Player Matchup

Izanami
Izanami
DarthChadwick
Izanami
Level 135
God Stats
1W - 0L
1,282 SR
Queue Stats
10W - 6L
1,433 Elo+
Party 1
Shiva
Shiva
DeathGarrett
Shiva
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,433 Elo+
Party 1
Nemesis
Nemesis
Essixx-_-
Nemesis
Level 19
God Stats
1W - 7L
1,110 SR
Queue Stats
15W - 15L
1,221 Elo+
Party 1
Tiamat
Tiamat
TheCoolChill
Tiamat
Level 129
God Stats
3W - 0L
1,642 SR
Queue Stats
30W - 27L
1,414 Elo+
Party 1
Athena
Athena
berserked_dog
Athena
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 102
1,407 SR
1,400 Elo+

VS

Team Averages
Level 85
1,524 SR
1,492 Elo+
Da Ji
Da Ji
Akitari
Da Ji
Level 107
God Stats
1W - 1L
1,530 SR
Queue Stats
152W - 137L
1,562 Elo+
Party 2
Danzaburou
Danzaburou
DetetivGoose
Danzaburou
Level 78
God Stats
20W - 6L
1,575 SR
Queue Stats
85W - 60L
1,582 Elo+
Party 2
Olorun
Olorun
StrikerAiden
Olorun
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 19L
1,399 Elo+
Party 2
Achilles
Achilles
ThatOneGopher
Achilles
Level 124
God Stats
2W - 1L
1,767 SR
Queue Stats
78W - 59L
1,523 Elo+
Party 2
Maui
Maui
zkajutone
Maui
Level 99
God Stats
2W - 5L
1,246 SR
Queue Stats
48W - 54L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
4 / 3 / 14
11,517
524
19,917
15,819
9,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
11 / 3 / 8
11,925
542
13,059
18,714
17,375
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
Essixx-_-
Nemesis
19
7 / 2 / 12
11,851
539
16,650
17,918
9,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
18
9 / 0 / 11
12,432
565
17,235
9,765
7,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 0 / 20
11,312
514
8,722
22,578
30,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Akitari
Da Ji
16
3 / 6 / 2
10,398
473
12,597
23,377
10,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
DetetivGoose
Danzaburou
15
1 / 5 / 1
9,220
419
8,711
18,170
6,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
14
0 / 9 / 1
8,969
408
9,146
17,825
8,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
ThatOneGopher
Achilles
16
2 / 6 / 1
10,134
461
11,508
20,182
21,661
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maui
15
1 / 8 / 2
9,104
414
5,655
21,585
23,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
14
34
Kills
7
8
Deaths
34
65
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Akitari
Da Ji
3
6
2
0.67
W
Izanami
4
3
14
3.67
W
11
3
8
5
L
Danzaburou
DetetivGoose
Danzaburou
1
5
1
0.3
W
Nemesis
Essixx-_-
Nemesis
7
2
12
6.5
L
Olorun
0
9
1
0.06
L
Achilles
ThatOneGopher
Achilles
2
6
1
0.42
W
Tiamat
9
0
11
14.5
W
3
0
20
13
L
Maui
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,583
Damage
47,617
84,794
Taken
101,139
73,825
Mitigated
70,987
27,097
Healing
22,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Akitari
Da Ji
12,597
3,440
0
7,088
23,377
10,513
0
6,636
16,741
0
96,001
W
Izanami
19,917
12,184
0
6,961
15,819
9,283
5,162
3,060
12,759
0
134,067
W
13,059
2,835
2,351
4,980
18,714
17,375
1,078
1,597
17,117
45
62,191
L
Danzaburou
DetetivGoose
Danzaburou
8,711
3,823
0
6,921
18,170
6,680
415
3,845
14,325
0
81,881
W
Nemesis
Essixx-_-
Nemesis
16,650
9,160
0
2,647
17,918
9,189
2,113
3,506
14,412
119
88,247
L
Olorun
9,146
3,913
0
3,642
17,825
8,369
223
6,759
11,066
62,546
6,370
L
Achilles
ThatOneGopher
Achilles
11,508
2,150
0
2,970
20,182
21,661
301
4,534
15,648
0
77,240
W
Tiamat
17,235
2,037
295
3,413
9,765
7,831
1,088
1,893
7,872
87,547
0
W
8,722
2,286
953
5,497
22,578
30,147
184
4,054
18,524
22,853
291
L
Maui
5,655
1,050
0
1,959
21,585
23,764
112
4,347
17,238
32,273
474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,037
Gold Earned
47,825
627
Minions Killed
559
0
Camps Cleared
0
2,196,415
Distance Traveled
1,844,672
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,398
473
133
6
0
413,383
6
W
Izanami
11,517
524
203
9
0
369,414
4
W
Shiva
11,925
542
95
4
0
407,083
1
L
Danzaburou
9,220
419
123
6
0
383,306
1
W
Nemesis
11,851
539
125
6
0
502,877
8
L
Olorun
8,969
408
121
6
0
318,080
1
L
Achilles
10,134
461
129
6
0
351,665
4
W
Tiamat
12,432
565
170
8
0
449,094
6
W
Athena
11,312
514
34
2
0
467,947
6
L
Maui
9,104
414
53
2
0
378,238
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role