Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold V
DajasSs7
Morgan Le Fay
Gold V
Level 152
God Stats
8W - 9L
1,469 SR
Queue Stats
440W - 450L
1,207 MMR
Solo
Ne Zha
Ne Zha
Diamond III
JJ_JST
Ne Zha
Diamond III
Level 149
God Stats
3W - 3L
1,567 SR
Queue Stats
235W - 233L
2,134 MMR
Solo
Arachne
Arachne
Masters
Lay7
Arachne
Masters
Level 144
God Stats
92W - 59L
1,669 SR
Queue Stats
925W - 933L
2,344 MMR
Solo
Artemis
Artemis
Platinum II
YBlZZY
Artemis
Platinum II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,921 MMR
Solo
Mulan
Mulan
Diamond I
Zabukay
Mulan
Diamond I
Level 149
God Stats
7W - 7L
1,758 SR
Queue Stats
361W - 356L
2,336 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,593 SR
1,988 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 102
1,557 SR
1,829 MMR
Thoth
Thoth
Diamond III
 
Thoth
Diamond III
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver I
AssassinNoahAj
Guan Yu
Silver I
Level 108
God Stats
0W - 1L
1,285 SR
Queue Stats
172W - 186L
1,201 MMR
Solo
Rama
Rama
Gold IV
Bummbala
Rama
Gold IV
Level 157
God Stats
11W - 10L
1,658 SR
Queue Stats
671W - 680L
1,432 MMR
Solo
Ravana
Ravana
Grandmaster
Jupéx
Ravana
Grandmaster
Level 86
God Stats
9W - 5L
1,769 SR
Queue Stats
368W - 305L
3,267 MMR
Solo
Atlas
Atlas
Gold I
Wander40D3N
Atlas
Gold I
Level 113
God Stats
7W - 8L
1,574 SR
Queue Stats
574W - 579L
1,747 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DajasSs7
Morgan Le Fay
20
2 / 7 / 10
14,160
524
11,331
25,863
9,075
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ne Zha
JJ_JST
Ne Zha
20
6 / 2 / 11
15,417
571
19,992
33,336
30,999
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Arachne
Lay7
Arachne
20
9 / 3 / 8
16,770
621
17,539
32,012
15,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Artemis
YBlZZY
Artemis
20
5 / 2 / 7
15,869
588
21,689
23,594
9,929
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
Zabukay
Mulan
20
8 / 3 / 7
15,883
588
39,114
34,506
33,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
LokiSusanoDa JiHades

VS

Bans
KaliMauiThorCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
20
6 / 4 / 5
14,422
534
28,894
17,921
8,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

18
1 / 6 / 6
12,233
453
8,521
31,180
47,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
20
0 / 6 / 3
13,075
484
8,578
24,354
10,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Ravana
Jupéx
Ravana
20
8 / 5 / 3
13,995
518
23,453
22,427
12,543
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
2 / 9 / 7
12,290
455
8,935
37,631
41,624
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
41
30
Kills
17
17
Deaths
30
43
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
6
4
5
2.13
L
1
6
6
0.67
L
Rama
0
6
3
0.25
W
Morgan Le Fay
DajasSs7
Morgan Le Fay
2
7
10
1
W
Ne Zha
JJ_JST
Ne Zha
6
2
11
5.75
L
Ravana
Jupéx
Ravana
8
5
3
1.9
W
Arachne
Lay7
Arachne
9
3
8
4.33
L
2
9
7
0.61
W
Artemis
YBlZZY
Artemis
5
2
7
4.25
W
Mulan
Zabukay
Mulan
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,665
Damage
78,381
149,311
Taken
133,513
99,042
Mitigated
120,496
86,154
Healing
26,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
28,894
505
0
911
17,921
8,549
0
2,788
14,858
136,929
0
L
8,521
656
1,674
5,870
31,180
47,293
364
1,703
28,399
0
69,014
L
Rama
8,578
6,354
0
8,564
24,354
10,487
4,174
119
24,179
0
125,882
W
Morgan Le Fay
DajasSs7
Morgan Le Fay
11,331
461
315
11,716
25,863
9,075
1,270
11,536
14,276
120,173
0
W
Ne Zha
JJ_JST
Ne Zha
19,992
4,483
976
15,432
33,336
30,999
4,185
10,664
22,293
608
92,238
L
Ravana
Jupéx
Ravana
23,453
6,155
0
2,213
22,427
12,543
0
2,876
19,268
0
148,764
W
Arachne
Lay7
Arachne
17,539
12,130
0
19,748
32,012
15,708
110
8,735
22,998
0
164,955
L
8,935
2,464
3,736
3,145
37,631
41,624
0
5,162
32,108
34,743
0
W
Artemis
YBlZZY
Artemis
21,689
16,263
0
17,431
23,594
9,929
8,523
5,935
17,659
0
179,189
W
Mulan
Zabukay
Mulan
39,114
6,015
0
20,536
34,506
33,331
502
8,030
25,408
23
128,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,099
Gold Earned
66,015
801
Minions Killed
794
0
Camps Cleared
0
2,660,921
Distance Traveled
2,424,389
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
14,422
534
230
9
0
496,502
3
L
Guan Yu
12,233
453
137
5
0
495,294
2
L
Rama
13,075
484
225
8
0
402,293
4
W
Morgan Le Fay
14,160
524
159
6
0
499,106
6
W
Ne Zha
15,417
571
96
4
0
541,218
7
L
Ravana
13,995
518
169
6
0
549,015
5
W
Arachne
16,770
621
194
7
0
593,453
6
L
Atlas
12,290
455
33
1
0
481,285
8
W
Artemis
15,869
588
214
8
0
484,958
6
W
Mulan
15,883
588
138
5
0
542,186
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role