Player Matchup

Poseidon
Poseidon
ByR4nd3
Poseidon
Level 103
God Stats
26W - 10L
1,736 SR
Queue Stats
43W - 33L
1,533 Elo+
Party 1
Loki
Loki
Calamidade6877
Loki
Level 107
God Stats
2W - 3L
1,280 SR
Queue Stats
139W - 149L
1,399 Elo+
Party 2
Neith
Neith
Cdf yVolT
Neith
Level 30
God Stats
3W - 1L
1,508 SR
Queue Stats
90W - 91L
1,473 Elo+
Party 2
Terra
Terra
TheIgu
Terra
Level 88
God Stats
4W - 0L
1,726 SR
Queue Stats
73W - 61L
1,534 Elo+
Party 1
Cu Chulainn
Cu Chulainn
UOUCO
Cu Chulainn
Level 125
God Stats
4W - 4L
1,478 SR
Queue Stats
89W - 71L
1,541 Elo+
Party 1
Team Averages
Level 91
1,546 SR
1,496 Elo+

VS

Team Averages
Level 84
1,562 SR
1,394 Elo+
Ymir
Ymir
Juninhodegravata
Ymir
Level 130
God Stats
11W - 13L
1,629 SR
Queue Stats
39W - 72L
1,360 Elo+
Party 3
Hercules
Hercules
Ruan_Heaper
Hercules
Level 85
God Stats
8W - 9L
1,537 SR
Queue Stats
313W - 366L
1,401 Elo+
Solo
Mulan
Mulan
StrategicXs_bar
Mulan
Level 53
God Stats
3W - 2L
1,688 SR
Queue Stats
61W - 64L
1,495 Elo+
Solo
Ra
Ra
hue_mil-gral
Ra
Level 125
God Stats
40W - 48L
1,459 SR
Queue Stats
885W - 939L
1,473 Elo+
Solo
Neith
Neith
throia
Neith
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,241 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ByR4nd3
Poseidon
17
6 / 1 / 8
11,029
580
20,477
10,277
4,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 4 / 2
9,712
511
6,847
15,651
6,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Cdf yVolT
Neith
15
2 / 1 / 5
9,564
503
9,573
7,737
2,693
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Terra
TheIgu
Terra
13
0 / 1 / 10
8,925
470
5,728
24,450
21,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cu Chulainn
UOUCO
Cu Chulainn
16
5 / 0 / 0
10,203
537
20,122
21,802
26,665
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,978
420
9,715
17,546
14,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Ruan_Heaper
Hercules
13
0 / 2 / 0
7,754
408
6,478
21,552
23,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 4 / 2
8,823
464
10,043
18,484
9,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 2 / 0
9,874
520
7,802
10,928
5,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
throia
Neith
13
1 / 5 / 1
7,854
413
10,950
13,718
5,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
17
Kills
6
7
Deaths
17
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Poseidon
ByR4nd3
Poseidon
6
1
8
10
W
4
4
2
1.25
W
Neith
Cdf yVolT
Neith
2
1
5
4.5
L
1
4
2
0.5
L
Hercules
Ruan_Heaper
Hercules
0
2
0
0
L
1
4
2
0.5
W
Terra
TheIgu
Terra
0
1
10
5
W
Cu Chulainn
UOUCO
Cu Chulainn
5
0
0
5
L
3
2
0
1.5
L
Neith
throia
Neith
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,747
Damage
44,988
79,917
Taken
82,228
61,612
Mitigated
59,162
26,106
Healing
32,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
ByR4nd3
Poseidon
20,477
1,663
0
4,149
10,277
4,411
801
2,084
8,193
109,453
0
W
6,847
2,284
0
4,175
15,651
6,177
435
3,115
12,488
17
72,356
W
Neith
Cdf yVolT
Neith
9,573
2,084
0
1,668
7,737
2,693
1,223
1,843
5,894
0
69,827
L
9,715
2,092
1,343
4,582
17,546
14,700
0
7,270
10,051
28,958
3,558
L
Hercules
Ruan_Heaper
Hercules
6,478
2,212
0
6,910
21,552
23,799
0
3,258
18,170
0
52,825
L
10,043
1,711
0
7,613
18,484
9,931
0
4,445
13,881
0
74,116
W
Terra
TheIgu
Terra
5,728
933
4,447
8,317
24,450
21,666
0
6,569
17,689
23,602
2,704
W
Cu Chulainn
UOUCO
Cu Chulainn
20,122
3,741
0
3,350
21,802
26,665
26
3,503
17,482
285
85,346
L
7,802
288
3,750
4,404
10,928
5,428
0
4,676
6,049
102,161
0
L
Neith
throia
Neith
10,950
4,294
0
4,199
13,718
5,304
766
5,653
7,875
0
65,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,433
Gold Earned
42,283
600
Minions Killed
533
0
Camps Cleared
0
1,847,496
Distance Traveled
1,780,218
9
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
11,029
580
191
10
0
396,582
5
W
Loki
9,712
511
112
6
0
410,886
1
W
Neith
9,564
503
115
6
0
308,851
1
L
Ymir
7,978
420
39
2
0
337,147
13
L
Hercules
7,754
408
96
5
0
354,856
2
L
Mulan
8,823
464
117
6
0
392,291
5
W
Terra
8,925
470
42
2
0
350,309
1
W
Cu Chulainn
10,203
537
140
7
0
380,868
1
L
Ra
9,874
520
179
9
0
376,116
1
L
Neith
7,854
413
102
5
0
319,808
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role