Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Dotage
Ullr
Level 155
God Stats
14W - 18L
1,606 SR
Queue Stats
318W - 335L
1,608 Elo+
Solo
Ra
Ra
DurkaDurká
Ra
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 33L
1,489 Elo+
Party 1
Izanami
Izanami
MaaDcUzBaaD
Izanami
Level 139
God Stats
5W - 2L
1,674 SR
Queue Stats
53W - 68L
1,445 Elo+
Party 1
Bacchus
Bacchus
Morgana05
Bacchus
Level 118
God Stats
5W - 6L
1,520 SR
Queue Stats
97W - 111L
1,476 Elo+
Party 1
Team Averages
Level 140
1,560 SR
1,504 Elo+

VS

Team Averages
Level 120
1,475 SR
1,551 Elo+
Artio
Artio
Firebatty
Artio
Level 107
God Stats
0W - 1L
1,609 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
MickyXVII
Bellona
Level 128
God Stats
15W - 16L
1,573 SR
Queue Stats
150W - 131L
1,556 Elo+
Solo
Freya
Freya
NotHERETIK
Freya
Level 79
God Stats
0W - 1L
1,472 SR
Queue Stats
224W - 220L
1,600 Elo+
Solo
Scylla
Scylla
ROMBUSlads
Scylla
Level 128
God Stats
1W - 5L
1,225 SR
Queue Stats
174W - 185L
1,540 Elo+
Solo
Ishtar
Ishtar
一小虾米一
Ishtar
Level 158
God Stats
5W - 7L
1,497 SR
Queue Stats
457W - 425L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
2 / 1 / 2
4,358
726
3,428
3,963
1,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ullr
Dotage
Ullr
7
1 / 0 / 1
4,015
669
2,242
3,193
1,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 0 / 1
4,382
730
3,042
4,959
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
MaaDcUzBaaD
Izanami
7
0 / 1 / 0
4,073
679
494
3,491
1,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Morgana05
Bacchus
5
2 / 1 / 1
3,862
644
1,518
4,233
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Firebatty
Artio
3
0 / 1 / 1
3,125
521
582
2,877
1,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
MickyXVII
Bellona
6
0 / 2 / 0
3,922
654
4,298
5,713
3,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
8
1 / 0 / 0
4,059
677
886
3,280
975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Scylla
ROMBUSlads
Scylla
7
0 / 0 / 0
3,764
627
1,441
2,285
507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
2 / 3 / 0
3,833
639
2,264
4,515
1,476
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
6
Kills
3
3
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
2
3
W
Ullr
Dotage
Ullr
1
0
1
1.5
W
1
0
1
1.5
L
Artio
Firebatty
Artio
0
1
1
0.5
W
Izanami
MaaDcUzBaaD
Izanami
0
1
0
0
L
Bellona
MickyXVII
Bellona
0
2
0
0
W
Bacchus
Morgana05
Bacchus
2
1
1
2.5
L
Freya
1
0
0
1
L
Scylla
ROMBUSlads
Scylla
0
0
0
0
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,724
Damage
9,471
19,839
Taken
18,670
7,153
Mitigated
7,644
8,532
Healing
7,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,428
1,394
0
1,643
3,963
1,180
694
386
3,577
21,935
3,262
W
Ullr
Dotage
Ullr
2,242
1,131
0
1,389
3,193
1,313
0
707
2,486
0
17,897
W
3,042
998
180
2,578
4,959
1,475
0
0
4,959
25,869
0
L
Artio
Firebatty
Artio
582
118
120
1,335
2,877
1,141
0
1,492
1,385
2,019
0
W
Izanami
MaaDcUzBaaD
Izanami
494
242
0
1,244
3,491
1,164
0
1,434
2,057
0
27,730
L
Bellona
MickyXVII
Bellona
4,298
2,256
0
2,602
5,713
3,545
0
2,792
2,671
0
25,740
W
Bacchus
Morgana05
Bacchus
1,518
317
93
1,405
4,233
2,021
0
382
3,851
8,055
932
L
Freya
886
271
0
1,292
3,280
975
0
80
3,200
22,469
0
L
Scylla
ROMBUSlads
Scylla
1,441
200
0
1,125
2,285
507
0
0
2,285
21,329
0
L
2,264
1,199
0
971
4,515
1,476
0
2,650
1,865
0
18,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,690
Gold Earned
18,703
214
Minions Killed
173
0
Camps Cleared
0
576,266
Distance Traveled
540,819
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,358
726
48
8
0
99,306
0
W
Ullr
4,015
669
40
7
0
127,146
1
W
Ra
4,382
730
58
10
0
118,029
1
L
Artio
3,125
521
2
0
0
57,213
2
W
Izanami
4,073
679
60
10
0
119,951
1
L
Bellona
3,922
654
47
8
0
116,757
1
W
Bacchus
3,862
644
8
1
0
111,834
1
L
Freya
4,059
677
45
8
0
125,905
0
L
Scylla
3,764
627
49
8
0
124,228
3
L
Ishtar
3,833
639
30
5
0
116,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role