Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Based_Tito
Gilgamesh
Level 127
God Stats
7W - 8L
1,503 SR
Queue Stats
249W - 275L
1,612 Elo+
Party 1
Neith
Neith
FraisParker
Neith
Level 144
God Stats
33W - 33L
1,596 SR
Queue Stats
778W - 809L
1,408 Elo+
Solo
Nox
Nox
GreatPaarthurnax
Nox
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 48L
1,528 Elo+
Party 1
Cthulhu
Cthulhu
GtFGrif0
Cthulhu
Level 86
God Stats
5W - 1L
1,736 SR
Queue Stats
252W - 238L
1,502 Elo+
Solo
Team Averages
Level 131
1,567 SR
1,510 Elo+

VS

Team Averages
Level 101
1,470 SR
1,488 Elo+
Erlang Shen
Erlang Shen
Jax2195
Erlang Shen
Level 115
God Stats
9W - 10L
1,508 SR
Queue Stats
111W - 141L
1,451 Elo+
Solo
Sylvanus
Sylvanus
PlmpDaddyBil
Sylvanus
Level 86
God Stats
38W - 42L
1,464 SR
Queue Stats
129W - 137L
1,406 Elo+
Solo
Mulan
Mulan
RobTowns
Mulan
Level 72
God Stats
5W - 6L
1,300 SR
Queue Stats
72W - 74L
1,447 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SantaNak3d
Ah Muzen Cab
Level 129
God Stats
9W - 9L
1,582 SR
Queue Stats
205W - 201L
1,568 Elo+
Party 2
Ra
Ra
mushroomoon
Ra
Level 103
God Stats
1W - 3L
1,497 SR
Queue Stats
164W - 139L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
12 / 1 / 3
8,314
693
12,242
8,472
3,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Based_Tito
Gilgamesh
12
2 / 1 / 3
7,081
590
5,170
9,107
7,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 1 / 2
6,572
548
8,348
9,178
3,045
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
1 / 3 / 11
7,429
619
5,193
6,238
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
GtFGrif0
Cthulhu
9
1 / 2 / 7
5,858
488
4,788
12,394
8,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Jax2195
Erlang Shen
12
5 / 5 / 1
7,456
621
4,514
12,232
6,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
PlmpDaddyBil
Sylvanus
9
1 / 4 / 2
5,448
454
7,223
12,146
6,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
RobTowns
Mulan
11
0 / 2 / 1
6,622
552
4,318
10,102
6,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
SantaNak3d
Ah Muzen Cab
10
0 / 3 / 1
5,819
485
6,496
10,902
3,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 4 / 0
6,576
548
5,112
8,002
3,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
18
Kills
8
8
Deaths
18
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
12
1
3
13.5
W
Gilgamesh
Based_Tito
Gilgamesh
2
1
3
3.5
W
2
1
2
3
W
1
3
11
2.17
W
Cthulhu
GtFGrif0
Cthulhu
1
2
7
2.25
L
Erlang Shen
Jax2195
Erlang Shen
5
5
1
1.1
L
Sylvanus
PlmpDaddyBil
Sylvanus
1
4
2
0.5
L
Mulan
RobTowns
Mulan
0
2
1
0.25
L
Ah Muzen Cab
SantaNak3d
Ah Muzen Cab
0
3
1
0.17
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,741
Damage
27,663
45,389
Taken
53,384
25,987
Mitigated
26,485
10,635
Healing
20,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
12,242
3,574
0
458
8,472
3,761
0
1,866
6,606
29
55,771
W
Gilgamesh
Based_Tito
Gilgamesh
5,170
1,903
0
3,067
9,107
7,540
76
50
8,545
150
41,394
W
8,348
1,906
0
4,157
9,178
3,045
1,105
1,247
7,931
0
50,227
W
5,193
547
0
567
6,238
2,936
650
2,908
3,330
48,713
0
W
Cthulhu
GtFGrif0
Cthulhu
4,788
743
416
1,970
12,394
8,705
96
5,370
7,024
20,543
0
L
Erlang Shen
Jax2195
Erlang Shen
4,514
2,194
0
3,268
12,232
6,113
0
2,937
9,133
0
29,831
L
Sylvanus
PlmpDaddyBil
Sylvanus
7,223
2,046
189
3,924
12,146
6,509
62
3,304
8,816
21,184
6,350
L
Mulan
RobTowns
Mulan
4,318
1,555
0
5,177
10,102
6,883
0
825
9,239
0
46,626
L
Ah Muzen Cab
SantaNak3d
Ah Muzen Cab
6,496
2,853
0
5,678
10,902
3,832
0
1,033
9,869
0
41,859
L
5,112
457
284
2,410
8,002
3,148
168
1,771
6,167
57,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,254
Gold Earned
31,921
404
Minions Killed
340
0
Camps Cleared
0
1,263,570
Distance Traveled
1,094,296
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,314
693
87
7
0
306,854
1
W
Gilgamesh
7,081
590
84
7
0
247,820
3
W
Neith
6,572
548
89
7
0
228,173
2
W
Nox
7,429
619
109
9
0
228,448
2
W
Cthulhu
5,858
488
35
3
0
252,275
1
L
Erlang Shen
7,456
621
53
4
0
238,627
6
L
Sylvanus
5,448
454
46
4
0
210,211
1
L
Mulan
6,622
552
86
7
0
214,871
1
L
Ah Muzen Cab
5,819
485
63
5
0
199,351
1
L
Ra
6,576
548
92
8
0
231,236
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role