Player Matchup

Thor
Thor
DoctorRatMD
Thor
Level 160
God Stats
3W - 3L
1,753 SR
Queue Stats
172W - 180L
1,545 Elo+
Solo
Ishtar
Ishtar
IceyPicy
Ishtar
Level 156
God Stats
13W - 7L
1,744 SR
Queue Stats
68W - 52L
1,691 Elo+
Party 1
Thoth
Thoth
Kickσ
Thoth
Level 160
God Stats
2W - 4L
1,546 SR
Queue Stats
195W - 197L
1,594 Elo+
Solo
Khepri
Khepri
Tonster12
Khepri
Level 108
God Stats
10W - 7L
1,862 SR
Queue Stats
69W - 50L
1,695 Elo+
Party 1
Horus
Horus
Zamią
Horus
Level 128
God Stats
4W - 3L
1,565 SR
Queue Stats
476W - 395L
1,745 Elo+
Solo
Team Averages
Level 142
1,694 SR
1,654 Elo+

VS

Team Averages
Level 145
1,518 SR
1,608 Elo+
Danzaburou
Danzaburou
GweeenTea
Danzaburou
Level 131
God Stats
6W - 4L
1,640 SR
Queue Stats
293W - 283L
1,596 Elo+
Solo
Raijin
Raijin
QXJK
Raijin
Level 149
God Stats
3W - 7L
1,314 SR
Queue Stats
625W - 601L
1,593 Elo+
Solo
Jormungandr
Jormungandr
Spartatown
Jormungandr
Level 144
God Stats
2W - 3L
1,387 SR
Queue Stats
395W - 367L
1,639 Elo+
Solo
Athena
Athena
TimmyTwoStep
Athena
Level 143
God Stats
4W - 2L
1,524 SR
Queue Stats
348W - 339L
1,594 Elo+
Solo
Bastet
Bastet
UltimateX13
Bastet
Level 156
God Stats
1W - 0L
1,723 SR
Queue Stats
81W - 86L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
7,585
446
10,477
17,183
7,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
IceyPicy
Ishtar
14
4 / 5 / 1
8,690
511
10,687
15,672
5,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Kickσ
Thoth
13
2 / 4 / 1
7,913
465
12,099
10,033
3,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Khepri
Tonster12
Khepri
10
0 / 7 / 2
6,935
408
4,327
20,611
15,148
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Horus
Zamią
Horus
16
0 / 1 / 0
8,497
500
6,955
20,713
16,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GweeenTea
Danzaburou
17
7 / 1 / 12
12,079
711
19,391
15,668
7,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
QXJK
Raijin
16
4 / 2 / 6
10,170
598
11,975
10,490
4,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
Spartatown
Jormungandr
17
3 / 0 / 0
11,198
659
15,902
10,685
8,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Athena
13
2 / 4 / 12
9,511
559
9,724
23,689
19,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
15
5 / 1 / 2
9,385
552
6,001
14,760
5,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
8
Kills
21
21
Deaths
8
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Danzaburou
GweeenTea
Danzaburou
7
1
12
13
L
Ishtar
IceyPicy
Ishtar
4
5
1
0.9
L
Thoth
Kickσ
Thoth
2
4
1
0.63
W
Raijin
QXJK
Raijin
4
2
6
3.5
W
Jormungandr
Spartatown
Jormungandr
3
0
0
3
W
Athena
2
4
12
2
L
Khepri
Tonster12
Khepri
0
7
2
0.14
W
Bastet
5
1
2
6
L
Horus
Zamią
Horus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,545
Damage
62,993
84,212
Taken
75,292
48,724
Mitigated
45,332
25,179
Healing
25,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,477
2,134
0
5,347
17,183
7,080
0
5,513
11,468
0
63,172
W
Danzaburou
GweeenTea
Danzaburou
19,391
12,837
0
8,666
15,668
7,648
831
2,689
12,947
0
111,090
L
Ishtar
IceyPicy
Ishtar
10,687
7,235
0
5,628
15,672
5,723
0
3,138
12,470
0
66,808
L
Thoth
Kickσ
Thoth
12,099
1,446
0
250
10,033
3,970
0
4,333
5,440
73,518
0
W
Raijin
QXJK
Raijin
11,975
1,363
267
2,852
10,490
4,267
979
4,614
5,578
83,323
0
W
Jormungandr
Spartatown
Jormungandr
15,902
3,987
0
2,887
10,685
8,219
161
178
9,547
101,073
0
W
Athena
9,724
3,106
3,288
5,258
23,689
19,913
30
8,055
14,950
21,067
5,115
L
Khepri
Tonster12
Khepri
4,327
1,300
2,465
3,471
20,611
15,148
0
7,887
12,445
15,473
0
W
Bastet
6,001
1,879
0
2,418
14,760
5,285
72
1,416
13,254
25
70,134
L
Horus
Zamią
Horus
6,955
1,706
0
8,018
20,713
16,803
0
13,527
5,535
74
74,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,620
Gold Earned
52,343
500
Minions Killed
602
0
Camps Cleared
0
1,597,564
Distance Traveled
1,751,803
28
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,585
446
97
6
0
337,705
6
W
Danzaburou
12,079
711
156
9
0
335,157
8
L
Ishtar
8,690
511
112
7
0
293,916
8
L
Thoth
7,913
465
139
8
0
319,332
5
W
Raijin
10,170
598
153
9
0
314,190
6
W
Jormungandr
11,198
659
174
10
0
324,496
4
W
Athena
9,511
559
20
1
0
378,373
16
L
Khepri
6,935
408
16
1
0
320,649
6
W
Bastet
9,385
552
99
6
0
399,587
5
L
Horus
8,497
500
136
8
0
325,962
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role