Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
AvgDev
Sun Wukong
Level 145
God Stats
5W - 0L
1,995 SR
Queue Stats
277W - 220L
1,630 Elo+
Party 2
Danzaburou
Danzaburou
Gerfster
Danzaburou
Level 104
God Stats
9W - 2L
1,646 SR
Queue Stats
72W - 43L
1,668 Elo+
Party 1
He Bo
He Bo
PeepMD
He Bo
Level 123
God Stats
2W - 2L
1,757 SR
Queue Stats
143W - 82L
1,696 Elo+
Party 1
Sol
Sol
TastyJesus
Sol
Level 108
God Stats
2W - 0L
1,621 SR
Queue Stats
159W - 96L
1,693 Elo+
Party 1
Team Averages
Level 117
1,704 SR
1,637 Elo+

VS

Team Averages
Level 127
1,593 SR
1,548 Elo+
Yemoja
Yemoja
Baron Glats
Yemoja
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,437 Elo+
Party 3
King Arthur
King Arthur
Decxpitated
King Arthur
Level 157
God Stats
0W - 2L
1,501 SR
Queue Stats
40W - 41L
1,583 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Lanks1
Ah Muzen Cab
Level 93
God Stats
27W - 9L
1,776 SR
Queue Stats
576W - 448L
1,573 Elo+
Party 4
Baron Samedi
Baron Samedi
Nostxlgy
Baron Samedi
Level 160
God Stats
1W - 2L
1,491 SR
Queue Stats
25W - 27L
1,582 Elo+
Party 3
Lancelot
Lancelot
Spinecus
Lancelot
Level 106
God Stats
4W - 4L
1,695 SR
Queue Stats
630W - 511L
1,565 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
3 / 5 / 16
20,641
645
11,731
39,659
72,343
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sun Wukong
AvgDev
Sun Wukong
20
4 / 6 / 14
21,445
670
35,454
51,732
76,739
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Danzaburou
Gerfster
Danzaburou
20
6 / 8 / 13
22,525
704
43,981
44,416
24,627
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

He Bo
PeepMD
He Bo
20
6 / 7 / 9
22,723
710
32,360
28,840
13,896
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
11 / 2 / 15
23,900
747
62,923
44,492
19,898
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
20
3 / 2 / 17
20,455
639
13,427
39,285
76,754
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
Decxpitated
King Arthur
20
2 / 8 / 16
19,236
601
22,937
51,693
85,510
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
Lanks1
Ah Muzen Cab
20
8 / 7 / 10
23,432
732
58,164
34,168
25,067
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Nostxlgy
Baron Samedi
20
6 / 6 / 15
21,245
664
45,350
44,735
38,590
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lancelot
Spinecus
Lancelot
20
9 / 7 / 11
22,448
702
31,951
45,992
65,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
97
30
Kills
28
28
Deaths
30
67
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
5
16
2.2
W
Sun Wukong
AvgDev
Sun Wukong
4
6
14
1.83
L
Yemoja
3
2
17
5.75
L
King Arthur
Decxpitated
King Arthur
2
8
16
1.25
W
Danzaburou
Gerfster
Danzaburou
6
8
13
1.56
L
Ah Muzen Cab
Lanks1
Ah Muzen Cab
8
7
10
1.86
L
Baron Samedi
Nostxlgy
Baron Samedi
6
6
15
2.25
W
He Bo
PeepMD
He Bo
6
7
9
1.5
L
Lancelot
Spinecus
Lancelot
9
7
11
2.07
W
11
2
15
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

186,449
Damage
171,829
209,139
Taken
215,873
207,503
Mitigated
291,519
62,428
Healing
53,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,731
2,998
726
6,528
39,659
72,343
457
8,727
30,932
0
24,514
W
Sun Wukong
AvgDev
Sun Wukong
35,454
5,427
0
9,849
51,732
76,739
1,094
18,755
32,977
0
93,073
L
Yemoja
13,427
2,533
15,899
7,752
39,285
76,754
576
16,233
21,663
39,878
0
L
King Arthur
Decxpitated
King Arthur
22,937
3,772
0
1,615
51,693
85,510
350
22,732
27,313
126
61,129
W
Danzaburou
Gerfster
Danzaburou
43,981
18,370
0
10,379
44,416
24,627
2,073
12,943
31,473
438
144,415
L
Ah Muzen Cab
Lanks1
Ah Muzen Cab
58,164
12,880
0
7,052
34,168
25,067
5,727
18,149
15,469
0
196,779
L
Baron Samedi
Nostxlgy
Baron Samedi
45,350
1,491
7,437
11,187
44,735
38,590
707
18,533
25,037
118,936
0
W
He Bo
PeepMD
He Bo
32,360
641
0
2,239
28,840
13,896
0
6,191
22,649
139,050
0
L
Lancelot
Spinecus
Lancelot
31,951
2,295
0
2,954
45,992
65,598
382
18,627
26,434
0
111,088
W
62,923
27,896
0
32,707
44,492
19,898
3,600
12,287
32,205
154,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

111,234
Gold Earned
106,816
719
Minions Killed
590
0
Camps Cleared
0
3,348,086
Distance Traveled
3,149,479
13
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
20,641
645
30
1
0
700,917
1
W
Sun Wukong
21,445
670
148
5
0
687,720
2
L
Yemoja
20,455
639
52
2
0
573,874
15
L
King Arthur
19,236
601
57
2
0
619,188
3
W
Danzaburou
22,525
704
192
6
0
628,069
2
L
Ah Muzen Cab
23,432
732
228
7
0
637,663
2
L
Baron Samedi
21,245
664
128
4
0
615,357
0
W
He Bo
22,723
710
210
7
0
666,201
1
L
Lancelot
22,448
702
125
4
0
703,397
8
W
Sol
23,900
747
139
4
0
665,179
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role