Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Bersotto
Ah Muzen Cab
Level 64
God Stats
0W - 1L
1,873 SR
Queue Stats
26W - 19L
1,594 Elo+
Party 1
Odin
Odin
CheGuevara95
Odin
Level 106
God Stats
2W - 5L
1,334 SR
Queue Stats
722W - 760L
1,496 Elo+
Solo
Bacchus
Bacchus
Unikatter
Bacchus
Level 123
God Stats
0W - 2L
1,259 SR
Queue Stats
1W - 3L
1,278 Elo+
Solo
Arachne
Arachne
dundret
Arachne
Level 69
God Stats
4W - 2L
1,725 SR
Queue Stats
484W - 562L
1,538 Elo+
Solo
Raijin
Raijin
sirrawlleo
Raijin
Level 147
God Stats
0W - 1L
1,715 SR
Queue Stats
32W - 21L
1,620 Elo+
Party 1
Team Averages
Level 102
1,581 SR
1,505 Elo+

VS

Team Averages
Level 121
1,621 SR
1,491 Elo+
Chiron
Chiron
 
Chiron
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
 
Odin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
HitMachineBaby
Ymir
Level 100
God Stats
4W - 3L
1,886 SR
Queue Stats
507W - 518L
1,466 Elo+
Solo
Medusa
Medusa
Valer4ikWhat
Medusa
Level 94
God Stats
10W - 3L
1,721 SR
Queue Stats
377W - 354L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bersotto
Ah Muzen Cab
15
2 / 7 / 2
9,053
604
18,176
20,218
10,362
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 6 / 5
9,330
622
5,994
19,429
22,152
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
Unikatter
Bacchus
18
2 / 7 / 5
10,620
708
10,249
19,971
25,902
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
dundret
Arachne
16
1 / 4 / 4
8,788
586
11,684
16,047
10,779
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
sirrawlleo
Raijin
19
5 / 8 / 3
11,532
769
24,735
20,809
10,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
8 / 1 / 21
12,304
820
28,169
14,513
8,105
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
 
Odin
18
5 / 4 / 21
11,742
783
19,453
21,812
25,127
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artio
 
Artio
18
7 / 2 / 21
11,358
757
11,618
23,000
31,986
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
3 / 2 / 20
11,521
768
9,097
24,325
31,136
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
18
9 / 2 / 16
11,416
761
22,550
16,162
9,235
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
131
11
Kills
32
32
Deaths
11
19
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
8
1
21
18.5
W
Odin
 
Odin
5
4
21
3.88
W
Artio
 
Artio
7
2
21
8.75
L
Ah Muzen Cab
Bersotto
Ah Muzen Cab
2
7
2
0.43
L
1
6
5
0.58
W
3
2
20
6.5
L
Bacchus
Unikatter
Bacchus
2
7
5
0.64
W
Medusa
9
2
16
8.5
L
Arachne
dundret
Arachne
1
4
4
0.75
L
Raijin
sirrawlleo
Raijin
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,838
Damage
90,887
96,474
Taken
99,812
79,971
Mitigated
105,589
24,118
Healing
47,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
28,169
8,110
4,558
2,923
14,513
8,105
3,786
7,002
7,511
29
58,129
W
Odin
 
Odin
19,453
4,139
3,697
3,339
21,812
25,127
537
5,708
16,104
0
29,259
W
Artio
 
Artio
11,618
1,093
7,336
7,336
23,000
31,986
609
5,937
17,063
25,685
0
L
Ah Muzen Cab
Bersotto
Ah Muzen Cab
18,176
6,739
495
5,518
20,218
10,362
0
5,292
14,926
0
31,438
L
5,994
1,002
1,853
1,689
19,429
22,152
0
4,225
15,204
0
12,975
W
9,097
1,266
3,217
4,492
24,325
31,136
399
8,805
15,520
36,898
0
L
Bacchus
Unikatter
Bacchus
10,249
566
874
2,230
19,971
25,902
0
3,859
16,112
15,609
0
W
Medusa
22,550
9,586
6,618
3,961
16,162
9,235
2,849
7,532
8,630
0
45,862
L
Arachne
dundret
Arachne
11,684
8,688
974
4,434
16,047
10,779
765
3,484
12,563
0
17,004
L
Raijin
sirrawlleo
Raijin
24,735
2,430
2,302
3,749
20,809
10,776
923
3,884
16,925
48,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,323
Gold Earned
58,341
127
Minions Killed
250
0
Camps Cleared
0
1,236,342
Distance Traveled
1,391,462
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,304
820
81
5
0
266,880
0
W
Odin
11,742
783
31
2
0
275,127
3
W
Artio
11,358
757
25
2
0
297,982
1
L
Ah Muzen Cab
9,053
604
32
2
0
223,247
0
L
Odin
9,330
622
15
1
0
269,528
0
W
Ymir
11,521
768
55
4
0
263,399
0
L
Bacchus
10,620
708
10
1
0
244,144
0
W
Medusa
11,416
761
58
4
0
288,074
0
L
Arachne
8,788
586
13
1
0
292,026
0
L
Raijin
11,532
769
57
4
0
207,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role