Player Matchup

Chaac
Chaac
FreeN-J
Chaac
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Cerberus
Cerberus
GeNeRATION_DEAD7
Cerberus
Level 107
God Stats
2W - 0L
1,903 SR
Queue Stats
42W - 60L
1,419 Elo+
Party 1
Ah Puch
Ah Puch
LilRealZombieKiL
Ah Puch
Level 121
God Stats
1W - 1L
1,299 SR
Queue Stats
108W - 120L
1,468 Elo+
Party 1
Nike
Nike
MercyIsWeakTTV
Nike
Level 55
God Stats
1W - 0L
1,183 SR
Queue Stats
29W - 28L
1,483 Elo+
Party 1
Pele
Pele
Unknownkiller754
Pele
Level 87
God Stats
8W - 4L
1,693 SR
Queue Stats
95W - 95L
1,482 Elo+
Party 1
Team Averages
Level 74
1,515 SR
1,471 Elo+

VS

Team Averages
Level 32
1,369 SR
1,330 Elo+
Amaterasu
Amaterasu
BoneappleTeat
Amaterasu
Level 66
God Stats
0W - 3L
1,281 SR
Queue Stats
9W - 15L
1,761 Elo+
Solo
Maui
Maui
DjKing503
Maui
Level 26
God Stats
0W - 3L
1,270 SR
Queue Stats
7W - 23L
1,244 Elo+
Party 2
Izanami
Izanami
KevoMontana46
Izanami
Level 3
God Stats
0W - 3L
1,295 SR
Queue Stats
0W - 3L
1,278 Elo+
Party 2
Baron Samedi
Baron Samedi
l MIGGY I
Baron Samedi
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 24L
1,237 Elo+
Party 2
Thor
Thor
vAvoidd
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,128 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FreeN-J
Chaac
12
2 / 2 / 6
6,918
494
6,393
9,352
4,666
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 1 / 4
7,335
524
4,462
10,826
7,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
5 / 1 / 3
7,875
563
7,947
7,651
3,085
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 2 / 1
7,473
534
3,290
9,807
5,431
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
3 / 2 / 6
7,495
535
7,496
13,197
4,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BoneappleTeat
Amaterasu
11
2 / 0 / 0
7,065
505
6,310
7,121
6,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Maui
11
1 / 3 / 2
7,030
502
5,375
10,955
6,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
10
1 / 4 / 2
5,902
422
1,980
7,132
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
l MIGGY I
Baron Samedi
12
0 / 4 / 1
6,875
491
3,904
8,703
4,300
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
vAvoidd
Thor
11
1 / 3 / 3
7,097
507
6,794
10,674
4,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
14
Kills
5
8
Deaths
14
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BoneappleTeat
Amaterasu
2
0
0
2
L
Maui
1
3
2
0.67
W
Chaac
FreeN-J
Chaac
2
2
6
2.5
W
4
1
4
6
L
Izanami
1
4
2
0.5
W
5
1
3
6.5
W
0
2
1
0.25
W
3
2
6
3
L
Baron Samedi
l MIGGY I
Baron Samedi
0
4
1
0.13
L
Thor
vAvoidd
Thor
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,588
Damage
24,363
50,833
Taken
44,585
25,232
Mitigated
23,080
13,936
Healing
9,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BoneappleTeat
Amaterasu
6,310
2,555
0
3,112
7,121
6,674
0
86
7,035
0
44,565
L
Maui
5,375
1,302
227
1,810
10,955
6,079
0
1,322
9,531
38,105
606
W
Chaac
FreeN-J
Chaac
6,393
1,184
0
966
9,352
4,666
593
2,150
7,202
0
37,756
W
4,462
167
0
1,300
10,826
7,305
397
3,118
7,708
31,939
0
L
Izanami
1,980
1,235
0
544
7,132
1,957
0
3,340
3,544
0
12,714
W
7,947
595
0
4,528
7,651
3,085
184
2,767
4,884
46,653
0
W
3,290
721
0
1,682
9,807
5,431
1,068
0
9,286
0
45,239
W
7,496
2,434
402
5,058
13,197
4,745
968
1,828
11,322
0
50,560
L
Baron Samedi
l MIGGY I
Baron Samedi
3,904
452
0
478
8,703
4,300
171
4,575
4,096
49,363
0
L
Thor
vAvoidd
Thor
6,794
2,390
0
3,194
10,674
4,070
0
2,704
7,970
0
41,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,096
Gold Earned
33,969
382
Minions Killed
318
0
Camps Cleared
0
1,419,020
Distance Traveled
1,224,837
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,065
505
75
5
0
247,193
2
L
Maui
7,030
502
60
4
0
248,186
1
W
Chaac
6,918
494
68
5
0
305,325
1
W
Cerberus
7,335
524
74
5
0
280,888
0
L
Izanami
5,902
422
24
2
0
235,046
0
W
Ah Puch
7,875
563
66
5
0
280,029
0
W
Nike
7,473
534
88
6
0
257,064
1
W
Pele
7,495
535
86
6
0
295,714
0
L
Baron Samedi
6,875
491
80
6
0
240,808
0
L
Thor
7,097
507
79
6
0
253,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role