Player Matchup

Mercury
Mercury
ACM1PTSeguro
Mercury
Level 54
God Stats
3W - 3L
1,386 SR
Queue Stats
24W - 28L
1,507 Elo+
Party 1
Hun Batz
Hun Batz
FIIIIAAUUUUU
Hun Batz
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,586 Elo+
Party 1
Merlin
Merlin
FRANCHESCOOOOOO
Merlin
Level 13
God Stats
3W - 0L
1,688 SR
Queue Stats
15W - 8L
1,552 Elo+
Party 1
Olorun
Olorun
SooStuups
Olorun
Level 18
God Stats
3W - 2L
1,656 SR
Queue Stats
33W - 31L
1,449 Elo+
Solo
Apollo
Apollo
VIRGOLIIIIINIII
Apollo
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,452 Elo+
Party 1
Team Averages
Level 23
1,546 SR
1,509 Elo+

VS

Team Averages
Level 33
1,510 SR
1,559 Elo+
Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
A_Voiceless_Town
Freya
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
AliceZKiller
Nu Wa
Level 25
God Stats
14W - 13L
1,552 SR
Queue Stats
48W - 58L
1,523 Elo+
Party 2
Izanami
Izanami
Braẓẓers
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Thanatos
Thanatos
DrDeeHydr8
Thanatos
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,771 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ACM1PTSeguro
Mercury
18
7 / 1 / 5
10,673
821
12,468
10,829
4,605
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
FIIIIAAUUUUU
Hun Batz
19
6 / 2 / 7
10,681
822
12,685
15,369
7,177
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
6 / 3 / 5
10,484
806
14,635
8,681
3,742
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
SooStuups
Olorun
15
2 / 5 / 8
9,235
710
8,899
14,251
5,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
5 / 4 / 10
11,136
857
18,775
17,976
8,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
7 / 2 / 5
10,311
793
13,039
23,489
23,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
0 / 9 / 5
8,255
635
6,672
17,627
8,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 6 / 7
9,163
705
12,081
12,961
5,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Braẓẓers
Izanami
18
2 / 3 / 3
10,522
809
8,327
12,738
6,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
DrDeeHydr8
Thanatos
16
3 / 6 / 4
9,485
730
9,129
15,221
8,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
38
26
Kills
14
15
Deaths
26
35
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
7
2
5
4.75
W
Mercury
ACM1PTSeguro
Mercury
7
1
5
9.5
L
0
9
5
0.28
L
2
6
7
0.92
L
Izanami
Braẓẓers
Izanami
2
3
3
1.17
L
Thanatos
DrDeeHydr8
Thanatos
3
6
4
0.83
W
Hun Batz
FIIIIAAUUUUU
Hun Batz
6
2
7
4.75
W
6
3
5
2.83
W
Olorun
SooStuups
Olorun
2
5
8
1.2
W
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,462
Damage
49,248
67,106
Taken
82,036
29,987
Mitigated
53,137
10,089
Healing
19,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
13,039
3,820
0
7,092
23,489
23,815
0
9,520
13,969
688
17,447
W
Mercury
ACM1PTSeguro
Mercury
12,468
8,376
0
241
10,829
4,605
0
3,204
7,439
0
28,273
L
6,672
1,988
0
2,205
17,627
8,153
73
6,053
11,574
16,129
0
L
12,081
2,559
0
0
12,961
5,801
13
3,087
9,874
30,220
0
L
Izanami
Braẓẓers
Izanami
8,327
5,460
0
3,247
12,738
6,499
1,340
1,344
11,394
0
52,945
L
Thanatos
DrDeeHydr8
Thanatos
9,129
2,629
0
6,746
15,221
8,869
0
3,530
11,691
0
30,362
W
Hun Batz
FIIIIAAUUUUU
Hun Batz
12,685
3,656
0
340
15,369
7,177
0
2,852
12,393
0
44,187
W
14,635
1,070
0
40
8,681
3,742
398
2,058
6,266
44,711
0
W
Olorun
SooStuups
Olorun
8,899
5,985
484
2,258
14,251
5,884
876
6,438
7,338
17,571
0
W
18,775
10,735
0
6,726
17,976
8,579
1,293
4,357
13,071
0
53,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,209
Gold Earned
47,736
273
Minions Killed
228
0
Camps Cleared
0
1,433,906
Distance Traveled
1,278,836
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,311
793
23
2
0
289,467
0
W
Mercury
10,673
821
30
2
0
351,279
0
L
Freya
8,255
635
18
1
0
254,776
0
L
Nu Wa
9,163
705
33
3
0
230,161
0
L
Izanami
10,522
809
108
8
0
230,171
2
L
Thanatos
9,485
730
46
4
0
274,261
1
W
Hun Batz
10,681
822
67
5
0
318,899
1
W
Merlin
10,484
806
78
6
0
269,212
2
W
Olorun
9,235
710
12
1
0
212,766
0
W
Apollo
11,136
857
86
7
0
281,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role