Player Matchup

Hou Yi
Hou Yi
Brendar
Hou Yi
Level 160
God Stats
48W - 4L
1,989 SR
Queue Stats
1,863W - 115L
2,230 Elo+
Party 1
He Bo
He Bo
Dregga
He Bo
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
595W - 48L
2,096 Elo+
Party 1
Nox
Nox
Epiccalnewb
Nox
Level 159
God Stats
158W - 9L
2,148 SR
Queue Stats
599W - 58L
2,041 Elo+
Party 1
King Arthur
King Arthur
Shipments
King Arthur
Level 160
God Stats
52W - 1L
2,281 SR
Queue Stats
709W - 53L
2,121 Elo+
Party 1
Horus
Horus
Snowman
Horus
Level 160
God Stats
372W - 10L
2,413 SR
Queue Stats
1,498W - 52L
2,298 Elo+
Party 1
Team Averages
Level 160
2,066 SR
2,157 Elo+

VS

Team Averages
Level 103
1,428 SR
1,514 Elo+
Arachne
Arachne
CNote216
Arachne
Level 58
God Stats
5W - 6L
1,485 SR
Queue Stats
85W - 84L
1,525 Elo+
Solo
Athena
Athena
IRzor
Athena
Level 159
God Stats
1W - 4L
1,386 SR
Queue Stats
222W - 247L
1,485 Elo+
Solo
Olorun
Olorun
OkayCookie
Olorun
Level 107
God Stats
20W - 16L
1,581 SR
Queue Stats
162W - 172L
1,516 Elo+
Solo
Rama
Rama
OohOohAahAah
Rama
Level 69
God Stats
4W - 12L
1,421 SR
Queue Stats
421W - 431L
1,574 Elo+
Solo
King Arthur
King Arthur
Pardo43
King Arthur
Level 123
God Stats
3W - 8L
1,269 SR
Queue Stats
54W - 67L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Brendar
Hou Yi
17
8 / 1 / 18
11,392
1,139
26,912
10,259
5,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

He Bo
Dregga
He Bo
17
8 / 2 / 14
10,973
1,097
30,732
9,218
4,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 1 / 23
11,741
1,174
5,972
8,027
13,495
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
Shipments
King Arthur
17
3 / 0 / 19
10,525
1,053
21,426
18,352
22,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Snowman
Horus
17
4 / 0 / 21
11,469
1,147
13,813
13,287
16,678
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

286

VS

Team 2 Tickets

135

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CNote216
Arachne
15
4 / 3 / 0
10,724
1,072
5,756
15,136
9,362
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
IRzor
Athena
15
0 / 2 / 3
9,252
925
8,007
23,931
28,829
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
OkayCookie
Olorun
16
0 / 8 / 1
9,565
957
9,246
17,321
8,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 8 / 2
9,113
911
17,303
24,136
10,774
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Pardo43
King Arthur
15
0 / 6 / 2
9,146
915
12,529
24,295
24,186
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
12
27
Kills
4
4
Deaths
27
95
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Brendar
Hou Yi
8
1
18
17
L
Arachne
CNote216
Arachne
4
3
0
1.33
W
He Bo
Dregga
He Bo
8
2
14
7.5
W
4
1
23
15.5
L
Athena
IRzor
Athena
0
2
3
0.75
L
Olorun
OkayCookie
Olorun
0
8
1
0.06
L
0
8
2
0.13
L
King Arthur
Pardo43
King Arthur
0
6
2
0.17
W
King Arthur
Shipments
King Arthur
3
0
19
12.5
W
Horus
Snowman
Horus
4
0
21
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,855
Damage
52,841
59,143
Taken
104,819
62,981
Mitigated
81,523
19,721
Healing
6,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Brendar
Hou Yi
26,912
13,906
0
2,090
10,259
5,598
0
3,251
7,008
22
53,590
L
Arachne
CNote216
Arachne
5,756
4,513
0
2,444
15,136
9,362
0
7,023
8,113
0
14,757
W
He Bo
Dregga
He Bo
30,732
2,308
0
1,638
9,218
4,515
0
2,020
7,198
50,461
0
W
5,972
1,345
0
1,201
8,027
13,495
0
2,983
5,044
10,243
0
L
Athena
IRzor
Athena
8,007
1,800
0
0
23,931
28,829
0
10,395
13,536
17,890
0
L
Olorun
OkayCookie
Olorun
9,246
3,739
1,072
1,405
17,321
8,372
0
5,830
11,491
31,116
0
L
17,303
8,789
0
995
24,136
10,774
0
6,181
17,955
0
41,117
L
King Arthur
Pardo43
King Arthur
12,529
523
0
260
24,295
24,186
0
8,330
15,965
0
28,043
W
King Arthur
Shipments
King Arthur
21,426
3,839
0
0
18,352
22,695
0
4,528
13,824
236
43,799
W
Horus
Snowman
Horus
13,813
4,634
8,668
6,124
13,287
16,678
0
4,471
8,816
797
21,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,100
Gold Earned
47,800
200
Minions Killed
181
7
Camps Cleared
7
1,079,684
Distance Traveled
972,158
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,392
1,139
74
7
3
190,120
3
L
Arachne
10,724
1,072
18
2
4
219,592
2
W
He Bo
10,973
1,097
50
5
4
221,100
3
W
Nox
11,741
1,174
13
1
0
211,388
0
L
Athena
9,252
925
18
2
0
211,557
4
L
Olorun
9,565
957
61
6
1
172,426
0
L
Rama
9,113
911
58
6
1
169,710
1
L
King Arthur
9,146
915
26
3
1
198,873
1
W
King Arthur
10,525
1,053
41
4
0
217,664
2
W
Horus
11,469
1,147
22
2
0
239,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role