Player Matchup

Set
Set
 
Set
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
BigTaTaTsunade
Sun Wukong
Level 65
God Stats
2W - 2L
1,800 SR
Queue Stats
69W - 72L
1,514 Elo+
Party 2
Eset
Eset
Chronicinsanity
Eset
Level 109
God Stats
3W - 1L
1,739 SR
Queue Stats
305W - 314L
1,504 Elo+
Solo
Jormungandr
Jormungandr
DrawnCrayfish60
Jormungandr
Level 112
God Stats
1W - 1L
1,334 SR
Queue Stats
199W - 199L
1,529 Elo+
Party 3
Skadi
Skadi
LegendaryDooDoo
Skadi
Level 52
God Stats
5W - 4L
1,577 SR
Queue Stats
68W - 74L
1,505 Elo+
Party 2
Team Averages
Level 94
1,590 SR
1,510 Elo+

VS

Team Averages
Level 118
1,642 SR
1,511 Elo+
Thor
Thor
 
Thor
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
HannahBunz
Scylla
Level 57
God Stats
4W - 8L
1,513 SR
Queue Stats
275W - 284L
1,521 Elo+
Solo
Khepri
Khepri
MiiCrOOnDEaD
Khepri
Level 158
God Stats
102W - 70L
1,623 SR
Queue Stats
538W - 570L
1,497 Elo+
Party 1
Medusa
Medusa
TheMayorWest
Medusa
Level 128
God Stats
1W - 1L
1,740 SR
Queue Stats
190W - 176L
1,554 Elo+
Solo
Bacchus
Bacchus
Vanadis240
Bacchus
Level 102
God Stats
1W - 1L
1,834 SR
Queue Stats
484W - 517L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
8 / 2 / 7
10,309
573
11,471
19,520
9,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
BigTaTaTsunade
Sun Wukong
16
8 / 3 / 8
10,145
564
11,904
18,071
15,830
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 4 / 7
9,037
502
7,314
13,452
6,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
DrawnCrayfish60
Jormungandr
14
4 / 1 / 7
9,486
527
9,007
22,643
19,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
4 / 6 / 5
9,653
536
15,598
14,381
5,675
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
3 / 8 / 5
8,461
470
6,604
16,942
7,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
HannahBunz
Scylla
14
4 / 4 / 6
9,085
505
15,975
11,494
4,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Khepri
11
0 / 6 / 6
7,338
408
4,431
16,152
14,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Medusa
16
5 / 1 / 4
9,363
520
15,726
14,368
6,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
Vanadis240
Bacchus
13
4 / 6 / 4
8,705
484
14,103
15,199
15,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
41
25
Kills
16
16
Deaths
25
34
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
8
2
7
5.75
L
Thor
 
Thor
3
8
5
0.69
W
Sun Wukong
BigTaTaTsunade
Sun Wukong
8
3
8
4
W
1
4
7
1.13
W
Jormungandr
DrawnCrayfish60
Jormungandr
4
1
7
7.5
L
Scylla
HannahBunz
Scylla
4
4
6
1.75
W
4
6
5
1.08
L
Khepri
0
6
6
0.5
L
Medusa
5
1
4
7
L
Bacchus
Vanadis240
Bacchus
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,294
Damage
56,839
88,067
Taken
74,155
56,594
Mitigated
48,533
22,145
Healing
17,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
11,471
6,468
0
3,874
19,520
9,744
744
7,688
11,598
0
93,204
L
Thor
 
Thor
6,604
2,346
0
4,502
16,942
7,239
0
1,900
15,042
0
48,348
W
Sun Wukong
BigTaTaTsunade
Sun Wukong
11,904
1,840
0
5,063
18,071
15,830
956
7,643
9,855
0
62,071
W
7,314
418
250
2,553
13,452
6,113
1,292
7,060
6,230
73,357
0
W
Jormungandr
DrawnCrayfish60
Jormungandr
9,007
2,724
0
9,404
22,643
19,232
27
8,913
13,508
46,323
0
L
Scylla
HannahBunz
Scylla
15,975
1,053
0
1,123
11,494
4,731
0
3,039
8,455
68,178
0
W
15,598
7,187
0
1,001
14,381
5,675
1,062
2,423
11,886
0
71,706
L
Khepri
4,431
285
0
1,880
16,152
14,445
0
5,036
11,116
19,934
0
L
Medusa
15,726
7,991
0
8,156
14,368
6,918
648
2,663
11,705
0
73,877
L
Bacchus
Vanadis240
Bacchus
14,103
2,023
0
1,955
15,199
15,200
0
3,683
11,516
45,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,630
Gold Earned
42,952
533
Minions Killed
415
0
Camps Cleared
0
1,742,447
Distance Traveled
1,599,663
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,309
573
125
7
0
431,898
1
L
Thor
8,461
470
74
4
0
316,195
4
W
Sun Wukong
10,145
564
94
5
0
340,788
3
W
Eset
9,037
502
134
7
0
338,833
1
W
Jormungandr
9,486
527
67
4
0
347,566
2
L
Scylla
9,085
505
107
6
0
332,647
1
W
Skadi
9,653
536
113
6
0
283,362
3
L
Khepri
7,338
408
31
2
0
306,198
0
L
Medusa
9,363
520
119
7
0
314,069
7
L
Bacchus
8,705
484
84
5
0
330,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role