Player Matchup

Maui
Maui
DoD x Flapjakk
Maui
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 192L
1,488 Elo+
Solo
Izanami
Izanami
Drpainfulhit
Izanami
Level 146
God Stats
4W - 1L
1,883 SR
Queue Stats
191W - 192L
1,438 Elo+
Solo
Bacchus
Bacchus
JC_knight98
Bacchus
Level 84
God Stats
2W - 8L
1,313 SR
Queue Stats
374W - 368L
1,462 Elo+
Solo
Janus
Janus
micronaldo
Janus
Level 145
God Stats
1W - 2L
1,448 SR
Queue Stats
100W - 94L
1,503 Elo+
Party 2
Olorun
Olorun
x-Giafrak
Olorun
Level 124
God Stats
0W - 1L
1,719 SR
Queue Stats
35W - 40L
1,482 Elo+
Party 2
Team Averages
Level 129
1,572 SR
1,475 Elo+

VS

Team Averages
Level 96
1,701 SR
1,452 Elo+
Olorun
Olorun
 
Olorun
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
BikBak
Vamana
Level 63
God Stats
4W - 0L
1,888 SR
Queue Stats
102W - 110L
1,396 Elo+
Party 3
Ah Puch
Ah Puch
Blazze_It_Up_420
Ah Puch
Level 145
God Stats
7W - 1L
1,602 SR
Queue Stats
390W - 379L
1,479 Elo+
Party 1
Merlin
Merlin
Darrnezy
Merlin
Level 121
God Stats
4W - 1L
1,728 SR
Queue Stats
79W - 86L
1,442 Elo+
Party 1
Cthulhu
Cthulhu
darkorlandu
Cthulhu
Level 79
God Stats
3W - 0L
1,788 SR
Queue Stats
149W - 135L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 9
10,769
633
10,270
16,083
28,492
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Izanami
Drpainfulhit
Izanami
18
4 / 4 / 5
10,622
625
21,007
15,532
7,712
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
JC_knight98
Bacchus
17
3 / 5 / 5
10,507
618
12,880
31,168
40,846
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Janus
20
1 / 6 / 9
10,990
646
26,020
14,491
6,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
x-Giafrak
Olorun
16
4 / 6 / 4
10,088
593
7,325
16,171
7,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
18
4 / 5 / 9
11,187
658
13,623
21,851
15,455
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
BikBak
Vamana
20
6 / 1 / 10
11,690
688
16,980
20,962
24,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
10 / 3 / 7
12,417
730
27,079
13,815
8,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
Darrnezy
Merlin
19
1 / 3 / 13
11,205
659
13,348
10,973
8,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cthulhu
darkorlandu
Cthulhu
18
2 / 4 / 12
11,901
700
16,498
22,971
30,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
74
16
Kills
23
24
Deaths
16
32
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
5
9
1.7
W
Vamana
BikBak
Vamana
6
1
10
11
W
10
3
7
4.5
W
Merlin
Darrnezy
Merlin
1
3
13
2.5
L
4
3
9
2.83
L
Izanami
Drpainfulhit
Izanami
4
4
5
1.63
L
Bacchus
JC_knight98
Bacchus
3
5
5
1.1
W
Cthulhu
darkorlandu
Cthulhu
2
4
12
2
L
Janus
1
6
9
0.92
L
Olorun
x-Giafrak
Olorun
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,502
Damage
87,528
93,445
Taken
90,572
91,524
Mitigated
88,744
32,841
Healing
48,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
13,623
6,950
7,194
9,614
21,851
15,455
1,199
15,706
6,145
33,145
0
W
Vamana
BikBak
Vamana
16,980
7,117
4,114
9,865
20,962
24,948
431
10,739
10,223
0
25,957
W
27,079
1,412
3,000
4,460
13,815
8,960
590
9,612
4,203
47,410
0
W
Merlin
Darrnezy
Merlin
13,348
614
2,963
1,274
10,973
8,840
406
7,878
3,095
36,676
0
L
10,270
636
449
1,304
16,083
28,492
0
11,303
4,431
13,759
0
L
Izanami
Drpainfulhit
Izanami
21,007
10,882
2,518
4,006
15,532
7,712
0
13,007
2,430
0
47,006
L
Bacchus
JC_knight98
Bacchus
12,880
1,134
593
12,809
31,168
40,846
0
19,760
10,508
19,835
0
W
Cthulhu
darkorlandu
Cthulhu
16,498
1,498
2,698
3,649
22,971
30,541
0
12,560
10,411
24,637
0
L
Janus
26,020
667
1,281
3,055
14,491
6,857
0
11,945
2,452
59,504
0
L
Olorun
x-Giafrak
Olorun
7,325
3,456
2,431
4,395
16,171
7,617
123
14,533
1,638
20,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,976
Gold Earned
58,400
206
Minions Killed
183
0
Camps Cleared
0
1,468,112
Distance Traveled
1,613,579
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,187
658
55
3
0
289,827
1
W
Vamana
11,690
688
25
1
0
354,584
0
W
Ah Puch
12,417
730
44
3
0
310,668
0
W
Merlin
11,205
659
46
3
0
321,826
4
L
Maui
10,769
633
12
1
0
302,570
2
L
Izanami
10,622
625
67
4
0
290,072
0
L
Bacchus
10,507
618
13
1
0
323,326
2
W
Cthulhu
11,901
700
13
1
0
336,674
0
L
Janus
10,990
646
90
5
0
315,174
3
L
Olorun
10,088
593
24
1
0
236,970
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role