Player Matchup

Nu Wa
Nu Wa
Bannie
Nu Wa
Level 99
God Stats
4W - 0L
1,763 SR
Queue Stats
152W - 105L
1,605 Elo+
Party 1
Kumbhakarna
Kumbhakarna
HailFriends
Kumbhakarna
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 79L
1,658 Elo+
Party 1
Chaac
Chaac
MurakoChan
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,779 Elo+
Party 1
Merlin
Merlin
Overraker
Merlin
Level 82
God Stats
2W - 1L
1,548 SR
Queue Stats
137W - 87L
1,582 Elo+
Party 1
Shiva
Shiva
Subsuba
Shiva
Level 128
God Stats
2W - 1L
1,789 SR
Queue Stats
149W - 106L
1,558 Elo+
Party 1
Team Averages
Level 77
1,620 SR
1,636 Elo+

VS

Team Averages
Level 110
1,543 SR
1,486 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BlackGodS
Mercury
Level 157
God Stats
3W - 4L
1,526 SR
Queue Stats
327W - 315L
1,479 Elo+
Solo
Cerberus
Cerberus
CarmaComa
Cerberus
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 70L
1,453 Elo+
Solo
Cupid
Cupid
Kadaag
Cupid
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nike
Nike
delaweed50
Nike
Level 157
God Stats
12W - 8L
1,688 SR
Queue Stats
533W - 542L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bannie
Nu Wa
16
4 / 2 / 10
9,378
853
12,413
9,582
4,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
HailFriends
Kumbhakarna
16
3 / 1 / 10
10,230
930
4,082
18,875
18,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
14
2 / 2 / 7
8,578
780
11,170
12,921
15,119
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Overraker
Merlin
17
5 / 1 / 6
9,837
894
17,990
9,442
5,439
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Subsuba
Shiva
14
1 / 2 / 11
8,365
760
8,939
18,906
16,938
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
15
1 / 2 / 5
7,948
723
15,733
8,642
4,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mercury
BlackGodS
Mercury
14
3 / 2 / 2
7,785
708
10,737
10,732
5,036
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
CarmaComa
Cerberus
12
0 / 3 / 3
7,236
658
6,002
16,276
13,706
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
Kadaag
Cupid
14
1 / 4 / 2
7,466
679
7,190
9,921
4,712
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 4 / 3
7,860
715
10,312
12,480
11,244
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
15
Kills
7
8
Deaths
15
44
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
1
2
5
1.75
W
Nu Wa
Bannie
Nu Wa
4
2
10
4.5
L
Mercury
BlackGodS
Mercury
3
2
2
2
L
Cerberus
CarmaComa
Cerberus
0
3
3
0.5
W
Kumbhakarna
HailFriends
Kumbhakarna
3
1
10
8
L
Cupid
Kadaag
Cupid
1
4
2
0.5
W
Chaac
2
2
7
2.75
W
Merlin
Overraker
Merlin
5
1
6
8
W
Shiva
Subsuba
Shiva
1
2
11
3.25
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,594
Damage
49,974
69,726
Taken
58,051
61,290
Mitigated
39,262
29,898
Healing
23,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
15,733
528
1,437
3,214
8,642
4,564
0
5,113
3,312
35,593
0
W
Nu Wa
Bannie
Nu Wa
12,413
3,149
158
1,086
9,582
4,827
718
2,470
7,112
25,226
0
L
Mercury
BlackGodS
Mercury
10,737
1,110
0
2,577
10,732
5,036
0
5,936
4,524
0
19,613
L
Cerberus
CarmaComa
Cerberus
6,002
289
1,314
5,242
16,276
13,706
0
9,647
6,313
12,410
0
W
Kumbhakarna
HailFriends
Kumbhakarna
4,082
552
3,264
4,194
18,875
18,967
467
4,694
14,181
10,627
0
L
Cupid
Kadaag
Cupid
7,190
2,355
3,980
2,349
9,921
4,712
0
5,965
3,698
0
19,153
W
Chaac
11,170
531
1,484
2,993
12,921
15,119
324
3,745
9,176
0
20,561
W
Merlin
Overraker
Merlin
17,990
1,126
2,192
1,743
9,442
5,439
1,068
3,007
6,435
33,312
0
W
Shiva
Subsuba
Shiva
8,939
964
7,392
5,392
18,906
16,938
741
7,819
11,087
0
16,038
L
10,312
230
1,935
1,306
12,480
11,244
0
6,563
5,719
0
23,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,388
Gold Earned
38,295
124
Minions Killed
139
0
Camps Cleared
0
1,169,443
Distance Traveled
1,121,460
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
7,948
723
30
3
0
233,920
4
W
Nu Wa
9,378
853
27
2
0
214,057
0
L
Mercury
7,785
708
30
3
0
247,893
0
L
Cerberus
7,236
658
18
2
0
224,553
0
W
Kumbhakarna
10,230
930
13
1
0
222,077
0
L
Cupid
7,466
679
31
3
0
207,793
2
W
Chaac
8,578
780
18
2
0
248,014
1
W
Merlin
9,837
894
51
5
0
225,535
5
W
Shiva
8,365
760
15
1
0
259,760
4
L
Nike
7,860
715
30
3
0
207,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role