Player Matchup

Achilles
Achilles
BaldDinosaur345
Achilles
Level 128
God Stats
3W - 2L
1,408 SR
Queue Stats
131W - 87L
1,602 Elo+
Party 2
Sol
Sol
Chaoticwar9
Sol
Level 88
God Stats
3W - 2L
1,825 SR
Queue Stats
221W - 164L
1,565 Elo+
Party 2
Ymir
Ymir
Las8
Ymir
Level 147
God Stats
2W - 4L
1,348 SR
Queue Stats
316W - 234L
1,546 Elo+
Party 2
Tiamat
Tiamat
Taintcules
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 112L
1,505 Elo+
Party 2
Heimdallr
Heimdallr
TookaSoul
Heimdallr
Level 110
God Stats
6W - 3L
1,651 SR
Queue Stats
203W - 186L
1,535 Elo+
Party 2
Team Averages
Level 100
1,546 SR
1,551 Elo+

VS

Team Averages
Level 32
1,474 SR
1,388 Elo+
Sol
Sol
ANR kill opz
Sol
Level 24
God Stats
3W - 1L
1,306 SR
Queue Stats
32W - 70L
1,273 Elo+
Solo
Kuzenbo
Kuzenbo
KlebNash
Kuzenbo
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,304 Elo+
Party 3
Anubis
Anubis
NDeuz
Anubis
Level 69
God Stats
3W - 0L
1,565 SR
Queue Stats
27W - 26L
1,469 Elo+
Party 1
Discordia
Discordia
ranibowsprimkles
Discordia
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,452 Elo+
Party 3
Loki
Loki
sagittarius1612
Loki
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 26L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
19
2 / 6 / 10
10,990
611
10,176
22,899
33,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
11 / 5 / 5
13,816
768
25,020
19,961
10,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Las8
Ymir
20
2 / 9 / 14
11,575
643
12,751
28,567
43,854
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
Taintcules
Tiamat
5
0 / 0 / 0
7,468
415
0
98
52
Heimdallr
TookaSoul
Heimdallr
20
7 / 6 / 10
12,234
680
22,449
21,143
10,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 14
14,328
796
16,826
21,825
13,109
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
KlebNash
Kuzenbo
17
1 / 5 / 16
11,556
642
6,935
19,415
19,657
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
NDeuz
Anubis
20
9 / 7 / 11
13,556
753
24,024
22,047
13,584
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Discordia
20
5 / 3 / 14
13,368
743
20,280
11,604
5,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 4 / 11
12,446
691
10,465
13,797
7,060
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
92
22
Kills
26
26
Deaths
23
39
Assists
66
Player
Kills
Deaths
Assists
KDA
W
6
4
14
3.25
L
Achilles
2
6
10
1.17
L
11
5
5
2.7
W
Kuzenbo
KlebNash
Kuzenbo
1
5
16
1.8
L
Ymir
Las8
Ymir
2
9
14
1
W
Anubis
NDeuz
Anubis
9
7
11
2.07
L
Tiamat
Taintcules
Tiamat
0
0
0
0
L
Heimdallr
TookaSoul
Heimdallr
7
6
10
2
W
Discordia
5
3
14
4
W
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,396
Damage
78,530
92,668
Taken
88,688
98,381
Mitigated
58,901
23,714
Healing
37,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,826
2,981
1,339
11,045
21,825
13,109
3,406
10,346
11,237
42,494
0
L
Achilles
10,176
2,446
300
3,655
22,899
33,280
431
15,764
7,135
0
15,779
L
25,020
8,532
948
8,582
19,961
10,276
0
15,646
4,315
45,839
0
W
Kuzenbo
KlebNash
Kuzenbo
6,935
3,058
2,835
2,837
19,415
19,657
1,332
5,934
13,275
11,847
0
L
Ymir
Las8
Ymir
12,751
687
1,196
2,820
28,567
43,854
0
19,861
8,706
30,759
0
W
Anubis
NDeuz
Anubis
24,024
1,708
944
7,987
22,047
13,584
1,667
10,326
11,439
46,208
0
L
Tiamat
Taintcules
Tiamat
0
0
0
8
98
52
0
98
0
0
0
L
Heimdallr
TookaSoul
Heimdallr
22,449
7,598
551
5,654
21,143
10,919
0
16,696
4,447
0
58,828
W
Discordia
20,280
2,246
3,826
3,075
11,604
5,491
1,366
5,772
5,723
42,459
0
W
10,465
2,959
1,485
2,224
13,797
7,060
1,527
5,393
8,356
0
18,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,083
Gold Earned
65,254
153
Minions Killed
185
0
Camps Cleared
0
938,600
Distance Traveled
1,669,682
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,328
796
56
3
0
291,209
0
L
Achilles
10,990
611
5
0
0
196,080
0
L
Sol
13,816
768
52
3
0
259,188
0
W
Kuzenbo
11,556
642
10
1
0
388,567
0
L
Ymir
11,575
643
32
2
0
219,586
0
W
Anubis
13,556
753
53
3
0
287,864
1
L
Tiamat
7,468
415
0
0
0
7,075
0
L
Heimdallr
12,234
680
64
4
0
256,671
0
W
Discordia
13,368
743
45
3
0
302,628
0
W
Loki
12,446
691
21
1
0
399,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role