Player Matchup

Horus
Horus
Antalasitar
Horus
Level 127
God Stats
29W - 22L
1,530 SR
Queue Stats
134W - 122L
1,425 Elo+
Solo
Baba Yaga
Baba Yaga
GrimSyther
Baba Yaga
Level 106
God Stats
1W - 0L
1,677 SR
Queue Stats
113W - 141L
1,364 Elo+
Party 1
Agni
Agni
KestrelKai
Agni
Level 38
God Stats
3W - 1L
1,500 SR
Queue Stats
93W - 82L
1,799 Elo+
Solo
Hun Batz
Hun Batz
XxjoseluuuxX
Hun Batz
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
930 Elo+
Solo
Ishtar
Ishtar
gemstone02
Ishtar
Level 107
God Stats
13W - 25L
1,318 SR
Queue Stats
285W - 344L
1,324 Elo+
Party 1
Team Averages
Level 100
1,505 SR
1,369 Elo+

VS

Team Averages
Level 79
1,550 SR
1,413 Elo+
Morgan Le Fay
Morgan Le Fay
FoulKun
Morgan Le Fay
Level 27
God Stats
13W - 15L
1,487 SR
Queue Stats
100W - 124L
1,449 Elo+
Party 2
Guan Yu
Guan Yu
J00L5
Guan Yu
Level 160
God Stats
8W - 8L
1,534 SR
Queue Stats
512W - 569L
1,360 Elo+
Solo
Amaterasu
Amaterasu
LegendOfCarry
Amaterasu
Level 104
God Stats
8W - 9L
1,526 SR
Queue Stats
160W - 186L
1,489 Elo+
Party 2
Olorun
Olorun
RiskyGaffAttack
Olorun
Level 26
God Stats
8W - 7L
1,582 SR
Queue Stats
34W - 50L
1,345 Elo+
Party 3
Bacchus
Bacchus
TraumatiC119
Bacchus
Level 80
God Stats
41W - 26L
1,621 SR
Queue Stats
128W - 127L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 10
13,879
631
23,830
21,742
21,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
GrimSyther
Baba Yaga
17
2 / 0 / 11
11,737
534
7,675
12,508
16,339
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
6 / 4 / 9
12,185
554
16,711
13,941
6,548
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
XxjoseluuuxX
Hun Batz
20
5 / 2 / 12
12,694
577
14,765
19,727
10,724
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
gemstone02
Ishtar
17
3 / 1 / 9
11,156
507
13,445
15,942
8,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FoulKun
Morgan Le Fay
16
1 / 5 / 3
10,287
468
9,651
13,366
6,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
J00L5
Guan Yu
16
0 / 7 / 4
10,211
464
8,668
26,774
19,677
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
LegendOfCarry
Amaterasu
20
7 / 4 / 0
12,556
571
13,533
24,568
20,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 6 / 1
9,564
435
5,984
15,994
6,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
TraumatiC119
Bacchus
12
0 / 3 / 3
8,604
391
6,304
20,690
30,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
20
25
Kills
9
9
Deaths
25
51
Assists
11
Player
Kills
Deaths
Assists
KDA
W
9
2
10
7
L
Morgan Le Fay
FoulKun
Morgan Le Fay
1
5
3
0.5
W
Baba Yaga
GrimSyther
Baba Yaga
2
0
11
7.5
L
Guan Yu
J00L5
Guan Yu
0
7
4
0.29
W
6
4
9
2.63
L
Amaterasu
LegendOfCarry
Amaterasu
7
4
0
1.75
L
1
6
1
0.25
L
Bacchus
TraumatiC119
Bacchus
0
3
3
0.5
W
Hun Batz
XxjoseluuuxX
Hun Batz
5
2
12
5.5
W
Ishtar
gemstone02
Ishtar
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,426
Damage
44,140
83,860
Taken
101,392
63,548
Mitigated
83,030
39,562
Healing
23,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,830
11,662
2,793
10,143
21,742
21,626
6,139
2,982
18,760
0
107,910
L
Morgan Le Fay
FoulKun
Morgan Le Fay
9,651
1,192
246
2,063
13,366
6,557
58
3,914
9,452
79,019
0
W
Baba Yaga
GrimSyther
Baba Yaga
7,675
533
604
5,563
12,508
16,339
1,499
2,518
9,562
38,458
6,786
L
Guan Yu
J00L5
Guan Yu
8,668
972
1,148
9,550
26,774
19,677
0
4,097
22,677
0
64,459
W
16,711
1,847
270
4,037
13,941
6,548
156
5,306
8,635
93,506
0
L
Amaterasu
LegendOfCarry
Amaterasu
13,533
7,060
0
4,343
24,568
20,309
0
6,482
18,086
22
130,751
L
5,984
3,744
393
3,905
15,994
6,034
1,410
3,186
12,808
70,873
0
L
Bacchus
TraumatiC119
Bacchus
6,304
513
0
1,437
20,690
30,453
0
7,694
12,996
24,209
0
W
Hun Batz
XxjoseluuuxX
Hun Batz
14,765
4,583
0
8,251
19,727
10,724
2,818
6,522
13,205
0
110,406
W
Ishtar
gemstone02
Ishtar
13,445
7,477
0
7,901
15,942
8,311
4,189
6,436
9,506
0
96,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,651
Gold Earned
51,222
624
Minions Killed
567
0
Camps Cleared
0
2,163,334
Distance Traveled
1,995,184
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,879
631
163
7
0
451,958
0
L
Morgan Le Fay
10,287
468
118
5
0
390,612
0
W
Baba Yaga
11,737
534
64
3
0
442,312
2
L
Guan Yu
10,211
464
112
5
0
370,172
1
W
Agni
12,185
554
112
5
0
412,961
0
L
Amaterasu
12,556
571
196
9
0
490,623
9
L
Olorun
9,564
435
113
5
0
316,626
4
L
Bacchus
8,604
391
28
1
0
427,151
6
W
Hun Batz
12,694
577
155
7
0
468,700
1
W
Ishtar
11,156
507
130
6
0
387,403
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role