Player Matchup

Ne Zha
Ne Zha
MasonC1510
Ne Zha
Level 109
God Stats
7W - 3L
1,726 SR
Queue Stats
192W - 177L
1,559 Elo+
Solo
Sylvanus
Sylvanus
MrSaLoOoM_95
Sylvanus
Level 160
God Stats
3W - 1L
1,295 SR
Queue Stats
253W - 162L
1,669 Elo+
Party 1
Izanami
Izanami
dody369
Izanami
Level 64
God Stats
7W - 2L
1,687 SR
Queue Stats
329W - 153L
1,655 Elo+
Party 1
Ra
Ra
vQuaLyy--
Ra
Level 126
God Stats
2W - 9L
1,158 SR
Queue Stats
428W - 404L
1,473 Elo+
Solo
Anhur
Anhur
w-pand
Anhur
Level 41
God Stats
2W - 1L
1,477 SR
Queue Stats
17W - 15L
1,513 Elo+
Party 1
Team Averages
Level 100
1,469 SR
1,574 Elo+

VS

Team Averages
Level 95
1,606 SR
1,468 Elo+
Chiron
Chiron
Adrianpixon26
Chiron
Level 116
God Stats
2W - 2L
1,500 SR
Queue Stats
266W - 240L
1,418 Elo+
Party 2
Yemoja
Yemoja
Joseelcrack34
Yemoja
Level 124
God Stats
2W - 1L
1,834 SR
Queue Stats
265W - 244L
1,434 Elo+
Party 2
King Arthur
King Arthur
LozanitoXD
King Arthur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Seleneah
Baron Samedi
Level 148
God Stats
16W - 15L
1,597 SR
Queue Stats
381W - 421L
1,494 Elo+
Solo
Mercury
Mercury
TP_4s13r
Mercury
Level 84
God Stats
1W - 2L
1,600 SR
Queue Stats
103W - 93L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
MasonC1510
Ne Zha
20
8 / 1 / 8
12,787
673
18,092
15,476
7,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
MrSaLoOoM_95
Sylvanus
16
5 / 3 / 5
10,389
547
11,509
17,461
9,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
dody369
Izanami
19
5 / 3 / 2
12,093
636
11,090
17,724
7,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
4 / 0 / 5
12,486
657
11,902
10,821
5,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
w-pand
Anhur
17
6 / 2 / 4
11,855
624
7,583
12,092
5,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 2
9,482
499
9,859
16,872
4,674
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
2 / 5 / 0
8,793
463
10,899
18,788
6,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
LozanitoXD
King Arthur
11
0 / 12 / 2
6,881
362
2,779
19,746
11,742
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
Seleneah
Baron Samedi
13
1 / 3 / 3
8,483
446
3,223
15,488
12,027
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mercury
TP_4s13r
Mercury
7
1 / 3 / 2
6,426
338
3,820
8,178
2,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
28
Kills
9
9
Deaths
28
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
L
2
5
0
0.4
L
King Arthur
LozanitoXD
King Arthur
0
12
2
0.08
W
Ne Zha
MasonC1510
Ne Zha
8
1
8
12
W
Sylvanus
MrSaLoOoM_95
Sylvanus
5
3
5
2.5
L
Baron Samedi
Seleneah
Baron Samedi
1
3
3
0.83
L
Mercury
TP_4s13r
Mercury
1
3
2
0.67
W
Izanami
dody369
Izanami
5
3
2
2
W
4
0
5
6.5
W
Anhur
w-pand
Anhur
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,176
Damage
30,580
73,574
Taken
79,072
34,984
Mitigated
37,475
37,935
Healing
14,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,859
2,792
583
3,850
16,872
4,674
0
3,584
13,265
0
69,637
L
10,899
2,780
177
2,469
18,788
6,926
0
12,667
6,121
66,395
0
L
King Arthur
LozanitoXD
King Arthur
2,779
1,586
0
167
19,746
11,742
0
1,637
18,109
0
24,240
W
Ne Zha
MasonC1510
Ne Zha
18,092
7,147
0
8,683
15,476
7,132
546
1,782
13,694
0
100,972
W
Sylvanus
MrSaLoOoM_95
Sylvanus
11,509
2,893
2,935
7,646
17,461
9,562
781
4,633
12,828
44,096
11,878
L
Baron Samedi
Seleneah
Baron Samedi
3,223
420
984
4,518
15,488
12,027
0
3,184
12,304
29,414
0
L
Mercury
TP_4s13r
Mercury
3,820
2,517
0
1,713
8,178
2,106
0
1,022
7,156
0
26,362
W
Izanami
dody369
Izanami
11,090
5,859
0
8,348
17,724
7,676
5,314
2,204
15,520
0
111,042
W
11,902
1,422
985
4,728
10,821
5,313
466
6,181
4,640
129,818
0
W
Anhur
w-pand
Anhur
7,583
4,506
0
4,610
12,092
5,301
4,463
1,247
10,845
0
91,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,610
Gold Earned
40,065
716
Minions Killed
371
0
Camps Cleared
0
1,900,045
Distance Traveled
1,520,121
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,482
499
127
7
0
331,440
0
L
Yemoja
8,793
463
129
7
0
313,453
1
L
King Arthur
6,881
362
28
1
0
325,849
0
W
Ne Zha
12,787
673
167
9
0
427,856
2
W
Sylvanus
10,389
547
78
4
0
367,226
0
L
Baron Samedi
8,483
446
42
2
0
333,376
4
L
Mercury
6,426
338
45
2
0
216,003
1
W
Izanami
12,093
636
160
8
0
337,540
2
W
Ra
12,486
657
185
10
0
417,185
5
W
Anhur
11,855
624
126
7
0
350,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role