Player Matchup

Ne Zha
Ne Zha
Dubstomper69
Ne Zha
Level 145
God Stats
16W - 7L
1,779 SR
Queue Stats
370W - 238L
1,563 Elo+
Party 1
Hercules
Hercules
EvilAkumu666
Hercules
Level 64
God Stats
11W - 12L
1,439 SR
Queue Stats
227W - 181L
1,600 Elo+
Party 1
Artio
Artio
I Khaotic I8465
Artio
Level 124
God Stats
16W - 11L
1,629 SR
Queue Stats
376W - 257L
1,533 Elo+
Party 1
Anubis
Anubis
I Shrouded I
Anubis
Level 140
God Stats
26W - 13L
1,686 SR
Queue Stats
387W - 244L
1,595 Elo+
Party 1
Izanami
Izanami
RRRSJ
Izanami
Level 54
God Stats
28W - 24L
1,531 SR
Queue Stats
355W - 220L
1,550 Elo+
Party 1
Team Averages
Level 105
1,613 SR
1,568 Elo+

VS

Team Averages
Level 101
1,496 SR
1,505 Elo+
Nox
Nox
BahaBlast18
Nox
Level 69
God Stats
1W - 1L
1,737 SR
Queue Stats
5W - 9L
1,596 Elo+
Party 2
Scylla
Scylla
Cooldashin84
Scylla
Level 88
God Stats
529W - 514L
1,453 SR
Queue Stats
544W - 551L
1,424 Elo+
Solo
Kali
Kali
PeppermintTee
Kali
Level 107
God Stats
8W - 13L
1,472 SR
Queue Stats
509W - 592L
1,504 Elo+
Party 2
Chiron
Chiron
elusorygem
Chiron
Level 149
God Stats
41W - 51L
1,502 SR
Queue Stats
685W - 767L
1,505 Elo+
Party 2
Fafnir
Fafnir
platas diego gr
Fafnir
Level 94
God Stats
8W - 18L
1,316 SR
Queue Stats
278W - 273L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
4 / 1 / 15
11,368
1,137
18,623
10,496
5,397
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
EvilAkumu666
Hercules
17
6 / 0 / 12
12,595
1,260
7,658
11,357
14,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 0 / 18
11,763
1,176
10,930
13,145
18,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
17
6 / 1 / 12
11,319
1,132
18,370
7,491
4,911
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
RRRSJ
Izanami
17
6 / 1 / 10
11,510
1,151
11,367
10,744
5,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

274

VS

Team 2 Tickets

151

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 0
9,248
925
8,407
12,321
4,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
15
3 / 8 / 0
10,864
1,086
12,127
15,775
4,914
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 2 / 1
9,374
937
8,000
10,634
4,725
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
elusorygem
Chiron
16
0 / 3 / 1
9,958
996
11,893
14,122
5,666
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 4 / 2
10,994
1,099
5,602
18,884
28,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
7
23
Kills
3
3
Deaths
23
67
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Scylla
3
8
0
0.38
W
Ne Zha
4
1
15
11.5
W
Hercules
EvilAkumu666
Hercules
6
0
12
12
W
1
0
18
10
W
Anubis
6
1
12
12
L
0
2
1
0.25
W
Izanami
RRRSJ
Izanami
6
1
10
11
L
Chiron
elusorygem
Chiron
0
3
1
0.17
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,948
Damage
46,029
53,233
Taken
71,736
47,719
Mitigated
47,648
24,611
Healing
6,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,407
35
0
250
12,321
4,017
0
6,878
5,443
26,594
0
L
Scylla
12,127
413
0
684
15,775
4,914
0
5,904
9,871
32,243
0
W
Ne Zha
18,623
2,693
0
2,989
10,496
5,397
0
5,649
4,847
0
43,995
W
Hercules
EvilAkumu666
Hercules
7,658
1,541
443
5,796
11,357
14,036
0
5,276
6,081
0
16,230
W
10,930
281
3,898
6,392
13,145
18,151
0
5,488
7,657
18,595
0
W
Anubis
18,370
1,265
0
3,303
7,491
4,911
0
3,306
4,185
43,961
0
L
8,000
4,793
0
361
10,634
4,725
0
3,467
7,167
0
17,382
W
Izanami
RRRSJ
Izanami
11,367
7,282
0
1,790
10,744
5,224
0
6,417
4,327
0
26,506
L
Chiron
elusorygem
Chiron
11,893
4,262
782
1,830
14,122
5,666
0
6,060
8,055
0
40,429
L
5,602
1,796
0
2,104
18,884
28,326
0
6,991
11,893
16,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,555
Gold Earned
50,438
191
Minions Killed
199
7
Camps Cleared
8
1,053,852
Distance Traveled
901,381
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,248
925
36
4
2
172,913
0
L
Scylla
10,864
1,086
63
6
0
181,668
2
W
Ne Zha
11,368
1,137
54
5
0
234,308
0
W
Hercules
12,595
1,260
19
2
0
223,553
2
W
Artio
11,763
1,176
19
2
1
230,602
0
W
Anubis
11,319
1,132
51
5
3
173,600
0
L
Kali
9,374
937
19
2
3
200,388
1
W
Izanami
11,510
1,151
48
5
3
191,789
1
L
Chiron
9,958
996
62
6
0
176,950
0
L
Fafnir
10,994
1,099
19
2
3
169,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role