Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Chanti504
Ao Kuang
Level 160
God Stats
0W - 3L
1,225 SR
Queue Stats
230W - 242L
1,535 Elo+
Solo
Hun Batz
Hun Batz
Intoxxicated
Hun Batz
Level 73
God Stats
1W - 1L
1,726 SR
Queue Stats
202W - 198L
1,457 Elo+
Solo
Shiva
Shiva
K1NG_Omar__
Shiva
Level 159
God Stats
1W - 3L
1,374 SR
Queue Stats
101W - 109L
1,495 Elo+
Solo
Anubis
Anubis
你上个号要用十分钟吗
Anubis
Level 160
God Stats
0W - 2L
1,513 SR
Queue Stats
59W - 38L
1,697 Elo+
Solo
Team Averages
Level 142
1,468 SR
1,537 Elo+

VS

Team Averages
Level 120
1,574 SR
1,623 Elo+
Achilles
Achilles
AdiJah
Achilles
Level 86
God Stats
5W - 5L
1,504 SR
Queue Stats
190W - 188L
1,521 Elo+
Solo
Cliodhna
Cliodhna
AlmightyKratos
Cliodhna
Level 129
God Stats
1W - 1L
1,293 SR
Queue Stats
144W - 169L
1,473 Elo+
Solo
Kukulkan
Kukulkan
IGotY
Kukulkan
Level 160
God Stats
12W - 4L
1,719 SR
Queue Stats
1,748W - 885L
1,732 Elo+
Party 1
Cupid
Cupid
StonerAccount
Cupid
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 29L
1,680 Elo+
Party 1
Mulan
Mulan
aaªª
Mulan
Level 158
God Stats
3W - 1L
1,852 SR
Queue Stats
133W - 73L
1,710 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 8 / 7
10,280
685
11,353
20,270
21,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ao Kuang
Chanti504
Ao Kuang
15
2 / 8 / 8
9,578
639
9,011
19,411
13,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Intoxxicated
Hun Batz
18
2 / 4 / 11
9,465
631
16,797
16,292
14,908
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 7 / 11
10,260
684
22,092
22,142
21,985
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
7 / 6 / 7
11,554
770
18,351
20,024
11,775
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AdiJah
Achilles
20
10 / 2 / 19
12,600
840
16,132
26,762
45,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
14
2 / 4 / 15
9,719
648
9,562
13,936
6,615
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
IGotY
Kukulkan
20
8 / 2 / 20
13,102
873
30,132
12,873
7,741
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
7 / 3 / 16
12,068
805
19,461
21,674
11,087
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
aaªª
Mulan
18
5 / 6 / 18
11,412
761
14,528
23,203
29,879
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
120
17
Kills
32
33
Deaths
17
44
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
8
7
0.81
W
Achilles
AdiJah
Achilles
10
2
19
9.75
W
Cliodhna
2
4
15
2.38
L
Ao Kuang
Chanti504
Ao Kuang
2
8
8
0.75
W
Kukulkan
IGotY
Kukulkan
8
2
20
9
L
Hun Batz
Intoxxicated
Hun Batz
2
4
11
1.88
L
3
7
11
1.21
W
7
3
16
5
W
Mulan
aaªª
Mulan
5
6
18
2.33
L
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,604
Damage
89,815
98,139
Taken
98,448
83,244
Mitigated
100,369
19,611
Healing
43,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,353
2,930
270
2,111
20,270
21,550
0
5,364
14,006
0
13,578
W
Achilles
AdiJah
Achilles
16,132
2,923
2,944
7,652
26,762
45,047
222
7,056
19,706
0
21,196
W
Cliodhna
9,562
2,068
1,549
2,415
13,936
6,615
2,321
3,649
10,287
0
12,535
L
Ao Kuang
Chanti504
Ao Kuang
9,011
1,904
1,229
4,194
19,411
13,026
234
4,847
14,013
11,484
0
W
Kukulkan
IGotY
Kukulkan
30,132
1,635
2,910
2,923
12,873
7,741
1,591
2,464
10,409
63,415
0
L
Hun Batz
Intoxxicated
Hun Batz
16,797
1,853
172
1,660
16,292
14,908
0
5,219
10,406
0
33,542
L
22,092
1,731
1,272
2,147
22,142
21,985
0
5,154
16,254
497
37,090
W
19,461
9,649
8,400
8,143
21,674
11,087
3,597
7,401
14,273
0
47,338
W
Mulan
aaªª
Mulan
14,528
2,331
1,488
5,059
23,203
29,879
323
7,289
15,914
0
26,500
L
18,351
698
860
5,696
20,024
11,775
249
9,548
9,965
45,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,137
Gold Earned
58,901
149
Minions Killed
176
0
Camps Cleared
0
1,237,168
Distance Traveled
1,386,062
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,280
685
3
0
0
227,178
2
W
Achilles
12,600
840
13
1
0
330,885
0
W
Cliodhna
9,719
648
15
1
0
272,235
1
L
Ao Kuang
9,578
639
9
1
0
227,770
1
W
Kukulkan
13,102
873
67
4
0
284,588
0
L
Hun Batz
9,465
631
26
2
0
283,099
2
L
Shiva
10,260
684
35
2
0
237,497
1
W
Cupid
12,068
805
63
4
0
256,642
1
W
Mulan
11,412
761
18
1
0
241,712
2
L
Anubis
11,554
770
76
5
0
261,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role