Player Matchup

Chaac
Chaac
ElRompeTelitas
Chaac
Level 54
God Stats
5W - 4L
1,608 SR
Queue Stats
79W - 90L
1,385 Elo+
Party 3
Arachne
Arachne
Ivanchoh18
Arachne
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,671 Elo+
Party 3
Jormungandr
Jormungandr
Zackeritto
Jormungandr
Level 65
God Stats
1W - 0L
1,292 SR
Queue Stats
15W - 21L
1,439 Elo+
Party 2
Janus
Janus
axeelnicolas
Janus
Level 77
God Stats
1W - 3L
1,002 SR
Queue Stats
101W - 131L
1,361 Elo+
Party 3
Izanami
Izanami
brianlowe1994
Izanami
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 21L
1,477 Elo+
Party 2
Team Averages
Level 48
1,380 SR
1,467 Elo+

VS

Team Averages
Level 106
1,448 SR
1,482 Elo+
Maui
Maui
Dewton
Maui
Level 121
God Stats
0W - 1L
1,479 SR
Queue Stats
1W - 2L
1,443 Elo+
Party 1
Geb
Geb
Jester19
Geb
Level 153
God Stats
0W - 1L
1,777 SR
Queue Stats
3W - 3L
1,509 Elo+
Party 1
Yu Huang
Yu Huang
KillTheHorizon
Yu Huang
Level 107
God Stats
2W - 2L
1,374 SR
Queue Stats
12W - 8L
1,493 Elo+
Party 1
Lancelot
Lancelot
ONEvampire
Lancelot
Level 108
God Stats
2W - 1L
1,103 SR
Queue Stats
48W - 48L
1,421 Elo+
Solo
Rama
Rama
RicksUnited
Rama
Level 43
God Stats
1W - 1L
1,504 SR
Queue Stats
20W - 18L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 4
7,433
531
4,231
5,533
3,874
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Arachne
Ivanchoh18
Arachne
12
2 / 1 / 3
7,253
518
2,325
9,810
3,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
Zackeritto
Jormungandr
11
1 / 1 / 4
7,690
549
5,496
9,569
6,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
2 / 0 / 2
7,826
559
5,589
5,661
2,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
11
3 / 1 / 2
7,162
512
8,989
6,874
2,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Dewton
Maui
9
0 / 1 / 0
5,230
374
3,470
6,896
3,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
1 / 2 / 1
5,141
367
3,009
9,187
5,804
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yu Huang
10
0 / 0 / 0
6,107
436
2,840
5,421
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
ONEvampire
Lancelot
10
1 / 1 / 0
5,977
427
2,962
10,233
4,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 4 / 1
5,639
403
5,623
10,175
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
8
Kills
3
3
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Maui
Dewton
Maui
0
1
0
0
W
0
0
4
2
W
Arachne
Ivanchoh18
Arachne
2
1
3
3.5
L
1
2
1
0.75
L
Yu Huang
0
0
0
0
L
Lancelot
ONEvampire
Lancelot
1
1
0
1
L
1
4
1
0.38
W
Jormungandr
Zackeritto
Jormungandr
1
1
4
3
W
2
0
2
3
W
Izanami
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,630
Damage
17,904
37,447
Taken
41,912
19,331
Mitigated
18,670
11,610
Healing
10,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
Dewton
Maui
3,470
780
0
750
6,896
3,338
0
935
5,961
18,105
0
W
4,231
385
0
1,717
5,533
3,874
132
1,912
3,461
0
41,478
W
Arachne
Ivanchoh18
Arachne
2,325
2,103
0
2,107
9,810
3,862
0
773
9,037
0
48,161
L
3,009
702
54
606
9,187
5,804
0
2,722
6,379
11,679
0
L
Yu Huang
2,840
433
0
1,179
5,421
2,049
0
2,648
2,665
44,788
0
L
Lancelot
ONEvampire
Lancelot
2,962
304
0
4,443
10,233
4,246
0
1,735
8,405
0
38,544
L
5,623
4,549
0
3,444
10,175
3,233
0
2,738
7,417
0
27,229
W
Jormungandr
Zackeritto
Jormungandr
5,496
1,141
338
2,857
9,569
6,624
649
1,272
8,261
37,658
0
W
5,589
224
119
1,682
5,661
2,411
100
2,490
3,061
56,671
0
W
Izanami
8,989
7,098
0
2,790
6,874
2,560
2,284
2,484
4,308
0
49,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,364
Gold Earned
28,094
416
Minions Killed
245
0
Camps Cleared
0
1,353,383
Distance Traveled
1,227,447
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,230
374
29
2
0
191,864
0
W
Chaac
7,433
531
79
6
0
251,203
1
W
Arachne
7,253
518
86
6
0
299,364
0
L
Geb
5,141
367
6
0
0
267,871
3
L
Yu Huang
6,107
436
92
7
0
228,809
1
L
Lancelot
5,977
427
79
6
0
309,538
2
L
Rama
5,639
403
39
3
0
229,365
3
W
Jormungandr
7,690
549
51
4
0
258,280
1
W
Janus
7,826
559
112
8
0
292,092
6
W
Izanami
7,162
512
88
6
0
252,444
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role