Player Matchup

Sobek
Sobek
Grandmaster
 
Sobek
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Masters
 
Sol
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Grandmaster
Mayonetta
Medusa
Grandmaster
Level 87
God Stats
33W - 5L
1,878 SR
Queue Stats
402W - 56L
3,433 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 135
1,626 SR
2,144 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,736 SR
2,336 MMR
Atlas
Atlas
Diamond II
AHNTONI
Atlas
Diamond II
Level 157
God Stats
7W - 3L
1,761 SR
Queue Stats
56W - 42L
2,297 MMR
Party 2
Vamana
Vamana
Diamond II
DoesntGetTotem
Vamana
Diamond II
Level 107
God Stats
2W - 2L
1,686 SR
Queue Stats
57W - 46L
2,272 MMR
Party 2
Agni
Agni
Platinum II
threeMANIACS
Agni
Platinum II
Level 158
God Stats
0W - 1L
1,761 SR
Queue Stats
61W - 32L
2,440 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
4 / 2 / 10
9,838
820
5,609
17,405
18,778
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
 
Sol
14
3 / 3 / 13
9,303
775
16,058
10,696
5,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Mayonetta
Medusa
16
9 / 1 / 5
10,681
890
18,881
10,980
5,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
Ah Muzen CabThothNe ZhaHadesCabrakan

VS

Bans
AchillesOdinPoseidonGuan YuPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AHNTONI
Atlas
12
2 / 6 / 1
8,338
695
7,289
20,135
22,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
3 / 7 / 2
8,084
674
9,401
17,245
18,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 4 / 2
8,743
729
9,577
7,685
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
16
Kills
6
6
Deaths
17
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
2
10
4.5
W
Sol
 
Sol
3
3
13
3.17
L
Atlas
AHNTONI
Atlas
2
6
1
0.42
L
3
7
2
0.57
W
Medusa
Mayonetta
Medusa
9
1
5
11.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,548
Damage
26,267
39,081
Taken
45,065
29,042
Mitigated
43,799
18,636
Healing
7,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,609
775
0
8,082
17,405
18,778
121
7,889
8,974
12,598
0
W
Sol
 
Sol
16,058
5,732
0
6,526
10,696
5,163
1,502
4,073
6,311
39,417
3,893
L
Atlas
AHNTONI
Atlas
7,289
2,620
386
2,647
20,135
22,405
0
8,445
11,690
18,843
0
L
9,401
4,622
0
2,965
17,245
18,058
31
8,194
9,051
0
19,273
W
Medusa
Mayonetta
Medusa
18,881
11,743
0
4,028
10,980
5,101
1,364
4,951
5,950
0
64,418
L
9,577
363
0
1,325
7,685
3,336
0
3,439
4,246
40,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,822
Gold Earned
25,165
138
Minions Killed
107
0
Camps Cleared
0
680,094
Distance Traveled
654,261
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,838
820
6
1
0
248,145
3
W
Sol
9,303
775
57
5
0
201,274
4
L
Atlas
8,338
695
18
2
0
213,706
1
L
Vamana
8,084
674
26
2
0
220,665
0
W
Medusa
10,681
890
75
6
0
230,675
2
L
Agni
8,743
729
63
5
0
219,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role