Player Matchup

Ymir
Ymir
Cassamere
Ymir
Level 126
God Stats
4W - 3L
1,499 SR
Queue Stats
440W - 465L
1,454 Elo+
Solo
Chang'e
Chang'e
Dank_Lordz
Chang'e
Level 86
God Stats
6W - 4L
1,666 SR
Queue Stats
197W - 189L
1,497 Elo+
Solo
Chaac
Chaac
JEDISMUVE22
Chaac
Level 121
God Stats
15W - 18L
1,542 SR
Queue Stats
470W - 491L
1,501 Elo+
Party 1
Hun Batz
Hun Batz
KINGxSKORCH
Hun Batz
Level 157
God Stats
15W - 12L
1,505 SR
Queue Stats
605W - 612L
1,484 Elo+
Party 1
Neith
Neith
xmasterxyoda
Neith
Level 141
God Stats
49W - 55L
1,547 SR
Queue Stats
209W - 220L
1,507 Elo+
Party 1
Team Averages
Level 126
1,552 SR
1,489 Elo+

VS

Team Averages
Level 114
1,532 SR
1,505 Elo+
Ishtar
Ishtar
BontheBlock
Ishtar
Level 61
God Stats
7W - 8L
1,453 SR
Queue Stats
129W - 123L
1,491 Elo+
Solo
Arachne
Arachne
Caizo4102
Arachne
Level 159
God Stats
1W - 1L
1,703 SR
Queue Stats
248W - 251L
1,554 Elo+
Solo
Atlas
Atlas
H34RTL355KTR
Atlas
Level 159
God Stats
35W - 15L
1,755 SR
Queue Stats
929W - 925L
1,500 Elo+
Solo
Fenrir
Fenrir
OsoDanii CQB
Fenrir
Level 125
God Stats
14W - 26L
1,344 SR
Queue Stats
999W - 993L
1,480 Elo+
Solo
Chronos
Chronos
roderick1973
Chronos
Level 68
God Stats
12W - 11L
1,407 SR
Queue Stats
102W - 117L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 6 / 4
8,211
483
4,879
16,344
6,583
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
Dank_Lordz
Chang'e
13
1 / 3 / 6
8,206
483
7,231
15,975
13,284
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
2 / 1 / 3
9,652
568
16,212
13,215
9,025
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
KINGxSKORCH
Hun Batz
17
8 / 2 / 5
10,683
628
9,914
15,246
7,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 2 / 4
9,000
529
10,499
11,503
4,687
Mace

Mace

+10
Physical Power

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
4 / 4 / 1
7,836
461
10,034
13,979
5,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Caizo4102
Arachne
14
0 / 4 / 1
7,624
448
5,332
18,565
7,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 3 / 6
6,938
408
10,727
11,570
12,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
14
7 / 5 / 0
8,920
525
8,159
16,435
7,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
roderick1973
Chronos
16
3 / 1 / 2
9,318
548
10,659
8,378
3,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
16
Kills
14
14
Deaths
17
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ishtar
4
4
1
1.13
L
Arachne
Caizo4102
Arachne
0
4
1
0.13
W
Ymir
1
6
4
0.5
W
Chang'e
Dank_Lordz
Chang'e
1
3
6
1.33
L
0
3
6
1
W
2
1
3
3.5
W
Hun Batz
KINGxSKORCH
Hun Batz
8
2
5
5.25
L
Fenrir
7
5
0
1.4
L
Chronos
roderick1973
Chronos
3
1
2
4
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,735
Damage
44,911
72,283
Taken
68,927
40,703
Mitigated
36,186
22,389
Healing
16,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
10,034
6,544
0
6,228
13,979
5,902
0
3,093
10,886
0
61,394
L
Arachne
Caizo4102
Arachne
5,332
4,556
0
6,593
18,565
7,049
0
0
18,565
0
47,918
W
Ymir
4,879
1,438
0
812
16,344
6,583
177
11,783
4,561
48,365
0
W
Chang'e
Dank_Lordz
Chang'e
7,231
1,097
1,607
5,455
15,975
13,284
69
5,459
10,516
26,610
4,904
L
10,727
4,035
0
812
11,570
12,060
0
3,307
8,263
33,902
297
W
16,212
5,594
0
5,233
13,215
9,025
0
0
13,215
0
89,293
W
Hun Batz
KINGxSKORCH
Hun Batz
9,914
3,709
0
6,057
15,246
7,124
0
572
14,674
0
93,669
L
Fenrir
8,159
1,788
0
1,635
16,435
7,798
0
1,104
15,331
0
51,263
L
Chronos
roderick1973
Chronos
10,659
3,761
0
1,161
8,378
3,377
986
3,860
4,518
82,660
0
W
10,499
2,807
0
3,225
11,503
4,687
0
3,506
7,997
0
60,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,752
Gold Earned
40,636
575
Minions Killed
419
0
Camps Cleared
0
1,584,539
Distance Traveled
1,598,258
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,836
461
99
6
0
257,341
2
L
Arachne
7,624
448
65
4
0
350,576
1
W
Ymir
8,211
483
99
6
0
270,998
1
W
Chang'e
8,206
483
33
2
0
297,564
2
L
Atlas
6,938
408
40
2
0
326,876
0
W
Chaac
9,652
568
172
10
0
337,676
7
W
Hun Batz
10,683
628
156
9
0
355,713
1
L
Fenrir
8,920
525
76
4
0
322,101
1
L
Chronos
9,318
548
139
8
0
341,364
1
W
Neith
9,000
529
115
7
0
322,588
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role