Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
CABRERAloKEVIN
Hou Yi
Level 153
God Stats
0W - 1L
1,879 SR
Queue Stats
15W - 13L
1,574 Elo+
Solo
King Arthur
King Arthur
JustPacman1
King Arthur
Level 105
God Stats
11W - 20L
1,408 SR
Queue Stats
109W - 123L
1,466 Elo+
Party 3
Vulcan
Vulcan
Shark5layr
Vulcan
Level 116
God Stats
5W - 6L
1,544 SR
Queue Stats
237W - 238L
1,496 Elo+
Party 3
Erlang Shen
Erlang Shen
theboogieman211
Erlang Shen
Level 107
God Stats
1W - 3L
1,474 SR
Queue Stats
150W - 142L
1,525 Elo+
Party 3
Team Averages
Level 115
1,561 SR
1,512 Elo+

VS

Team Averages
Level 102
1,560 SR
1,525 Elo+
Heimdallr
Heimdallr
DiamondVoid
Heimdallr
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 16L
1,478 Elo+
Solo
Nu Wa
Nu Wa
KekiSenshi
Nu Wa
Level 122
God Stats
16W - 11L
1,580 SR
Queue Stats
222W - 200L
1,570 Elo+
Party 1
Terra
Terra
Kiyoge
Terra
Level 109
God Stats
51W - 31L
1,589 SR
Queue Stats
202W - 173L
1,607 Elo+
Party 2
Thanatos
Thanatos
Tucker1149
Thanatos
Level 100
God Stats
7W - 3L
1,585 SR
Queue Stats
17W - 20L
1,395 Elo+
Party 2
Sun Wukong
Sun Wukong
highwolf001
Sun Wukong
Level 112
God Stats
8W - 8L
1,548 SR
Queue Stats
252W - 226L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 1 / 4
5,838
487
3,500
10,518
7,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
7 / 3 / 0
7,070
589
9,744
10,224
3,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
JustPacman1
King Arthur
11
0 / 2 / 0
6,331
528
4,073
9,359
8,415
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
Shark5layr
Vulcan
10
0 / 4 / 1
6,066
506
4,817
6,213
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
theboogieman211
Erlang Shen
10
0 / 5 / 0
5,770
481
2,895
11,793
6,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DiamondVoid
Heimdallr
10
1 / 5 / 1
5,928
494
6,155
11,665
4,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
13
7 / 0 / 2
7,624
635
8,053
5,999
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
Kiyoge
Terra
10
0 / 3 / 10
6,995
583
7,063
10,832
4,653
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
Tucker1149
Thanatos
11
5 / 0 / 2
7,096
591
5,815
9,563
4,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
highwolf001
Sun Wukong
13
1 / 0 / 1
7,364
614
4,519
8,623
5,435
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
8
Kills
14
15
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
4
3
L
7
3
0
2.33
W
Heimdallr
DiamondVoid
Heimdallr
1
5
1
0.3
L
King Arthur
JustPacman1
King Arthur
0
2
0
0
W
Nu Wa
7
0
2
8
W
Terra
Kiyoge
Terra
0
3
10
1.67
L
Vulcan
Shark5layr
Vulcan
0
4
1
0.13
W
Thanatos
Tucker1149
Thanatos
5
0
2
6
W
Sun Wukong
highwolf001
Sun Wukong
1
0
1
1.5
L
Erlang Shen
theboogieman211
Erlang Shen
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,029
Damage
31,605
48,107
Taken
46,682
28,101
Mitigated
21,645
11,106
Healing
23,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,500
990
0
2,000
10,518
7,960
0
3,831
6,462
22,260
0
L
9,744
5,791
0
3,330
10,224
3,601
0
2,668
7,428
0
43,392
W
Heimdallr
DiamondVoid
Heimdallr
6,155
3,946
0
2,853
11,665
4,536
0
1,293
10,372
0
39,052
L
King Arthur
JustPacman1
King Arthur
4,073
591
0
1,697
9,359
8,415
0
446
8,855
0
46,640
W
Nu Wa
8,053
1,846
0
1,665
5,999
2,704
460
3,116
2,883
42,966
0
W
Terra
Kiyoge
Terra
7,063
987
1,897
3,685
10,832
4,653
0
2,547
8,285
32,040
1,639
L
Vulcan
Shark5layr
Vulcan
4,817
255
0
940
6,213
2,082
0
3,636
2,467
48,321
0
W
Thanatos
Tucker1149
Thanatos
5,815
1,696
0
9,240
9,563
4,317
0
1,361
8,202
0
37,491
W
Sun Wukong
highwolf001
Sun Wukong
4,519
875
0
4,284
8,623
5,435
0
0
8,623
0
50,760
L
Erlang Shen
theboogieman211
Erlang Shen
2,895
1,138
0
3,139
11,793
6,043
0
3,563
8,085
0
49,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,075
Gold Earned
35,007
360
Minions Killed
373
0
Camps Cleared
0
1,182,667
Distance Traveled
1,196,924
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,838
487
30
3
0
225,141
2
L
Hou Yi
7,070
589
76
6
0
238,071
5
W
Heimdallr
5,928
494
58
5
0
218,399
2
L
King Arthur
6,331
528
83
7
0
241,596
5
W
Nu Wa
7,624
635
99
8
0
234,716
4
W
Terra
6,995
583
52
4
0
250,309
5
L
Vulcan
6,066
506
93
8
0
215,705
3
W
Thanatos
7,096
591
59
5
0
275,986
6
W
Sun Wukong
7,364
614
105
9
0
217,514
1
L
Erlang Shen
5,770
481
78
7
0
262,154
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role