Player Matchup

Neith
Neith
Alvis47
Neith
Level 64
God Stats
11W - 14L
1,517 SR
Queue Stats
122W - 124L
1,395 Elo+
Party 1
Lancelot
Lancelot
K1ngOfMayhem
Lancelot
Level 48
God Stats
16W - 30L
1,372 SR
Queue Stats
61W - 103L
1,308 Elo+
Solo
Agni
Agni
MorePerfectKing
Agni
Level 61
God Stats
0W - 2L
1,286 SR
Queue Stats
27W - 37L
1,409 Elo+
Solo
Bacchus
Bacchus
Mr-Chnitzel007
Bacchus
Level 82
God Stats
21W - 22L
1,489 SR
Queue Stats
234W - 235L
1,403 Elo+
Party 1
Izanami
Izanami
XJul8io
Izanami
Level 28
God Stats
2W - 2L
1,723 SR
Queue Stats
46W - 45L
1,356 Elo+
Party 1
Team Averages
Level 57
1,477 SR
1,374 Elo+

VS

Team Averages
Level 66
1,393 SR
1,270 Elo+
Fenrir
Fenrir
Helphino
Fenrir
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 9L
1,312 Elo+
Party 2
Zhong Kui
Zhong Kui
ernabnoor
Zhong Kui
Level 58
God Stats
10W - 11L
1,321 SR
Queue Stats
76W - 76L
1,377 Elo+
Solo
Danzaburou
Danzaburou
kogarasumaru424
Danzaburou
Level 24
God Stats
1W - 2L
1,214 SR
Queue Stats
2W - 7L
1,071 Elo+
Party 2
Athena
Athena
luisroman15
Athena
Level 117
God Stats
6W - 4L
1,420 SR
Queue Stats
18W - 24L
1,257 Elo+
Party 2
Sylvanus
Sylvanus
rjv134
Sylvanus
Level 104
God Stats
17W - 13L
1,508 SR
Queue Stats
32W - 35L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alvis47
Neith
9
1 / 1 / 1
5,199
473
5,114
5,007
2,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
K1ngOfMayhem
Lancelot
8
1 / 3 / 1
4,931
448
2,135
6,975
2,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 6 / 0
4,813
438
5,327
6,732
2,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 1 / 1
4,804
437
2,250
5,640
4,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
XJul8io
Izanami
9
2 / 3 / 0
5,576
507
2,420
8,314
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Helphino
Fenrir
10
4 / 1 / 2
6,047
550
2,771
8,271
3,131
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
ernabnoor
Zhong Kui
12
6 / 0 / 1
6,939
631
5,151
6,921
5,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
kogarasumaru424
Danzaburou
9
1 / 1 / 1
5,174
470
4,746
4,769
2,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
8
0 / 1 / 1
5,335
485
1,998
9,608
5,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
rjv134
Sylvanus
10
3 / 1 / 0
6,205
564
6,014
7,802
6,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
14
14
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
Alvis47
Neith
1
1
1
1.5
W
Fenrir
Helphino
Fenrir
4
1
2
5
L
Lancelot
K1ngOfMayhem
Lancelot
1
3
1
0.5
L
0
6
0
0
L
0
1
1
0.5
L
Izanami
XJul8io
Izanami
2
3
0
0.67
W
Zhong Kui
ernabnoor
Zhong Kui
6
0
1
6.5
W
Danzaburou
kogarasumaru424
Danzaburou
1
1
1
1.5
W
Athena
0
1
1
0.5
W
Sylvanus
rjv134
Sylvanus
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,246
Damage
20,680
32,668
Taken
37,371
14,782
Mitigated
22,716
5,451
Healing
14,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Alvis47
Neith
5,114
1,538
0
1,956
5,007
2,111
128
653
4,331
0
33,309
W
Fenrir
Helphino
Fenrir
2,771
419
0
2,046
8,271
3,131
0
809
7,462
0
26,386
L
Lancelot
K1ngOfMayhem
Lancelot
2,135
841
0
450
6,975
2,682
270
2,582
4,393
0
26,839
L
5,327
462
0
326
6,732
2,592
161
3,662
3,070
28,806
0
L
2,250
198
0
1,285
5,640
4,472
0
907
4,733
11,083
4,513
L
Izanami
XJul8io
Izanami
2,420
1,685
0
1,434
8,314
2,925
947
4,267
4,047
0
30,241
W
Zhong Kui
ernabnoor
Zhong Kui
5,151
1,234
0
4,341
6,921
5,315
2,331
3,829
3,092
42,985
0
W
Danzaburou
kogarasumaru424
Danzaburou
4,746
1,716
232
873
4,769
2,089
308
573
4,196
0
30,711
W
Athena
1,998
570
0
3,408
9,608
5,414
264
1,700
7,908
12,951
0
W
Sylvanus
rjv134
Sylvanus
6,014
2,235
0
3,268
7,802
6,767
1,190
0
7,802
26,654
7,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,323
Gold Earned
29,700
235
Minions Killed
248
0
Camps Cleared
0
940,446
Distance Traveled
968,818
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,199
473
70
6
0
187,517
0
W
Fenrir
6,047
550
55
5
0
225,863
0
L
Lancelot
4,931
448
37
3
0
230,628
1
L
Agni
4,813
438
50
5
0
175,206
2
L
Bacchus
4,804
437
26
2
0
155,100
0
L
Izanami
5,576
507
52
5
0
191,995
1
W
Zhong Kui
6,939
631
72
7
0
167,109
0
W
Danzaburou
5,174
470
53
5
0
173,858
0
W
Athena
5,335
485
18
2
0
226,568
1
W
Sylvanus
6,205
564
50
5
0
175,420
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role