Player Matchup

Ra
Ra
BluePheonix96
Ra
Level 127
God Stats
1W - 0L
1,527 SR
Queue Stats
14W - 17L
1,124 Elo+
Party 1
Merlin
Merlin
ITz Mizzie Ts
Merlin
Level 102
God Stats
5W - 1L
1,670 SR
Queue Stats
229W - 231L
1,397 Elo+
Party 1
Tiamat
Tiamat
SauciSasuke
Tiamat
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,324 Elo+
Party 1
Kukulkan
Kukulkan
Stevosahn
Kukulkan
Level 45
God Stats
4W - 3L
1,368 SR
Queue Stats
43W - 63L
1,336 Elo+
Solo
Sun Wukong
Sun Wukong
xXxGRAVY02xXx
Sun Wukong
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,219 Elo+
Party 1
Team Averages
Level 86
1,513 SR
1,280 Elo+

VS

Team Averages
Level 58
1,548 SR
1,313 Elo+
Merlin
Merlin
JOSE_PRO_421
Merlin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,332 Elo+
Solo
Ah Puch
Ah Puch
Str8upsavage12
Ah Puch
Level 123
God Stats
9W - 4L
1,716 SR
Queue Stats
382W - 422L
1,445 Elo+
Solo
Zhong Kui
Zhong Kui
iamjonny
Zhong Kui
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,284 Elo+
Party 2
Tiamat
Tiamat
lemonsaresalty
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,120 Elo+
Party 2
Guan Yu
Guan Yu
tzy156
Guan Yu
Level 34
God Stats
2W - 2L
1,523 SR
Queue Stats
202W - 198L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 12
14,955
680
22,721
28,321
14,745
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
6 / 7 / 15
15,582
708
30,786
22,135
9,246
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
20
5 / 6 / 15
13,946
634
16,590
21,598
13,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Stevosahn
Kukulkan
20
8 / 5 / 10
16,037
729
22,808
23,806
11,498
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
xXxGRAVY02xXx
Sun Wukong
20
4 / 6 / 16
13,918
633
19,948
23,416
27,726
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 4 / 3
10,290
468
5,386
8,434
4,453
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
4 / 9 / 13
14,728
669
35,137
29,765
14,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
iamjonny
Zhong Kui
20
7 / 3 / 13
15,465
703
33,822
29,478
26,066
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
0 / 10 / 9
11,726
533
5,902
27,245
16,295
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
tzy156
Guan Yu
20
16 / 5 / 9
16,117
733
21,136
39,204
60,103
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
76
31
Kills
29
30
Deaths
31
68
Assists
47
Player
Kills
Deaths
Assists
KDA
W
8
6
12
2.33
W
6
7
15
1.93
L
Merlin
2
4
3
0.88
W
Tiamat
5
6
15
2.08
W
Kukulkan
Stevosahn
Kukulkan
8
5
10
2.6
L
4
9
13
1.17
L
Zhong Kui
iamjonny
Zhong Kui
7
3
13
4.5
L
0
10
9
0.45
L
Guan Yu
tzy156
Guan Yu
16
5
9
4.1
W
Sun Wukong
xXxGRAVY02xXx
Sun Wukong
4
6
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,853
Damage
101,383
119,276
Taken
134,126
76,637
Mitigated
121,691
54,775
Healing
62,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,721
1,482
14,060
13,961
28,321
14,745
1,521
20,281
8,040
52,541
0
W
30,786
1,082
2,219
2,060
22,135
9,246
2,285
17,339
4,796
50,535
0
L
Merlin
5,386
532
389
689
8,434
4,453
0
6,446
1,898
15,137
0
W
Tiamat
16,590
1,741
1,948
4,917
21,598
13,422
1,392
11,805
9,793
24,261
0
W
Kukulkan
Stevosahn
Kukulkan
22,808
1,144
3,442
7,834
23,806
11,498
2,377
14,638
9,168
68,710
0
L
35,137
1,359
3,398
7,679
29,765
14,774
0
20,842
8,271
76,965
0
L
Zhong Kui
iamjonny
Zhong Kui
33,822
3,254
1,728
13,480
29,478
26,066
1,790
20,150
8,928
67,707
0
L
5,902
667
1,008
5,306
27,245
16,295
359
19,748
7,193
19,318
0
L
Guan Yu
tzy156
Guan Yu
21,136
1,419
13,927
15,100
39,204
60,103
45
23,761
14,931
0
35,252
W
Sun Wukong
xXxGRAVY02xXx
Sun Wukong
19,948
4,895
1,316
3,018
23,416
27,726
414
16,184
7,232
0
36,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,438
Gold Earned
68,326
296
Minions Killed
199
0
Camps Cleared
0
1,925,426
Distance Traveled
1,606,513
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,955
680
74
3
0
387,770
0
W
Merlin
15,582
708
52
2
0
370,762
0
L
Merlin
10,290
468
12
1
0
157,958
1
W
Tiamat
13,946
634
49
2
0
398,646
1
W
Kukulkan
16,037
729
91
4
0
410,933
0
L
Ah Puch
14,728
669
76
3
0
321,301
7
L
Zhong Kui
15,465
703
68
3
0
382,062
0
L
Tiamat
11,726
533
18
1
0
308,371
0
L
Guan Yu
16,117
733
25
1
0
436,821
0
W
Sun Wukong
13,918
633
30
1
0
357,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role