Player Matchup

Chronos
Chronos
 
Chronos
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
TheBodyCrab
Ao Kuang
Level 160
God Stats
2W - 1L
1,570 SR
Queue Stats
60W - 22L
1,738 Elo+
Party 2
Tyr
Tyr
illeoli
Tyr
Level 151
God Stats
6W - 1L
1,607 SR
Queue Stats
42W - 37L
1,541 Elo+
Party 2
Team Averages
Level 133
1,559 SR
1,593 Elo+

VS

Team Averages
Level 103
1,498 SR
1,558 Elo+
Neith
Neith
Waddsup
Neith
Level 66
God Stats
20W - 18L
1,596 SR
Queue Stats
21W - 20L
1,541 Elo+
Party 1
Baron Samedi
Baron Samedi
YourStepDad3450
Baron Samedi
Level 133
God Stats
2W - 5L
1,532 SR
Queue Stats
123W - 91L
1,564 Elo+
Party 1
Sylvanus
Sylvanus
ZweiDrei7369
Sylvanus
Level 109
God Stats
0W - 4L
1,367 SR
Queue Stats
118W - 97L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
1 / 0 / 5
11,130
696
13,124
14,114
6,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
TheBodyCrab
Ao Kuang
18
4 / 1 / 2
11,671
729
17,677
23,318
15,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tyr
17
2 / 2 / 5
11,556
722
15,558
16,226
18,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Waddsup
Neith
15
0 / 4 / 3
9,825
614
10,528
13,816
6,844
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
YourStepDad3450
Baron Samedi
15
1 / 2 / 2
10,226
639
13,250
19,322
10,591
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
ZweiDrei7369
Sylvanus
15
2 / 1 / 1
11,088
693
10,853
19,729
31,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
7
Kills
3
3
Deaths
7
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
0
5
3.5
W
Ao Kuang
TheBodyCrab
Ao Kuang
4
1
2
5
L
Neith
Waddsup
Neith
0
4
3
0.38
L
Baron Samedi
YourStepDad3450
Baron Samedi
1
2
2
1
L
Sylvanus
ZweiDrei7369
Sylvanus
2
1
1
2.5
W
Tyr
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,359
Damage
34,631
53,658
Taken
52,867
40,851
Mitigated
48,456
27,274
Healing
18,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
13,124
4,564
0
6,796
14,114
6,680
1,591
8,934
5,180
59,946
0
W
Ao Kuang
TheBodyCrab
Ao Kuang
17,677
3,918
0
13,982
23,318
15,716
1,458
10,632
12,686
68,490
0
L
Neith
Waddsup
Neith
10,528
5,625
0
816
13,816
6,844
0
6,682
6,950
0
33,863
L
Baron Samedi
YourStepDad3450
Baron Samedi
13,250
1,206
2,591
3,892
19,322
10,591
0
10,248
8,672
58,810
0
L
Sylvanus
ZweiDrei7369
Sylvanus
10,853
1,776
3,756
7,452
19,729
31,021
0
12,937
6,406
23,548
0
W
Tyr
15,558
1,688
0
6,496
16,226
18,455
1,087
4,851
11,375
0
44,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,357
Gold Earned
31,139
204
Minions Killed
160
0
Camps Cleared
0
941,119
Distance Traveled
814,787
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,130
696
70
4
0
309,683
0
W
Ao Kuang
11,671
729
71
4
0
308,095
2
L
Neith
9,825
614
56
4
0
270,052
4
L
Baron Samedi
10,226
639
83
5
0
295,722
3
L
Sylvanus
11,088
693
21
1
0
249,013
3
W
Tyr
11,556
722
63
4
0
323,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role