Player Matchup

Ishtar
Ishtar
Bronze V
Dauvakyn_Calgar
Ishtar
Bronze V
Level 126
God Stats
14W - 20L
1,392 SR
Queue Stats
25W - 35L
1,406 MMR
Solo
Ra
Ra
Gold IV
Fevero34
Ra
Gold IV
Level 85
God Stats
34W - 26L
1,578 SR
Queue Stats
219W - 226L
1,466 MMR
Solo
Cthulhu
Cthulhu
Gold II
Karankankan
Cthulhu
Gold II
Level 144
God Stats
3W - 4L
1,568 SR
Queue Stats
194W - 186L
1,455 MMR
Solo
Ymir
Ymir
Gold V
OsNiiuM
Ymir
Gold V
Level 93
God Stats
14W - 12L
1,714 SR
Queue Stats
172W - 168L
1,431 MMR
Solo
Vamana
Vamana
Bronze III
Uncle-Gilly
Vamana
Bronze III
Level 67
God Stats
0W - 1L
1,186 SR
Queue Stats
0W - 3L
1,448 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 103
1,488 SR
1,441 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 154
1,540 SR
1,492 MMR
Anubis
Anubis
Gold III
 
Anubis
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver II
Danger-GEN
King Arthur
Silver II
Level 158
God Stats
4W - 1L
1,558 SR
Queue Stats
43W - 40L
1,469 MMR
Solo
Ne Zha
Ne Zha
Gold II
Maatorus
Ne Zha
Gold II
Level 146
God Stats
18W - 17L
1,641 SR
Queue Stats
228W - 232L
1,548 MMR
Party 1
Cernunnos
Cernunnos
Bronze III
nerdo1600
Cernunnos
Bronze III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 0
10,073
458
7,670
17,076
7,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 8 / 2
10,242
466
8,798
18,478
11,682
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
Karankankan
Cthulhu
16
2 / 3 / 2
9,965
453
16,610
27,201
30,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ymir
OsNiiuM
Ymir
12
0 / 6 / 5
8,652
393
5,732
28,076
30,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Vamana
15
3 / 6 / 4
9,894
450
11,076
27,595
12,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SusanoCabrakanNemesis

VS

Bans
Chang'eVulcanHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
7 / 2 / 6
13,421
610
21,455
18,712
12,297
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
 
Chaac
18
2 / 1 / 5
12,010
546
10,877
20,028
12,339
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Danger-GEN
King Arthur
18
4 / 1 / 9
12,719
578
18,751
26,347
29,334
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
Maatorus
Ne Zha
17
4 / 3 / 9
11,931
542
11,990
21,421
10,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
nerdo1600
Cernunnos
20
9 / 2 / 6
13,556
616
32,046
21,177
10,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
61
8
Kills
26
26
Deaths
9
13
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
2
6
5
W
Chaac
 
Chaac
2
1
5
4.5
W
King Arthur
Danger-GEN
King Arthur
4
1
9
8.5
L
0
3
0
0
L
3
8
2
0.5
L
Cthulhu
Karankankan
Cthulhu
2
3
2
1
W
Ne Zha
Maatorus
Ne Zha
4
3
9
2.83
L
Ymir
OsNiiuM
Ymir
0
6
5
0.42
L
Vamana
3
6
4
0.83
W
Cernunnos
nerdo1600
Cernunnos
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,886
Damage
95,119
118,426
Taken
107,685
92,191
Mitigated
75,268
27,970
Healing
50,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
21,455
298
0
12,617
18,712
12,297
2,013
6,832
11,880
126,208
0
W
Chaac
 
Chaac
10,877
3,034
0
12,767
20,028
12,339
3,627
4,694
15,334
0
94,620
W
King Arthur
Danger-GEN
King Arthur
18,751
2,350
0
5,737
26,347
29,334
689
11,108
15,239
543
91,982
L
7,670
4,959
0
4,224
17,076
7,216
0
1,308
15,768
0
98,548
L
8,798
507
726
3,389
18,478
11,682
0
7,285
11,193
76,929
0
L
Cthulhu
Karankankan
Cthulhu
16,610
2,003
0
7,989
27,201
30,154
0
3,440
23,761
78,494
0
W
Ne Zha
Maatorus
Ne Zha
11,990
2,981
0
5,955
21,421
10,374
858
5,381
16,040
0
90,589
L
Ymir
OsNiiuM
Ymir
5,732
1,165
2,699
3,908
28,076
30,224
0
4,074
24,002
23,509
0
L
Vamana
11,076
6,599
0
5,035
27,595
12,915
0
5,453
22,142
0
61,532
W
Cernunnos
nerdo1600
Cernunnos
32,046
19,262
0
13,140
21,177
10,924
8,514
5,943
15,234
0
152,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,826
Gold Earned
63,637
553
Minions Killed
745
0
Camps Cleared
0
1,926,761
Distance Traveled
2,042,316
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,421
610
193
9
0
351,401
6
W
Chaac
12,010
546
134
6
0
437,086
14
W
King Arthur
12,719
578
139
6
0
429,683
4
L
Ishtar
10,073
458
163
7
0
349,902
4
L
Ra
10,242
466
127
6
0
303,174
4
L
Cthulhu
9,965
453
135
6
0
422,884
5
W
Ne Zha
11,931
542
118
5
0
432,444
3
L
Ymir
8,652
393
30
1
0
371,730
3
L
Vamana
9,894
450
98
4
0
479,071
2
W
Cernunnos
13,556
616
161
7
0
391,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role