level 108
God Stats
1W - 1L
1,808 SR
Queue Stats
71W - 41L
1,613 Elo+
Party 2
Neith
Neith
VanDmgX
Neith
Level 148
God Stats
23W - 27L
1,482 SR
Queue Stats
740W - 780L
1,481 Elo+
Solo
Sylvanus
Sylvanus
WideHard77
Sylvanus
Level 88
God Stats
2W - 0L
1,907 SR
Queue Stats
65W - 37L
1,671 Elo+
Party 2
Ne Zha
Ne Zha
userkiller34
Ne Zha
Level 155
God Stats
24W - 19L
1,659 SR
Queue Stats
124W - 121L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
1 / 4 / 5
7,205
655
7,114
10,766
6,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
2 / 3 / 6
8,209
746
6,698
15,012
15,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Persephone
Dope
Persephone
15
3 / 2 / 4
8,364
760
10,895
9,871
3,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
Mari
Susano
14
1 / 4 / 5
7,675
698
8,180
10,139
4,118
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
bakabuso
Ao Kuang
14
2 / 4 / 5
7,851
714
9,428
17,908
8,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BrackinWhats
Achilles
16
7 / 0 / 9
9,144
831
11,421
13,263
13,424
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
3 / 0 / 10
8,641
786
10,145
9,249
4,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
VanDmgX
Neith
16
2 / 3 / 6
8,639
785
8,994
9,912
5,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
WideHard77
Sylvanus
14
1 / 2 / 12
8,518
774
7,196
13,654
11,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
16
4 / 4 / 11
8,956
814
15,969
12,147
8,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
65
9
Kills
17
17
Deaths
9
25
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
4
5
0.88
W
Achilles
BrackinWhats
Achilles
7
0
9
11.5
L
2
3
6
1.67
L
Persephone
Dope
Persephone
3
2
4
2.5
L
Susano
Mari
Susano
1
4
5
0.88
W
3
0
10
8
W
Neith
VanDmgX
Neith
2
3
6
1.67
W
Sylvanus
WideHard77
Sylvanus
1
2
12
3.5
L
Ao Kuang
bakabuso
Ao Kuang
2
4
5
1.13
W
Ne Zha
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,315
Damage
53,725
63,696
Taken
58,225
38,280
Mitigated
42,960
11,688
Healing
23,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,114
1,741
0
1,385
10,766
6,160
0
2,408
8,230
0
14,545
W
Achilles
BrackinWhats
Achilles
11,421
1,295
0
3,276
13,263
13,424
290
5,686
7,172
0
23,070
L
6,698
1,329
0
2,338
15,012
15,504
0
4,579
10,199
14,261
0
L
Persephone
Dope
Persephone
10,895
983
0
1,092
9,871
3,538
0
993
8,804
37,102
0
L
Susano
Mari
Susano
8,180
791
0
700
10,139
4,118
0
2,101
7,918
0
20,277
W
10,145
4,555
0
5,197
9,249
4,904
430
5,722
3,435
37,056
3,748
W
Neith
VanDmgX
Neith
8,994
1,412
0
1,852
9,912
5,434
1,216
4,243
5,377
0
42,051
W
Sylvanus
WideHard77
Sylvanus
7,196
1,434
4,239
5,850
13,654
11,055
184
5,956
7,346
12,963
0
L
Ao Kuang
bakabuso
Ao Kuang
9,428
3,420
0
6,173
17,908
8,960
0
5,812
12,015
27,817
0
W
Ne Zha
15,969
3,990
0
3,008
12,147
8,143
0
4,754
7,246
0
42,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,304
Gold Earned
43,898
164
Minions Killed
233
0
Camps Cleared
0
1,006,877
Distance Traveled
1,123,154
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,205
655
13
1
0
198,444
1
W
Achilles
9,144
831
34
3
0
238,867
2
L
Maui
8,209
746
19
2
0
197,884
3
L
Persephone
8,364
760
66
6
0
206,450
2
L
Susano
7,675
698
32
3
0
195,649
2
W
Sol
8,641
786
75
7
0
227,904
3
W
Neith
8,639
785
64
6
0
214,259
0
W
Sylvanus
8,518
774
13
1
0
214,027
0
L
Ao Kuang
7,851
714
34
3
0
208,450
1
W
Ne Zha
8,956
814
47
4
0
228,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role