Player Matchup

Agni
Agni
FearThevelli
Agni
Level 128
God Stats
1W - 1L
1,831 SR
Queue Stats
82W - 57L
1,605 Elo+
Party 1
Bakasura
Bakasura
Revenge1435
Bakasura
Level 5
God Stats
0W - 2L
1,335 SR
Queue Stats
1W - 2L
1,484 Elo+
Party 1
Shiva
Shiva
VybinRxvenge
Shiva
Level 11
God Stats
1W - 1L
1,687 SR
Queue Stats
5W - 6L
1,570 Elo+
Party 1
Team Averages
Level 48
1,618 SR
1,553 Elo+

VS

Team Averages
Level 88
1,455 SR
1,349 Elo+
Cthulhu
Cthulhu
INTROVERTCEO
Cthulhu
Level 85
God Stats
10W - 6L
1,600 SR
Queue Stats
175W - 240L
1,313 Elo+
Solo
Ra
Ra
ImmaculateShame
Ra
Level 155
God Stats
1W - 1L
1,324 SR
Queue Stats
144W - 134L
1,462 Elo+
Party 2
Izanami
Izanami
crimsonbulls
Izanami
Level 24
God Stats
14W - 20L
1,443 SR
Queue Stats
42W - 57L
1,272 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 1
10,911
779
17,046
13,026
6,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Revenge1435
Bakasura
14
1 / 8 / 7
9,666
690
3,193
12,877
7,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 6
9,241
660
8,269
15,886
16,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
INTROVERTCEO
Cthulhu
15
5 / 3 / 5
11,490
821
10,317
15,895
21,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
4 / 2 / 6
11,265
805
13,451
12,454
5,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
crimsonbulls
Izanami
14
4 / 3 / 6
10,184
727
6,220
12,123
4,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
8
Kills
13
14
Deaths
8
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
7
3
1
2.5
W
Cthulhu
INTROVERTCEO
Cthulhu
5
3
5
2.5
W
4
2
6
3.5
L
Bakasura
Revenge1435
Bakasura
1
8
7
0.56
L
0
3
6
1
W
Izanami
crimsonbulls
Izanami
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,508
Damage
29,988
41,789
Taken
40,472
30,346
Mitigated
31,158
4,100
Healing
14,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,046
1,151
0
2,206
13,026
6,263
941
7,892
4,908
52,597
0
W
Cthulhu
INTROVERTCEO
Cthulhu
10,317
1,080
758
4,412
15,895
21,083
120
4,395
11,440
24,375
0
W
13,451
648
1,965
5,197
12,454
5,571
287
6,979
5,475
55,867
0
L
Bakasura
Revenge1435
Bakasura
3,193
2,450
0
62
12,877
7,762
356
5,288
7,321
0
11,290
L
8,269
1,561
258
1,574
15,886
16,321
0
9,658
5,754
41
17,766
W
Izanami
crimsonbulls
Izanami
6,220
4,380
0
1,871
12,123
4,504
1,041
5,736
6,387
0
31,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,818
Gold Earned
32,939
118
Minions Killed
163
0
Camps Cleared
0
708,507
Distance Traveled
758,189
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,911
779
83
6
0
235,030
0
W
Cthulhu
11,490
821
13
1
0
252,841
0
W
Ra
11,265
805
103
7
0
266,808
1
L
Bakasura
9,666
690
21
2
0
196,845
0
L
Shiva
9,241
660
14
1
0
276,632
0
W
Izanami
10,184
727
47
3
0
238,540
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role