Player Matchup

Tyr
Tyr
AquaxSnake
Tyr
Level 94
God Stats
3W - 0L
1,771 SR
Queue Stats
276W - 261L
1,485 Elo+
Party 1
Da Ji
Da Ji
Biomunkey
Da Ji
Level 106
God Stats
3W - 2L
1,396 SR
Queue Stats
373W - 342L
1,506 Elo+
Party 1
Terra
Terra
Forchex
Terra
Level 100
God Stats
10W - 8L
1,476 SR
Queue Stats
372W - 341L
1,512 Elo+
Party 1
Anubis
Anubis
Shacoox
Anubis
Level 27
God Stats
3W - 2L
1,530 SR
Queue Stats
80W - 68L
1,474 Elo+
Party 1
Serqet
Serqet
zerszz
Serqet
Level 95
God Stats
6W - 6L
1,391 SR
Queue Stats
361W - 329L
1,500 Elo+
Party 1
Team Averages
Level 84
1,513 SR
1,495 Elo+

VS

Team Averages
Level 78
1,601 SR
1,349 Elo+
Nu Wa
Nu Wa
Eggrollzx12
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,106 Elo+
Party 3
Chang'e
Chang'e
Misspeled
Chang'e
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,381 Elo+
Solo
Gilgamesh
Gilgamesh
RiPpArOuGe7
Gilgamesh
Level 148
God Stats
1W - 1L
1,793 SR
Queue Stats
208W - 228L
1,399 Elo+
Party 3
Jing Wei
Jing Wei
megaspud22
Jing Wei
Level 120
God Stats
3W - 1L
1,890 SR
Queue Stats
20W - 23L
1,418 Elo+
Party 2
Fenrir
Fenrir
xxTheReddxx
Fenrir
Level 70
God Stats
0W - 3L
1,323 SR
Queue Stats
27W - 27L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 24
11,444
673
6,380
21,826
28,996
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Biomunkey
Da Ji
19
5 / 6 / 22
11,827
696
16,447
19,917
11,372
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Terra
Forchex
Terra
20
11 / 4 / 20
12,948
762
26,189
25,819
18,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Shacoox
Anubis
20
10 / 1 / 21
14,036
826
21,417
13,034
8,943
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
zerszz
Serqet
19
6 / 5 / 20
12,206
718
19,231
18,119
12,329
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 8 / 10
10,408
612
18,677
18,281
6,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
Misspeled
Chang'e
20
8 / 4 / 5
11,877
699
22,662
18,434
7,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
RiPpArOuGe7
Gilgamesh
16
3 / 10 / 10
10,528
619
12,229
24,446
21,534
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
megaspud22
Jing Wei
19
4 / 7 / 10
10,842
638
12,017
18,829
7,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
16
2 / 7 / 13
10,119
595
7,864
15,914
11,087
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
66
36
Kills
18
18
Deaths
36
107
Assists
48
Player
Kills
Deaths
Assists
KDA
W
4
2
24
8
W
Da Ji
Biomunkey
Da Ji
5
6
22
2.67
L
1
8
10
0.75
W
Terra
Forchex
Terra
11
4
20
5.25
L
Chang'e
Misspeled
Chang'e
8
4
5
2.63
L
Gilgamesh
RiPpArOuGe7
Gilgamesh
3
10
10
0.8
W
Anubis
Shacoox
Anubis
10
1
21
20.5
L
Jing Wei
megaspud22
Jing Wei
4
7
10
1.29
L
Fenrir
2
7
13
1.21
W
Serqet
zerszz
Serqet
6
5
20
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,664
Damage
73,449
98,715
Taken
95,904
80,345
Mitigated
53,761
39,176
Healing
23,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,380
1,840
2,507
1,709
21,826
28,996
927
9,152
12,674
0
19,193
W
Da Ji
Biomunkey
Da Ji
16,447
3,690
1,550
1,578
19,917
11,372
2,915
10,345
9,572
0
29,357
L
18,677
4,334
1,139
2,152
18,281
6,392
13
7,269
10,391
38,748
0
W
Terra
Forchex
Terra
26,189
3,263
10,962
8,540
25,819
18,705
994
11,373
14,446
48,952
0
L
Chang'e
Misspeled
Chang'e
22,662
2,326
4,980
7,603
18,434
7,251
0
10,215
8,019
38,987
0
L
Gilgamesh
RiPpArOuGe7
Gilgamesh
12,229
2,969
1,605
2,915
24,446
21,534
0
10,869
12,853
0
20,704
W
Anubis
Shacoox
Anubis
21,417
1,150
3,259
6,536
13,034
8,943
1,426
4,370
8,664
57,009
0
L
Jing Wei
megaspud22
Jing Wei
12,017
5,051
119
1,807
18,829
7,497
0
11,310
7,402
0
30,770
L
Fenrir
7,864
1,680
193
972
15,914
11,087
0
7,943
7,721
0
10,068
W
Serqet
zerszz
Serqet
19,231
5,736
1,606
929
18,119
12,329
2,009
6,099
12,020
0
34,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,461
Gold Earned
53,774
181
Minions Killed
155
0
Camps Cleared
0
1,548,625
Distance Traveled
1,200,323
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,444
673
18
1
0
333,167
0
W
Da Ji
11,827
696
25
1
0
304,450
0
L
Nu Wa
10,408
612
53
3
0
198,258
1
W
Terra
12,948
762
39
2
0
317,252
0
L
Chang'e
11,877
699
42
2
0
284,580
0
L
Gilgamesh
10,528
619
16
1
0
234,682
0
W
Anubis
14,036
826
73
4
0
303,018
2
L
Jing Wei
10,842
638
42
2
0
244,963
0
L
Fenrir
10,119
595
2
0
0
237,840
0
W
Serqet
12,206
718
26
2
0
290,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role