Player Matchup

Kumbhakarna
Kumbhakarna
BlameLatency
Kumbhakarna
Level 108
God Stats
8W - 14L
1,410 SR
Queue Stats
143W - 177L
1,446 Elo+
Party 1
Chiron
Chiron
DCSandman
Chiron
Level 69
God Stats
1W - 2L
1,686 SR
Queue Stats
23W - 29L
1,460 Elo+
Party 1
Ra
Ra
MADMA3STRO
Ra
Level 116
God Stats
7W - 6L
1,651 SR
Queue Stats
105W - 129L
1,441 Elo+
Party 1
Shiva
Shiva
Sparcy63
Shiva
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 45L
1,429 Elo+
Party 1
Hun Batz
Hun Batz
YFNSwerv
Hun Batz
Level 156
God Stats
5W - 2L
1,435 SR
Queue Stats
252W - 274L
1,459 Elo+
Party 1
Team Averages
Level 104
1,536 SR
1,447 Elo+

VS

Team Averages
Level 121
1,524 SR
1,506 Elo+
Raijin
Raijin
 
Raijin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Driffter
Da Ji
Level 128
God Stats
9W - 16L
1,445 SR
Queue Stats
790W - 852L
1,504 Elo+
Solo
Sylvanus
Sylvanus
KarayoKun
Sylvanus
Level 103
God Stats
5W - 1L
1,558 SR
Queue Stats
190W - 200L
1,515 Elo+
Solo
Danzaburou
Danzaburou
Lafuetes
Danzaburou
Level 72
God Stats
16W - 12L
1,521 SR
Queue Stats
226W - 283L
1,485 Elo+
Solo
Baron Samedi
Baron Samedi
lDarkar
Baron Samedi
Level 145
God Stats
7W - 6L
1,597 SR
Queue Stats
289W - 286L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BlameLatency
Kumbhakarna
12
1 / 4 / 5
7,519
442
4,468
16,975
12,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chiron
DCSandman
Chiron
15
1 / 3 / 2
8,817
519
6,587
13,325
4,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 3 / 2
8,880
522
7,293
9,993
4,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
Sparcy63
Shiva
12
1 / 3 / 2
7,745
456
5,744
15,108
9,413
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
YFNSwerv
Hun Batz
14
2 / 3 / 2
8,622
507
4,861
15,679
6,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
1 / 1 / 4
8,419
495
9,941
6,554
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Driffter
Da Ji
16
4 / 1 / 6
9,836
579
6,503
12,852
5,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
KarayoKun
Sylvanus
13
3 / 4 / 7
8,389
493
10,312
19,678
20,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Lafuetes
Danzaburou
16
3 / 1 / 4
10,417
613
7,222
7,640
3,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
lDarkar
Baron Samedi
16
5 / 2 / 4
9,962
586
9,809
10,033
5,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
9
Kills
16
16
Deaths
9
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
1
1
4
3
L
Kumbhakarna
BlameLatency
Kumbhakarna
1
4
5
0.88
L
Chiron
DCSandman
Chiron
1
3
2
0.67
W
Da Ji
Driffter
Da Ji
4
1
6
7
W
Sylvanus
KarayoKun
Sylvanus
3
4
7
1.63
W
Danzaburou
Lafuetes
Danzaburou
3
1
4
5
L
4
3
2
1.67
L
Shiva
Sparcy63
Shiva
1
3
2
0.67
L
Hun Batz
YFNSwerv
Hun Batz
2
3
2
1
W
Baron Samedi
lDarkar
Baron Samedi
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,953
Damage
43,787
71,080
Taken
56,757
37,775
Mitigated
37,113
23,885
Healing
17,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
9,941
979
0
1,036
6,554
2,656
314
2,889
3,665
67,948
0
L
Kumbhakarna
BlameLatency
Kumbhakarna
4,468
784
0
1,345
16,975
12,656
0
6,356
10,551
20,730
0
L
Chiron
DCSandman
Chiron
6,587
2,975
446
7,364
13,325
4,773
1,622
3,042
10,283
0
70,981
W
Da Ji
Driffter
Da Ji
6,503
1,441
0
1,618
12,852
5,866
710
1,282
11,570
0
83,985
W
Sylvanus
KarayoKun
Sylvanus
10,312
3,042
1,953
5,222
19,678
20,385
447
4,914
14,764
29,809
12,362
W
Danzaburou
Lafuetes
Danzaburou
7,222
4,555
0
3,293
7,640
3,059
2,333
1,559
6,081
0
74,839
L
7,293
1,022
1,349
3,152
9,993
4,485
0
6,666
3,221
74,477
0
L
Shiva
Sparcy63
Shiva
5,744
987
436
3,481
15,108
9,413
77
6,191
8,404
0
49,572
L
Hun Batz
YFNSwerv
Hun Batz
4,861
1,230
0
6,312
15,679
6,448
0
5,101
10,404
0
56,815
W
Baron Samedi
lDarkar
Baron Samedi
9,809
591
1,127
3,441
10,033
5,147
414
1,695
8,338
62,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,583
Gold Earned
47,023
473
Minions Killed
559
0
Camps Cleared
0
1,717,744
Distance Traveled
1,544,732
35
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,419
495
115
7
0
312,791
7
L
Kumbhakarna
7,519
442
34
2
0
361,086
7
L
Chiron
8,817
519
124
7
0
313,555
5
W
Da Ji
9,836
579
131
8
0
335,545
1
W
Sylvanus
8,389
493
59
3
0
271,842
1
W
Danzaburou
10,417
613
131
8
0
330,514
10
L
Ra
8,880
522
138
8
0
356,500
6
L
Shiva
7,745
456
75
4
0
334,987
4
L
Hun Batz
8,622
507
102
6
0
351,616
13
W
Baron Samedi
9,962
586
123
7
0
294,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role