Player Matchup

Merlin
Merlin
ChumpkinsMcWest
Merlin
Level 132
God Stats
6W - 3L
1,802 SR
Queue Stats
53W - 40L
1,646 Elo+
Party 1
Ganesha
Ganesha
Legend1JTD
Ganesha
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
433W - 415L
1,619 Elo+
Party 1
Pele
Pele
lilcamalot
Pele
Level 121
God Stats
55W - 45L
1,622 SR
Queue Stats
713W - 624L
1,641 Elo+
Party 1
Team Averages
Level 138
1,641 SR
1,635 Elo+

VS

Team Averages
Level 149
1,548 SR
1,559 Elo+
Hel
Hel
 
Hel
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BRUH Y YOU MAD
Cerberus
Level 147
God Stats
49W - 53L
1,528 SR
Queue Stats
275W - 289L
1,601 Elo+
Solo
Chiron
Chiron
xxPRESTOWIGxx
Chiron
Level 159
God Stats
115W - 126L
1,616 SR
Queue Stats
1,284W - 1,415L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 6
8,070
807
7,790
4,360
1,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Legend1JTD
Ganesha
13
0 / 0 / 11
8,474
847
5,576
7,199
7,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
9 / 0 / 3
8,891
889
10,799
7,247
3,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 8 / 0
6,299
630
2,816
10,480
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cerberus
12
0 / 1 / 0
7,475
748
5,120
12,251
9,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 3 / 0
6,747
675
4,960
6,529
2,561
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
12
Kills
0
0
Deaths
12
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
8
0
0
L
Cerberus
0
1
0
0
W
3
0
6
6
W
Ganesha
Legend1JTD
Ganesha
0
0
11
5.5
W
9
0
3
10.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,165
Damage
12,896
18,806
Taken
29,260
13,156
Mitigated
14,738
5,483
Healing
8,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,816
625
739
1,285
10,480
2,922
0
4,359
5,880
16,246
0
L
Cerberus
5,120
676
0
4,240
12,251
9,255
0
5,317
6,652
27,665
0
W
7,790
530
0
1,692
4,360
1,871
0
1,427
2,933
44,475
0
W
Ganesha
Legend1JTD
Ganesha
5,576
624
0
2,149
7,199
7,449
0
3,717
3,482
18,662
0
W
10,799
2,847
0
1,642
7,247
3,836
0
2,837
4,410
45
26,810
L
4,960
2,024
584
1,351
6,529
2,561
0
3,809
2,597
0
22,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,435
Gold Earned
20,521
131
Minions Killed
135
0
Camps Cleared
0
575,350
Distance Traveled
516,786
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,299
630
26
3
0
148,831
4
L
Cerberus
7,475
748
54
5
0
190,191
4
W
Merlin
8,070
807
82
8
0
192,733
2
W
Ganesha
8,474
847
0
0
0
177,866
0
W
Pele
8,891
889
49
5
0
204,751
1
L
Chiron
6,747
675
55
6
0
177,764
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role