Player Matchup

Cthulhu
Cthulhu
Delray_Weaver
Cthulhu
Level 120
God Stats
1W - 0L
1,781 SR
Queue Stats
13W - 19L
1,390 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Uber_dank420
Ah Muzen Cab
Level 123
God Stats
36W - 40L
1,501 SR
Queue Stats
94W - 115L
1,416 Elo+
Party 1
Kukulkan
Kukulkan
toxic_garbage_
Kukulkan
Level 77
God Stats
7W - 14L
1,305 SR
Queue Stats
44W - 59L
1,331 Elo+
Party 1
Team Averages
Level 107
1,529 SR
1,379 Elo+

VS

Team Averages
Level 67
1,428 SR
1,432 Elo+
Morgan Le Fay
Morgan Le Fay
Sallomet
Morgan Le Fay
Level 42
God Stats
2W - 2L
1,455 SR
Queue Stats
5W - 10L
1,368 Elo+
Party 2
Hou Yi
Hou Yi
Sovereign8407
Hou Yi
Level 122
God Stats
0W - 2L
1,285 SR
Queue Stats
82W - 79L
1,527 Elo+
Party 2
Mulan
Mulan
Tocino04
Mulan
Level 36
God Stats
11W - 10L
1,543 SR
Queue Stats
28W - 39L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
6 / 3 / 8
15,785
686
24,780
27,115
38,553
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Uber_dank420
Ah Muzen Cab
20
5 / 3 / 4
15,818
688
17,823
25,413
13,623
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
20
2 / 3 / 8
14,543
632
11,103
14,824
8,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Sallomet
Morgan Le Fay
19
1 / 6 / 5
13,842
602
18,993
23,286
12,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
6 / 6 / 2
16,022
697
20,017
22,786
12,612
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mulan
Tocino04
Mulan
20
2 / 2 / 6
14,955
650
16,811
26,785
45,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
13
Kills
9
9
Deaths
14
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
6
3
8
3.33
L
Morgan Le Fay
Sallomet
Morgan Le Fay
1
6
5
0.58
L
6
6
2
1.17
L
Mulan
Tocino04
Mulan
2
2
6
2.5
W
Ah Muzen Cab
Uber_dank420
Ah Muzen Cab
5
3
4
2.33
W
Kukulkan
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,706
Damage
55,821
67,352
Taken
72,857
60,921
Mitigated
70,092
18,543
Healing
16,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
24,780
1,593
745
5,376
27,115
38,553
494
6,780
19,580
56,211
0
L
Morgan Le Fay
Sallomet
Morgan Le Fay
18,993
1,110
293
4,357
23,286
12,391
402
13,091
10,195
59,744
0
L
20,017
8,623
0
5,682
22,786
12,612
2,267
10,178
12,608
0
110,507
L
Mulan
Tocino04
Mulan
16,811
869
116
5,568
26,785
45,089
95
12,689
14,096
120
50,828
W
Ah Muzen Cab
Uber_dank420
Ah Muzen Cab
17,823
7,338
0
9,034
25,413
13,623
3,988
8,627
16,028
0
106,340
W
Kukulkan
11,103
497
1,121
2,267
14,824
8,745
191
3,787
10,980
56,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,146
Gold Earned
44,819
278
Minions Killed
306
0
Camps Cleared
0
1,340,200
Distance Traveled
1,122,057
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
15,785
686
56
2
0
460,986
3
L
Morgan Le Fay
13,842
602
88
4
0
358,521
0
L
Hou Yi
16,022
697
162
7
0
331,684
2
L
Mulan
14,955
650
56
2
0
431,852
2
W
Ah Muzen Cab
15,818
688
124
5
0
428,610
3
W
Kukulkan
14,543
632
98
4
0
450,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role