Player Matchup

Hun Batz
Hun Batz
KodaKillz
Hun Batz
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,703 Elo+
Party 1
Athena
Athena
Senju Itachi
Athena
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 44L
1,649 Elo+
Party 1
Kukulkan
Kukulkan
daddyXterminator
Kukulkan
Level 141
God Stats
8W - 6L
1,483 SR
Queue Stats
143W - 170L
1,443 Elo+
Solo
Amaterasu
Amaterasu
gelsaurus
Amaterasu
Level 109
God Stats
3W - 1L
1,615 SR
Queue Stats
60W - 42L
1,629 Elo+
Party 1
Heimdallr
Heimdallr
johnbMovin
Heimdallr
Level 108
God Stats
15W - 11L
1,663 SR
Queue Stats
76W - 50L
1,612 Elo+
Party 1
Team Averages
Level 92
1,552 SR
1,607 Elo+

VS

Team Averages
Level 110
1,414 SR
1,440 Elo+
Hachiman
Hachiman
 
Hachiman
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BellaWolfiee
Nu Wa
Level 104
God Stats
0W - 1L
1,345 SR
Queue Stats
14W - 19L
1,408 Elo+
Party 2
Cthulhu
Cthulhu
Flamable-Liquids
Cthulhu
Level 24
God Stats
1W - 1L
1,522 SR
Queue Stats
2W - 3L
1,447 Elo+
Party 2
Pele
Pele
Jgarcia6543
Pele
Level 157
God Stats
0W - 3L
1,138 SR
Queue Stats
367W - 433L
1,400 Elo+
Party 3
Osiris
Osiris
Manny00034
Osiris
Level 115
God Stats
9W - 10L
1,568 SR
Queue Stats
428W - 474L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
KodaKillz
Hun Batz
11
3 / 5 / 1
7,465
467
2,393
9,866
3,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Athena
11
0 / 1 / 9
7,925
495
4,975
17,027
16,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 0 / 4
8,649
541
7,386
9,622
4,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Amaterasu
gelsaurus
Amaterasu
15
5 / 0 / 3
10,033
627
7,198
14,794
13,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
johnbMovin
Heimdallr
17
3 / 0 / 1
9,837
615
4,757
9,373
5,072
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
0 / 1 / 0
6,822
426
1,854
5,605
2,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 5 / 2
7,658
479
11,273
11,249
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

1
0 / 0 / 0
4,410
276
0
0
0
5
1 / 4 / 0
5,376
336
2,778
5,977
1,688
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
Manny00034
Osiris
13
2 / 5 / 1
7,508
469
5,875
14,179
10,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
14
Kills
4
6
Deaths
15
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
0
0
L
1
5
2
0.4
L
0
0
0
0
L
1
4
0
0.25
W
Hun Batz
KodaKillz
Hun Batz
3
5
1
0.7
L
Osiris
Manny00034
Osiris
2
5
1
0.5
W
Athena
0
1
9
4.5
W
3
0
4
5
W
Amaterasu
gelsaurus
Amaterasu
5
0
3
6.5
W
Heimdallr
johnbMovin
Heimdallr
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,709
Damage
21,780
60,682
Taken
37,010
42,968
Mitigated
18,146
18,436
Healing
8,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
1,854
684
0
2,754
5,605
2,003
0
449
5,116
0
47,900
L
11,273
2,327
38
2,330
11,249
4,295
88
7,176
3,627
54,618
0
L
0
0
0
0
0
0
0
0
0
0
0
L
2,778
1,094
0
536
5,977
1,688
0
1,130
4,821
0
14,819
W
Hun Batz
KodaKillz
Hun Batz
2,393
1,080
0
1,024
9,866
3,935
613
3,384
6,482
0
25,848
L
Osiris
Manny00034
Osiris
5,875
2,484
0
3,129
14,179
10,160
0
3,719
10,366
0
61,798
W
Athena
4,975
1,990
0
3,699
17,027
16,572
24
4,973
12,054
20,652
1,967
W
7,386
749
0
3,710
9,622
4,127
541
3,719
5,903
68,353
0
W
Amaterasu
gelsaurus
Amaterasu
7,198
2,680
0
6,235
14,794
13,262
655
4,060
10,734
0
72,888
W
Heimdallr
johnbMovin
Heimdallr
4,757
2,405
0
3,768
9,373
5,072
4,806
2,092
7,281
0
91,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,909
Gold Earned
31,774
470
Minions Killed
306
0
Camps Cleared
0
1,525,437
Distance Traveled
1,002,345
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,822
426
80
5
0
291,490
14
L
Nu Wa
7,658
479
113
7
0
267,447
0
L
Cthulhu
4,410
276
0
0
0
1,141
0
L
Pele
5,376
336
17
1
0
120,347
1
W
Hun Batz
7,465
467
53
3
0
284,085
0
L
Osiris
7,508
469
96
6
0
321,920
0
W
Athena
7,925
495
25
2
0
347,005
6
W
Kukulkan
8,649
541
116
7
0
300,582
0
W
Amaterasu
10,033
627
131
8
0
302,033
3
W
Heimdallr
9,837
615
145
9
0
291,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role