Player Matchup

Cabrakan
Cabrakan
啊师傅说过
Cabrakan
Level 64
God Stats
2W - 10L
1,287 SR
Queue Stats
3W - 14L
1,431 Elo+
Party 2
Cthulhu
Cthulhu
安抚如果市场
Cthulhu
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,253 Elo+
Party 2
King Arthur
King Arthur
规划结构方式
King Arthur
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,253 Elo+
Party 2
Izanami
Izanami
阿富汗T和
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,253 Elo+
Party 2
Cupid
Cupid
阿达丰富
Cupid
Level 15
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 6L
1,253 Elo+
Party 2
Team Averages
Level 25
1,414 SR
1,289 Elo+

VS

Team Averages
Level 19
1,513 SR
1,642 Elo+
Cupid
Cupid
我打发无法
Cupid
Level 17
God Stats
3W - 0L
1,702 SR
Queue Stats
4W - 0L
1,720 Elo+
Party 1
Cthulhu
Cthulhu
澳网法网发
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,720 Elo+
Party 1
Izanami
Izanami
达瓦发我
Izanami
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,720 Elo+
Party 1
King Arthur
King Arthur
阿达伟大我发
King Arthur
Level 17
God Stats
2W - 0L
1,702 SR
Queue Stats
4W - 0L
1,720 Elo+
Party 1
Yemoja
Yemoja
非法方式的
Yemoja
Level 29
God Stats
3W - 2L
1,162 SR
Queue Stats
6W - 9L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
20
0 / 0 / 0
50,314
441
0
0
0
20
0 / 0 / 0
50,314
441
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
规划结构方式
King Arthur
20
0 / 0 / 0
50,314
441
0
0
0
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
20
0 / 0 / 0
50,314
441
0
0
0
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
0 / 0 / 0
50,314
441
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 0 / 0
50,314
441
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
0 / 0 / 0
50,314
441
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
达瓦发我
Izanami
20
0 / 0 / 0
50,314
441
0
0
0
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
阿达伟大我发
King Arthur
20
0 / 0 / 0
50,314
441
0
0
0
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
0 / 0 / 0
50,314
441
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
0
0
0
0
L
0
0
0
0
W
0
0
0
0
W
0
0
0
0
L
King Arthur
规划结构方式
King Arthur
0
0
0
0
W
Izanami
达瓦发我
Izanami
0
0
0
0
L
Izanami
0
0
0
0
L
0
0
0
0
W
King Arthur
阿达伟大我发
King Arthur
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

0
Damage
0
0
Taken
0
0
Mitigated
0
0
Healing
0
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
W
0
0
0
0
0
0
0
0
0
0
0
W
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
规划结构方式
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
达瓦发我
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
阿达伟大我发
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

251,570
Gold Earned
251,570
0
Minions Killed
0
0
Camps Cleared
0
123,335
Distance Traveled
122,396
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
50,314
441
0
0
0
5,402
0
L
Cthulhu
50,314
441
0
0
0
4,723
0
W
Cupid
50,314
441
0
0
0
4,576
0
W
Cthulhu
50,314
441
0
0
0
4,758
0
L
King Arthur
50,314
441
0
0
0
104,044
0
W
Izanami
50,314
441
0
0
0
4,838
0
L
Izanami
50,314
441
0
0
0
4,723
0
L
Cupid
50,314
441
0
0
0
4,443
0
W
King Arthur
50,314
441
0
0
0
103,309
0
W
Yemoja
50,314
441
0
0
0
4,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role