Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BolivianDevil
Thor
Level 129
God Stats
13W - 15L
1,532 SR
Queue Stats
696W - 685L
1,520 Elo+
Solo
Zhong Kui
Zhong Kui
SeveredSeven7
Zhong Kui
Level 66
God Stats
9W - 13L
1,524 SR
Queue Stats
208W - 224L
1,461 Elo+
Solo
Team Averages
Level 120
1,511 SR
1,496 Elo+

VS

Team Averages
Level 132
1,505 SR
1,451 Elo+
Bastet
Bastet
 
Bastet
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Anuvo
Sobek
Level 154
God Stats
0W - 1L
1,734 SR
Queue Stats
7W - 6L
1,512 Elo+
Party 1
Chronos
Chronos
Bruhzurk
Chronos
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,339 Elo+
Party 1
Pele
Pele
Dank_Lordz
Pele
Level 86
God Stats
5W - 2L
1,520 SR
Queue Stats
197W - 189L
1,505 Elo+
Solo
He Bo
He Bo
DiabolicalAce24
He Bo
Level 124
God Stats
0W - 1L
1,270 SR
Queue Stats
4W - 8L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 1 / 2
6,181
618
3,194
9,196
3,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
 
Fenrir
10
3 / 1 / 0
5,685
569
5,602
8,236
3,397
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Rama
 
Rama
9
2 / 2 / 1
5,144
514
3,625
7,969
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 1 / 2
4,776
478
4,215
7,615
4,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
SeveredSeven7
Zhong Kui
11
2 / 0 / 1
6,153
615
3,082
4,751
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
1
0 / 0 / 0
3,339
334
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Anuvo
Sobek
8
2 / 1 / 1
5,437
544
3,030
10,558
7,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chronos
Bruhzurk
Chronos
8
2 / 2 / 1
4,922
492
6,517
7,146
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 4 / 0
5,357
536
6,824
9,910
4,203
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 3 / 0
4,696
470
2,575
4,662
1,552
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
10
Kills
5
5
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
1
2
3
W
Fenrir
 
Fenrir
3
1
0
3
W
Rama
 
Rama
2
2
1
1.25
L
Bastet
 
Bastet
0
0
0
0
L
Sobek
Anuvo
Sobek
2
1
1
2.5
W
1
1
2
2
L
Chronos
Bruhzurk
Chronos
2
2
1
1.25
L
1
4
0
0.25
L
0
3
0
0
W
Zhong Kui
SeveredSeven7
Zhong Kui
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,718
Damage
18,946
37,767
Taken
32,276
18,113
Mitigated
15,523
16,678
Healing
10,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,194
408
0
4,910
9,196
3,426
0
222
8,974
0
37,409
W
Fenrir
 
Fenrir
5,602
975
0
2,977
8,236
3,397
0
0
8,236
0
27,805
W
Rama
 
Rama
3,625
3,257
0
4,333
7,969
2,957
0
5,291
2,678
0
25,110
L
Bastet
 
Bastet
0
0
0
0
0
0
0
0
0
0
0
L
Sobek
Anuvo
Sobek
3,030
661
1,209
4,909
10,558
7,472
0
838
9,720
12,141
0
W
4,215
1,366
0
3,311
7,615
4,871
0
3,461
4,154
0
18,408
L
Chronos
Bruhzurk
Chronos
6,517
1,945
0
1,012
7,146
2,296
90
989
6,157
30,790
2,561
L
6,824
2,478
0
3,229
9,910
4,203
76
0
9,910
0
36,403
L
2,575
84
0
250
4,662
1,552
62
1,255
3,407
27,621
0
W
Zhong Kui
SeveredSeven7
Zhong Kui
3,082
301
0
1,147
4,751
3,462
816
2,706
2,045
42,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,939
Gold Earned
23,751
271
Minions Killed
165
0
Camps Cleared
0
927,615
Distance Traveled
714,757
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,181
618
75
8
0
207,024
0
W
Fenrir
5,685
569
48
5
0
198,764
0
W
Rama
5,144
514
44
4
0
171,270
3
L
Bastet
3,339
334
0
0
0
7,354
0
L
Sobek
5,437
544
19
2
0
188,092
0
W
Thor
4,776
478
18
2
0
174,164
1
L
Chronos
4,922
492
49
5
0
165,648
0
L
Pele
5,357
536
58
6
0
195,743
2
L
He Bo
4,696
470
39
4
0
157,920
3
W
Zhong Kui
6,153
615
86
9
0
176,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role