Player Matchup

Bellona
Bellona
Jarkar
Bellona
Level 49
God Stats
5W - 5L
1,197 SR
Queue Stats
35W - 36L
1,427 Elo+
Party 1
Kukulkan
Kukulkan
Soverign_Penguin
Kukulkan
Level 81
God Stats
2W - 4L
1,483 SR
Queue Stats
93W - 100L
1,407 Elo+
Party 1
Chiron
Chiron
ThorVin_Official
Chiron
Level 117
God Stats
11W - 7L
1,556 SR
Queue Stats
223W - 191L
1,517 Elo+
Party 1
Agni
Agni
bullfrog943
Agni
Level 66
God Stats
4W - 4L
1,465 SR
Queue Stats
187W - 237L
1,300 Elo+
Party 2
Kali
Kali
mommarcane
Kali
Level 65
God Stats
3W - 3L
1,484 SR
Queue Stats
166W - 224L
1,325 Elo+
Party 2
Team Averages
Level 76
1,437 SR
1,395 Elo+

VS

Team Averages
Level 56
1,439 SR
1,414 Elo+
Sobek
Sobek
Camdenave100
Sobek
Level 57
God Stats
4W - 6L
1,500 SR
Queue Stats
230W - 255L
1,378 Elo+
Solo
Bellona
Bellona
Mrkodek21
Bellona
Level 60
God Stats
9W - 7L
1,576 SR
Queue Stats
98W - 99L
1,429 Elo+
Solo
Raijin
Raijin
NovaWhiteScarab
Raijin
Level 60
God Stats
3W - 2L
1,402 SR
Queue Stats
69W - 67L
1,451 Elo+
Solo
Xbalanque
Xbalanque
RKs Aliway
Xbalanque
Level 55
God Stats
14W - 19L
1,417 SR
Queue Stats
144W - 160L
1,414 Elo+
Solo
Hun Batz
Hun Batz
XGaKilljoyxx
Hun Batz
Level 49
God Stats
5W - 11L
1,301 SR
Queue Stats
206W - 239L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jarkar
Bellona
13
0 / 0 / 3
7,857
982
5,688
5,017
4,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 0 / 4
8,859
1,107
5,108
2,244
1,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
3 / 0 / 2
8,971
1,121
5,940
3,113
1,340
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 0 / 3
8,293
1,037
4,842
3,052
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 3 / 2
7,712
964
7,234
10,247
5,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

327

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 2
7,771
971
5,673
14,374
9,716
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
Mrkodek21
Bellona
14
2 / 3 / 1
8,650
1,081
6,870
13,689
14,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 0 / 0
7,173
897
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
RKs Aliway
Xbalanque
14
1 / 0 / 2
8,893
1,112
7,392
4,551
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
XGaKilljoyxx
Hun Batz
12
0 / 0 / 0
7,316
915
375
934
333
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
5
Kills
3
3
Deaths
5
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Bellona
Jarkar
Bellona
0
0
3
1.5
L
Bellona
Mrkodek21
Bellona
2
3
1
0.83
L
0
0
0
0
L
Xbalanque
RKs Aliway
Xbalanque
1
0
2
2
W
1
0
4
3
W
3
0
2
4
L
Hun Batz
XGaKilljoyxx
Hun Batz
0
0
0
0
W
1
0
3
2.5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,812
Damage
20,310
23,673
Taken
33,548
14,313
Mitigated
26,699
4,906
Healing
4,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,673
379
248
1,822
14,374
9,716
0
5,282
9,092
12,905
0
W
Bellona
Jarkar
Bellona
5,688
1,516
0
1,028
5,017
4,621
0
1,475
3,450
0
11,992
L
Bellona
Mrkodek21
Bellona
6,870
2,010
0
882
13,689
14,528
0
3,108
10,581
0
20,897
L
0
0
0
0
0
0
0
0
0
642
0
L
Xbalanque
RKs Aliway
Xbalanque
7,392
3,817
0
1,694
4,551
2,122
0
1,442
3,109
0
39,057
W
5,108
79
0
22
2,244
1,074
0
715
1,529
34,480
0
W
5,940
1,683
910
1,628
3,113
1,340
0
646
2,337
0
16,401
L
Hun Batz
XGaKilljoyxx
Hun Batz
375
0
0
0
934
333
0
118
816
0
4,235
W
4,842
1,059
0
954
3,052
1,341
0
612
2,393
20,249
0
W
7,234
3,038
0
364
10,247
5,937
0
2,225
7,742
0
13,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,692
Gold Earned
39,803
170
Minions Killed
150
8
Camps Cleared
4
751,161
Distance Traveled
461,070
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,771
971
11
1
0
113,911
0
W
Bellona
7,857
982
10
1
2
152,557
1
L
Bellona
8,650
1,081
31
4
1
168,786
0
L
Raijin
7,173
897
0
0
0
7,046
0
L
Xbalanque
8,893
1,112
98
12
2
136,874
0
W
Kukulkan
8,859
1,107
79
10
0
137,875
1
W
Chiron
8,971
1,121
29
4
4
164,338
0
L
Hun Batz
7,316
915
10
1
1
34,453
0
W
Agni
8,293
1,037
45
6
1
131,062
1
W
Kali
7,712
964
7
1
1
165,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role