Player Matchup

Mercury
Mercury
PablosDiscobar
Mercury
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
XxjoseluuuxX
Gilgamesh
Level 124
God Stats
3W - 2L
1,219 SR
Queue Stats
6W - 14L
1,030 Elo+
Solo
Ganesha
Ganesha
kreepín
Ganesha
Level 28
God Stats
7W - 2L
1,459 SR
Queue Stats
10W - 9L
1,133 Elo+
Party 2
Izanami
Izanami
lovermangenuis
Izanami
Level 13
God Stats
1W - 2L
1,139 SR
Queue Stats
33W - 26L
1,123 Elo+
Party 2
Olorun
Olorun
parknride469
Olorun
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,133 Elo+
Party 2
Team Averages
Level 44
1,363 SR
1,184 Elo+

VS

Team Averages
Level 31
1,523 SR
1,363 Elo+
Hel
Hel
Amarisu
Hel
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
1W - 8L
1,358 Elo+
Party 1
Nike
Nike
SoSoKvTectE
Nike
Level 25
God Stats
0W - 2L
1,400 SR
Queue Stats
9W - 11L
1,358 Elo+
Party 1
Cupid
Cupid
glebanishe
Cupid
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,358 Elo+
Party 1
Mercury
Mercury
xiExcellentx
Mercury
Level 45
God Stats
1W - 2L
1,715 SR
Queue Stats
10W - 12L
1,385 Elo+
Solo
Baron Samedi
Baron Samedi
ЯростьПетуха
Baron Samedi
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 3
9,109
607
8,041
12,940
5,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
XxjoseluuuxX
Gilgamesh
14
4 / 0 / 2
9,399
627
8,487
12,289
10,679
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ganesha
kreepín
Ganesha
13
0 / 1 / 12
8,607
574
5,872
11,565
14,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
6 / 2 / 5
8,539
569
11,058
13,743
6,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
15
8 / 0 / 6
9,290
619
12,127
9,453
5,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
8
0 / 5 / 1
5,418
361
4,530
9,803
3,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 2 / 0
7,077
472
7,866
11,839
6,268
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Cupid
10
0 / 7 / 3
6,084
406
6,391
13,820
4,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
xiExcellentx
Mercury
10
0 / 9 / 1
6,611
441
4,015
13,875
4,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
3 / 4 / 0
6,840
456
9,629
11,728
5,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
27
Kills
4
5
Deaths
27
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hel
0
5
1
0.1
W
9
2
3
5.25
L
1
2
0
0.5
W
Gilgamesh
XxjoseluuuxX
Gilgamesh
4
0
2
5
L
Cupid
0
7
3
0.21
W
Ganesha
kreepín
Ganesha
0
1
12
6
W
6
2
5
4.25
W
Olorun
8
0
6
11
L
Mercury
xiExcellentx
Mercury
0
9
1
0.06
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,585
Damage
32,431
59,990
Taken
61,065
42,270
Mitigated
24,030
18,591
Healing
14,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
4,530
1,068
1,870
2,228
9,803
3,293
0
3,170
6,633
18,453
0
W
8,041
4,024
0
5,017
12,940
5,204
338
1,875
11,065
0
69,601
L
7,866
858
0
2,914
11,839
6,268
712
1,785
10,054
0
44,453
W
Gilgamesh
XxjoseluuuxX
Gilgamesh
8,487
2,529
0
1,034
12,289
10,679
732
1,057
11,232
0
54,352
L
Cupid
6,391
2,798
237
2,946
13,820
4,055
0
4,409
9,411
0
31,315
W
Ganesha
kreepín
Ganesha
5,872
934
0
1,851
11,565
14,488
326
4,523
7,042
34,390
0
W
11,058
6,989
0
5,058
13,743
6,368
3,166
3,405
10,338
0
71,406
W
Olorun
12,127
5,108
509
5,122
9,453
5,531
2,390
4,181
5,272
56,146
6,052
L
Mercury
xiExcellentx
Mercury
4,015
2,105
0
564
13,875
4,894
0
2,092
11,783
0
51,571
L
9,629
1,067
968
3,254
11,728
5,520
42
5,277
6,451
39,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,944
Gold Earned
32,030
452
Minions Killed
295
0
Camps Cleared
0
1,507,414
Distance Traveled
1,321,833
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,418
361
20
1
0
240,584
2
W
Mercury
9,109
607
111
7
0
323,675
4
L
Nike
7,077
472
76
5
0
256,646
0
W
Gilgamesh
9,399
627
109
7
0
319,707
2
L
Cupid
6,084
406
48
3
0
234,642
0
W
Ganesha
8,607
574
16
1
0
286,245
2
W
Izanami
8,539
569
124
8
0
263,559
1
W
Olorun
9,290
619
92
6
0
314,228
2
L
Mercury
6,611
441
93
6
0
319,562
4
L
Baron Samedi
6,840
456
58
4
0
270,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role