Player Matchup

Ymir
Ymir
BridlingShark43
Ymir
Level 84
God Stats
19W - 8L
1,766 SR
Queue Stats
341W - 339L
1,484 Elo+
Solo
Arachne
Arachne
PARKOURxPRODIGY
Arachne
Level 145
God Stats
2W - 4L
1,468 SR
Queue Stats
128W - 136L
1,529 Elo+
Party 1
Agni
Agni
SpookyHarambe
Agni
Level 143
God Stats
3W - 4L
1,265 SR
Queue Stats
102W - 98L
1,518 Elo+
Solo
Lancelot
Lancelot
TheMilkMann6974
Lancelot
Level 110
God Stats
7W - 8L
1,520 SR
Queue Stats
202W - 204L
1,455 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
yungdaggerpipe
Ah Muzen Cab
Level 127
God Stats
2W - 0L
1,639 SR
Queue Stats
341W - 362L
1,472 Elo+
Party 1
Team Averages
Level 122
1,532 SR
1,492 Elo+

VS

Team Averages
Level 124
1,501 SR
1,490 Elo+
Ra
Ra
Cart Stirrer
Ra
Level 63
God Stats
9W - 7L
1,472 SR
Queue Stats
74W - 82L
1,448 Elo+
Party 2
Maui
Maui
DeuceDinero23
Maui
Level 157
God Stats
15W - 22L
1,509 SR
Queue Stats
1,206W - 1,206L
1,478 Elo+
Solo
Thanatos
Thanatos
Shockwave_169
Thanatos
Level 124
God Stats
36W - 40L
1,569 SR
Queue Stats
335W - 338L
1,499 Elo+
Solo
Thor
Thor
Sneaky Beak
Thor
Level 148
God Stats
2W - 4L
1,456 SR
Queue Stats
76W - 86L
1,476 Elo+
Party 2
Hachiman
Hachiman
spellspooky
Hachiman
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 71L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 8
8,384
493
4,759
14,885
16,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
9 / 2 / 2
10,250
603
12,706
13,645
6,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
8 / 1 / 4
10,238
602
16,527
10,849
4,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
13
0 / 3 / 3
7,693
453
7,663
13,254
8,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
yungdaggerpipe
Ah Muzen Cab
15
0 / 2 / 1
8,732
514
5,295
11,861
4,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
7,862
462
3,687
11,751
5,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 4 / 5
6,949
409
6,919
15,716
16,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Shockwave_169
Thanatos
12
4 / 6 / 2
7,884
464
8,283
13,542
6,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 2 / 1
9,363
551
10,158
14,988
10,596
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
spellspooky
Hachiman
15
3 / 1 / 1
8,646
509
7,299
8,749
3,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
19
Kills
10
11
Deaths
19
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
3
8
2
L
0
6
2
0.17
L
0
4
5
0.63
W
9
2
2
5
L
Thanatos
Shockwave_169
Thanatos
4
6
2
0.83
L
3
2
1
1.75
W
8
1
4
10
W
Lancelot
0
3
3
0.5
L
Hachiman
spellspooky
Hachiman
3
1
1
3.5
W
Ah Muzen Cab
yungdaggerpipe
Ah Muzen Cab
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,950
Damage
36,346
64,494
Taken
64,746
41,490
Mitigated
42,212
22,392
Healing
20,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,759
818
0
1,750
14,885
16,804
232
3,200
11,685
16,080
1,182
L
3,687
646
772
2,022
11,751
5,157
0
8,566
3,185
62,796
0
L
6,919
1,609
0
1,329
15,716
16,732
0
7,090
8,528
37,391
13,235
W
12,706
8,555
0
4,258
13,645
6,633
1,287
1,707
11,938
0
75,665
L
Thanatos
Shockwave_169
Thanatos
8,283
2,396
0
9,717
13,542
6,564
0
3,541
9,952
0
51,187
L
10,158
1,946
0
859
14,988
10,596
0
1,787
12,121
54
74,311
W
16,527
996
183
3,331
10,849
4,611
627
2,332
8,517
95,973
0
W
Lancelot
7,663
1,330
0
4,965
13,254
8,851
0
194
13,060
1,893
44,503
L
Hachiman
spellspooky
Hachiman
7,299
3,705
0
5,585
8,749
3,163
1,200
431
8,318
0
69,430
W
Ah Muzen Cab
yungdaggerpipe
Ah Muzen Cab
5,295
2,065
0
7,905
11,861
4,591
1,626
1,698
10,163
0
76,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,297
Gold Earned
40,704
487
Minions Killed
539
0
Camps Cleared
0
1,680,274
Distance Traveled
1,615,334
6
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,384
493
23
1
0
339,694
0
L
Ra
7,862
462
122
7
0
317,780
11
L
Maui
6,949
409
89
5
0
315,723
5
W
Arachne
10,250
603
109
6
0
408,007
3
L
Thanatos
7,884
464
86
5
0
354,538
7
L
Thor
9,363
551
132
8
0
330,266
2
W
Agni
10,238
602
152
9
0
369,245
1
W
Lancelot
7,693
453
66
4
0
301,067
0
L
Hachiman
8,646
509
110
6
0
297,027
7
W
Ah Muzen Cab
8,732
514
137
8
0
262,261
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role