Player Matchup

Ra
Ra
EklipS SpArTaS
Ra
Level 156
God Stats
5W - 6L
1,402 SR
Queue Stats
928W - 938L
1,506 Elo+
Party 1
Janus
Janus
EvilLuna3
Janus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 49L
1,244 Elo+
Party 1
Skadi
Skadi
Og HeNkyy
Skadi
Level 124
God Stats
1W - 1L
1,298 SR
Queue Stats
30W - 34L
1,468 Elo+
Party 1
Raijin
Raijin
iDaddyMickoi
Raijin
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 33L
1,536 Elo+
Party 1
Athena
Athena
saintandsin
Athena
Level 159
God Stats
10W - 7L
1,613 SR
Queue Stats
509W - 475L
1,457 Elo+
Party 1
Team Averages
Level 122
1,463 SR
1,442 Elo+

VS

Team Averages
Level 47
1,446 SR
1,352 Elo+
Sylvanus
Sylvanus
FoXRamBo_ESL
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 103L
1,323 Elo+
Party 3
Merlin
Merlin
L0rDP3m3L69
Merlin
Level 52
God Stats
3W - 4L
1,386 SR
Queue Stats
59W - 80L
1,398 Elo+
Party 2
Gilgamesh
Gilgamesh
o Rapida o
Gilgamesh
Level 38
God Stats
3W - 2L
1,523 SR
Queue Stats
69W - 86L
1,404 Elo+
Party 2
Athena
Athena
powerseppel
Athena
Level 55
God Stats
1W - 3L
1,151 SR
Queue Stats
128W - 164L
1,320 Elo+
Party 3
Jing Wei
Jing Wei
xQ_Stuhlgang
Jing Wei
Level 63
God Stats
1W - 1L
1,669 SR
Queue Stats
72W - 90L
1,316 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 10
11,532
887
11,985
5,403
3,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
EvilLuna3
Janus
13
1 / 3 / 12
9,062
697
9,961
8,235
3,777
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Og HeNkyy
Skadi
18
7 / 3 / 12
11,141
857
23,335
12,893
7,051
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
18
6 / 1 / 13
10,650
819
20,321
9,576
5,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
17
1 / 3 / 16
10,611
816
9,927
31,564
30,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FoXRamBo_ESL
Sylvanus
15
3 / 5 / 5
8,072
621
6,567
22,098
18,521
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
15
3 / 6 / 5
8,634
664
13,625
11,106
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
o Rapida o
Gilgamesh
17
1 / 5 / 6
8,608
662
8,162
15,263
13,959
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
17
1 / 3 / 8
9,180
706
5,083
24,303
17,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jing Wei
xQ_Stuhlgang
Jing Wei
14
2 / 3 / 5
7,970
613
8,585
9,379
4,286
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
39
22
Kills
10
11
Deaths
22
63
Assists
29
Player
Kills
Deaths
Assists
KDA
W
7
1
10
12
W
Janus
EvilLuna3
Janus
1
3
12
2.33
L
Sylvanus
FoXRamBo_ESL
Sylvanus
3
5
5
1.1
L
Merlin
3
6
5
0.92
W
Skadi
Og HeNkyy
Skadi
7
3
12
4.33
W
Raijin
6
1
13
12.5
L
Gilgamesh
o Rapida o
Gilgamesh
1
5
6
0.8
L
Athena
1
3
8
1.67
W
Athena
1
3
16
3
L
Jing Wei
xQ_Stuhlgang
Jing Wei
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,529
Damage
42,022
67,671
Taken
82,149
50,858
Mitigated
59,427
34,842
Healing
25,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,985
555
11,201
2,181
5,403
3,925
654
2,087
3,316
32,248
0
W
Janus
EvilLuna3
Janus
9,961
2,067
0
27
8,235
3,777
1,194
3,705
4,530
15,329
0
L
Sylvanus
FoXRamBo_ESL
Sylvanus
6,567
3,680
2,910
5,319
22,098
18,521
0
13,859
8,239
14,361
0
L
Merlin
13,625
1,745
1,156
776
11,106
4,946
0
9,373
1,733
30,729
0
W
Skadi
Og HeNkyy
Skadi
23,335
11,131
1,009
3,140
12,893
7,051
3,707
5,353
7,540
0
44,572
W
Raijin
20,321
2,018
1,327
2,002
9,576
5,334
883
4,397
5,179
43,379
0
L
Gilgamesh
o Rapida o
Gilgamesh
8,162
1,293
2,237
1,452
15,263
13,959
0
8,087
7,176
0
20,138
L
Athena
5,083
1,323
976
8,923
24,303
17,715
0
13,603
10,700
10,484
0
W
Athena
9,927
1,879
1,234
12,721
31,564
30,771
567
9,733
21,831
15,804
0
L
Jing Wei
xQ_Stuhlgang
Jing Wei
8,585
5,078
649
1,485
9,379
4,286
0
7,272
2,107
0
17,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,996
Gold Earned
42,464
167
Minions Killed
110
0
Camps Cleared
0
1,199,540
Distance Traveled
1,019,692
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,532
887
63
5
0
278,692
2
W
Janus
9,062
697
10
1
0
168,565
0
L
Sylvanus
8,072
621
17
1
0
171,300
0
L
Merlin
8,634
664
22
2
0
194,155
0
W
Skadi
11,141
857
48
4
0
227,497
0
W
Raijin
10,650
819
34
3
0
246,861
0
L
Gilgamesh
8,608
662
19
1
0
257,353
1
L
Athena
9,180
706
16
1
0
244,235
0
W
Athena
10,611
816
12
1
0
277,925
2
L
Jing Wei
7,970
613
36
3
0
152,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role