Player Matchup

Sobek
Sobek
 
Sobek
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Le Defenseur
Kukulkan
Level 157
God Stats
529W - 520L
1,542 SR
Queue Stats
583W - 620L
1,531 Elo+
Solo
Artemis
Artemis
TURTLENECK1262
Artemis
Level 149
God Stats
13W - 8L
1,693 SR
Queue Stats
570W - 532L
1,536 Elo+
Solo
Fenrir
Fenrir
Treyziki
Fenrir
Level 69
God Stats
7W - 9L
1,101 SR
Queue Stats
98W - 100L
1,429 Elo+
Party 1
Sun Wukong
Sun Wukong
llMONSTER2122ll
Sun Wukong
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 236L
1,448 Elo+
Party 1
Team Averages
Level 113
1,467 SR
1,489 Elo+

VS

Team Averages
Level 142
1,528 SR
1,503 Elo+
Odin
Odin
BlisteryFiber
Odin
Level 126
God Stats
3W - 2L
1,397 SR
Queue Stats
87W - 97L
1,513 Elo+
Solo
Atlas
Atlas
CIRRUS_MIKE_STAG
Atlas
Level 160
God Stats
157W - 166L
1,580 SR
Queue Stats
794W - 827L
1,569 Elo+
Party 2
Kukulkan
Kukulkan
KENMAR
Kukulkan
Level 130
God Stats
29W - 17L
1,577 SR
Queue Stats
451W - 527L
1,423 Elo+
Solo
Baron Samedi
Baron Samedi
TheronRameus
Baron Samedi
Level 147
God Stats
72W - 59L
1,485 SR
Queue Stats
377W - 391L
1,481 Elo+
Solo
Kali
Kali
WATERJUANO
Kali
Level 145
God Stats
4W - 4L
1,602 SR
Queue Stats
606W - 625L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
1 / 1 / 2
10,334
939
6,078
18,705
23,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Le Defenseur
Kukulkan
16
0 / 0 / 3
11,010
1,001
16,488
3,886
1,940
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 2 / 2
9,961
906
10,300
7,344
3,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Treyziki
Fenrir
15
0 / 4 / 2
9,552
868
8,062
10,599
5,985
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
llMONSTER2122ll
Sun Wukong
15
2 / 8 / 2
10,373
943
13,994
22,037
18,444
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

192

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 9
10,706
973
10,034
13,066
9,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
5 / 0 / 10
11,551
1,050
15,022
14,470
15,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
KENMAR
Kukulkan
16
1 / 2 / 8
10,679
971
8,104
12,583
6,006
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
TheronRameus
Baron Samedi
17
3 / 0 / 11
11,339
1,031
14,079
4,214
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 1 / 6
10,876
989
8,925
14,785
7,070
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
59
4
Kills
15
15
Deaths
4
11
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
2
2
W
2
1
9
6.5
W
5
0
10
10
W
Kukulkan
KENMAR
Kukulkan
1
2
8
2.5
L
Kukulkan
Le Defenseur
Kukulkan
0
0
3
1.5
L
1
2
2
1
W
Baron Samedi
TheronRameus
Baron Samedi
3
0
11
8.5
L
Fenrir
Treyziki
Fenrir
0
4
2
0.25
W
4
1
6
7
L
Sun Wukong
llMONSTER2122ll
Sun Wukong
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,922
Damage
56,164
62,571
Taken
59,118
53,752
Mitigated
40,192
5,030
Healing
12,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,078
461
0
1,929
18,705
23,636
0
11,644
6,183
15,803
0
W
10,034
1,624
0
2,952
13,066
9,472
0
4,027
9,039
0
17,842
W
15,022
4,876
0
1,710
14,470
15,323
0
5,825
8,645
28,539
0
W
Kukulkan
KENMAR
Kukulkan
8,104
306
72
428
12,583
6,006
0
3,983
8,600
42,642
0
L
Kukulkan
Le Defenseur
Kukulkan
16,488
1,172
0
0
3,886
1,940
0
1,719
2,151
80,828
0
L
10,300
3,948
0
1,130
7,344
3,747
0
4,499
2,636
0
22,127
W
Baron Samedi
TheronRameus
Baron Samedi
14,079
1,023
4,104
1,512
4,214
2,321
0
2,137
2,077
40,013
0
L
Fenrir
Treyziki
Fenrir
8,062
1,645
0
493
10,599
5,985
0
5,801
4,364
0
11,868
W
8,925
4,215
490
1,583
14,785
7,070
0
6,594
8,191
0
14,614
L
Sun Wukong
llMONSTER2122ll
Sun Wukong
13,994
2,253
0
1,478
22,037
18,444
0
11,044
10,032
0
23,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,230
Gold Earned
55,151
235
Minions Killed
227
6
Camps Cleared
4
1,002,943
Distance Traveled
973,987
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,334
939
13
1
0
219,570
1
W
Odin
10,706
973
21
2
0
183,540
0
W
Atlas
11,551
1,050
19
2
1
214,422
1
W
Kukulkan
10,679
971
98
9
1
208,132
0
L
Kukulkan
11,010
1,001
173
16
1
197,918
0
L
Artemis
9,961
906
26
2
1
160,816
1
W
Baron Samedi
11,339
1,031
80
7
1
175,387
0
L
Fenrir
9,552
868
4
0
1
217,271
0
W
Kali
10,876
989
9
1
1
192,506
0
L
Sun Wukong
10,373
943
19
2
3
207,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role