Player Matchup

Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AmishLeprechaun
King Arthur
Level 158
God Stats
3W - 6L
1,306 SR
Queue Stats
276W - 265L
1,518 Elo+
Solo
Merlin
Merlin
CapitaoMarvel
Merlin
Level 66
God Stats
13W - 14L
1,525 SR
Queue Stats
208W - 239L
1,502 Elo+
Party 1
Neith
Neith
Valennti
Neith
Level 64
God Stats
11W - 17L
1,441 SR
Queue Stats
212W - 251L
1,502 Elo+
Party 1
Poseidon
Poseidon
horned-clove0
Poseidon
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,682 Elo+
Solo
Team Averages
Level 90
1,454 SR
1,541 Elo+

VS

Team Averages
Level 41
1,517 SR
1,619 Elo+
Neith
Neith
ChrisHans3n
Neith
Level 5
God Stats
5W - 11L
1,666 SR
Queue Stats
20W - 35L
1,697 Elo+
Party 2
Bellona
Bellona
JackinHoff
Bellona
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 25L
1,797 Elo+
Party 2
Cliodhna
Cliodhna
PuppiiChow
Cliodhna
Level 100
God Stats
1W - 1L
1,288 SR
Queue Stats
13W - 15L
1,470 Elo+
Solo
Olorun
Olorun
Ruben69420
Olorun
Level 94
God Stats
10W - 9L
1,629 SR
Queue Stats
96W - 80L
1,633 Elo+
Party 2
Cthulhu
Cthulhu
crystal45n3
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 3 / 5
8,072
807
5,869
10,759
5,618
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
AmishLeprechaun
King Arthur
14
1 / 1 / 4
7,328
733
9,337
13,737
10,703
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

15
1 / 1 / 2
7,748
775
7,228
3,886
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Valennti
Neith
15
3 / 1 / 2
8,356
836
8,948
7,010
3,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Poseidon
horned-clove0
Poseidon
14
4 / 0 / 2
7,919
792
12,810
8,267
3,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
7,302
730
2,513
8,038
3,535
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bellona
JackinHoff
Bellona
14
0 / 1 / 4
7,285
729
9,857
14,394
14,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cliodhna
PuppiiChow
Cliodhna
12
1 / 2 / 3
6,826
683
4,422
7,772
3,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Olorun
Ruben69420
Olorun
15
3 / 1 / 3
8,106
811
12,443
13,112
6,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
crystal45n3
Cthulhu
12
0 / 6 / 1
6,535
654
5,331
12,515
8,753
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
12
Kills
6
6
Deaths
12
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
3
5
1.83
W
King Arthur
AmishLeprechaun
King Arthur
1
1
4
3
W
1
1
2
2
L
2
2
3
1.75
L
Bellona
JackinHoff
Bellona
0
1
4
2
L
Cliodhna
PuppiiChow
Cliodhna
1
2
3
1.25
L
Olorun
Ruben69420
Olorun
3
1
3
4.5
W
Neith
Valennti
Neith
3
1
2
4
L
Cthulhu
crystal45n3
Cthulhu
0
6
1
0.08
W
Poseidon
horned-clove0
Poseidon
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,192
Damage
34,566
43,659
Taken
55,831
25,553
Mitigated
36,386
8,635
Healing
14,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,869
1,888
0
2,647
10,759
5,618
0
2,277
8,441
0
26,811
W
King Arthur
AmishLeprechaun
King Arthur
9,337
1,225
0
1,935
13,737
10,703
0
6,772
6,757
0
22,917
W
7,228
433
0
672
3,886
1,845
92
1,403
2,388
28,955
0
L
2,513
942
0
1,193
8,038
3,535
130
3,846
4,036
0
15,799
L
Bellona
JackinHoff
Bellona
9,857
1,572
0
1,701
14,394
14,336
36
2,039
12,225
0
27,144
L
Cliodhna
PuppiiChow
Cliodhna
4,422
352
0
1,349
7,772
3,295
0
2,164
5,456
0
12,022
L
Olorun
Ruben69420
Olorun
12,443
6,967
1,762
7,582
13,112
6,467
188
3,529
9,449
40,106
0
W
Neith
Valennti
Neith
8,948
3,338
0
2,265
7,010
3,527
1,401
1,949
4,987
0
32,866
L
Cthulhu
crystal45n3
Cthulhu
5,331
255
99
579
12,515
8,753
0
6,638
5,678
12,550
0
W
Poseidon
horned-clove0
Poseidon
12,810
3,115
0
1,116
8,267
3,860
275
4,665
3,312
25,863
1,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,423
Gold Earned
36,054
250
Minions Killed
167
0
Camps Cleared
0
1,092,286
Distance Traveled
1,057,833
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,072
807
46
5
0
225,077
0
W
King Arthur
7,328
733
34
3
0
235,560
1
W
Merlin
7,748
775
64
6
0
193,580
2
L
Neith
7,302
730
23
2
0
199,799
0
L
Bellona
7,285
729
44
4
0
227,161
2
L
Cliodhna
6,826
683
19
2
0
240,487
0
L
Olorun
8,106
811
57
6
0
202,739
3
W
Neith
8,356
836
71
7
0
205,965
2
L
Cthulhu
6,535
654
24
2
0
187,647
1
W
Poseidon
7,919
792
35
4
0
232,104
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role