Player Matchup

Ne Zha
Ne Zha
Der_ZigoSRB
Ne Zha
Level 69
God Stats
2W - 0L
1,340 SR
Queue Stats
221W - 201L
1,521 Elo+
Solo
Chang'e
Chang'e
F3AR_TH3_MAT3S
Chang'e
Level 144
God Stats
4W - 3L
1,731 SR
Queue Stats
161W - 185L
1,410 Elo+
Solo
Sol
Sol
LOVE_HAZE
Sol
Level 101
God Stats
1W - 2L
1,322 SR
Queue Stats
112W - 135L
1,386 Elo+
Solo
Artemis
Artemis
OptixFPS-
Artemis
Level 119
God Stats
5W - 2L
1,881 SR
Queue Stats
158W - 136L
1,490 Elo+
Solo
Sylvanus
Sylvanus
The_Middle_Man__
Sylvanus
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 42L
1,740 Elo+
Solo
Team Averages
Level 116
1,555 SR
1,509 Elo+

VS

Team Averages
Level 121
1,459 SR
1,513 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Arklegend88
Bastet
Level 127
God Stats
0W - 2L
1,292 SR
Queue Stats
357W - 307L
1,556 Elo+
Party 1
Chronos
Chronos
HouseStark__Jon
Chronos
Level 149
God Stats
14W - 14L
1,502 SR
Queue Stats
430W - 430L
1,441 Elo+
Party 1
Ganesha
Ganesha
PipeCarnor
Ganesha
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
7
2 / 3 / 2
4,765
596
2,964
6,809
2,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 0 / 0
4,853
607
3,710
4,630
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 0 / 1
5,093
637
2,886
3,730
739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
OptixFPS-
Artemis
8
3 / 0 / 0
4,677
585
3,486
3,975
1,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 4
4,711
589
3,295
4,197
2,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
8
1 / 1 / 0
4,545
568
2,129
5,081
3,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Apollo
 
Apollo
8
0 / 0 / 0
4,365
546
160
2,565
792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bastet
8
0 / 2 / 2
4,731
591
3,578
6,847
2,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 2 / 0
4,523
565
3,367
5,899
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
PipeCarnor
Ganesha
6
0 / 1 / 1
3,868
484
1,003
4,877
3,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
6
Kills
3
3
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
1
0
1
L
Apollo
 
Apollo
0
0
0
0
L
Bastet
0
2
2
0.5
W
Ne Zha
2
3
2
1
W
1
0
0
1
L
2
2
0
1
W
0
0
1
0.5
W
Artemis
OptixFPS-
Artemis
3
0
0
3
L
Ganesha
PipeCarnor
Ganesha
0
1
1
0.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,341
Damage
10,237
23,341
Taken
25,269
8,461
Mitigated
11,039
9,387
Healing
10,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,129
165
0
2,416
5,081
3,058
0
3,344
1,693
0
17,427
L
Apollo
 
Apollo
160
160
0
1,560
2,565
792
112
131
2,402
0
24,030
L
Bastet
3,578
1,742
0
2,594
6,847
2,214
0
1,673
5,040
0
26,648
W
Ne Zha
2,964
1,453
0
735
6,809
2,063
0
849
5,886
0
22,596
W
3,710
269
190
2,312
4,630
1,404
0
1,002
3,628
24,885
0
L
3,367
802
0
1,692
5,899
1,768
0
2,119
3,652
24,878
0
W
2,886
898
15
2,181
3,730
739
460
0
3,484
29,634
0
W
Artemis
OptixFPS-
Artemis
3,486
1,685
0
1,509
3,975
1,289
0
451
3,524
0
17,187
L
Ganesha
PipeCarnor
Ganesha
1,003
183
39
1,782
4,877
3,207
0
1,699
3,168
9,616
0
W
3,295
1,100
498
1,947
4,197
2,966
155
2,068
2,129
22,116
9,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,099
Gold Earned
22,032
256
Minions Killed
201
0
Camps Cleared
0
766,081
Distance Traveled
701,179
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,545
568
35
4
0
155,352
1
L
Apollo
4,365
546
55
7
0
105,014
0
L
Bastet
4,731
591
59
7
0
172,931
2
W
Ne Zha
4,765
596
44
6
0
167,988
1
W
Chang'e
4,853
607
50
6
0
153,199
0
L
Chronos
4,523
565
44
6
0
143,631
0
W
Sol
5,093
637
69
9
0
156,945
3
W
Artemis
4,677
585
31
4
0
152,251
2
L
Ganesha
3,868
484
8
1
0
124,251
0
W
Sylvanus
4,711
589
62
8
0
135,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role