Player Matchup

Ares
Ares
Alkhadeem
Ares
Level 108
God Stats
3W - 11L
1,482 SR
Queue Stats
147W - 191L
1,385 Elo+
Party 1
Hachiman
Hachiman
BlueSkye1024
Hachiman
Level 88
God Stats
0W - 6L
1,368 SR
Queue Stats
124W - 160L
1,375 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Jakebelate
Cu Chulainn
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
114W - 120L
1,428 Elo+
Party 3
Nu Wa
Nu Wa
LeftToFray
Nu Wa
Level 26
God Stats
25W - 51L
1,315 SR
Queue Stats
109W - 182L
1,336 Elo+
Party 1
Nox
Nox
UncleMetalHipz
Nox
Level 24
God Stats
20W - 23L
1,476 SR
Queue Stats
233W - 275L
1,377 Elo+
Party 3
Team Averages
Level 53
1,428 SR
1,380 Elo+

VS

Team Averages
Level 77
1,472 SR
1,354 Elo+
Hades
Hades
 
Hades
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
AmazingMATTress
Guan Yu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,147 Elo+
Party 2
Nu Wa
Nu Wa
BNR PRIS
Nu Wa
Level 26
God Stats
11W - 21L
1,386 SR
Queue Stats
14W - 30L
1,257 Elo+
Party 4
Jing Wei
Jing Wei
BNR SILLY
Jing Wei
Level 68
God Stats
6W - 6L
1,474 SR
Queue Stats
160W - 215L
1,448 Elo+
Party 4
Thor
Thor
ChiefLittleMilk
Thor
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
58W - 67L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
2 / 6 / 8
9,904
707
10,871
21,365
28,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hachiman
BlueSkye1024
Hachiman
17
1 / 2 / 7
9,650
689
12,273
16,314
7,474
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
Jakebelate
Cu Chulainn
17
6 / 5 / 5
10,304
736
15,274
20,420
15,916
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
16
2 / 5 / 8
9,677
691
8,279
10,421
5,031
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
7 / 6 / 8
11,189
799
8,989
13,075
6,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
18
1 / 4 / 12
10,581
756
11,318
15,670
9,538
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 4 / 9
10,758
768
10,623
18,430
23,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
BNR PRIS
Nu Wa
18
8 / 3 / 8
11,677
834
13,025
9,808
3,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jing Wei
BNR SILLY
Jing Wei
18
5 / 3 / 9
11,183
799
19,635
20,173
9,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
6 / 4 / 5
11,819
844
12,931
15,773
10,551
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
67
18
Kills
24
24
Deaths
18
36
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
1
4
12
1.75
L
Ares
2
6
8
1
W
4
4
9
2.13
W
Nu Wa
BNR PRIS
Nu Wa
8
3
8
4
W
Jing Wei
BNR SILLY
Jing Wei
5
3
9
3.17
L
Hachiman
BlueSkye1024
Hachiman
1
2
7
2.25
W
6
4
5
2.13
L
Cu Chulainn
Jakebelate
Cu Chulainn
6
5
5
1.7
L
Nu Wa
2
5
8
1.2
L
7
6
8
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,686
Damage
67,532
81,595
Taken
79,854
62,871
Mitigated
56,805
11,628
Healing
22,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
11,318
943
193
3,665
15,670
9,538
1,137
5,813
9,857
39,913
0
L
Ares
10,871
861
0
695
21,365
28,097
223
3,918
16,437
22,798
0
W
10,623
478
1,933
6,841
18,430
23,415
832
7,121
11,309
0
28,530
W
Nu Wa
BNR PRIS
Nu Wa
13,025
6,253
0
827
9,808
3,783
1,963
3,314
6,494
24,829
0
W
Jing Wei
BNR SILLY
Jing Wei
19,635
10,965
0
7,747
20,173
9,518
376
8,183
11,990
0
66,373
L
Hachiman
BlueSkye1024
Hachiman
12,273
6,848
0
7,194
16,314
7,474
460
3,263
12,684
0
49,141
W
12,931
2,041
0
1,539
15,773
10,551
1,280
3,708
12,065
0
44,886
L
Cu Chulainn
Jakebelate
Cu Chulainn
15,274
3,497
0
1,184
20,420
15,916
0
8,064
11,713
0
33,323
L
Nu Wa
8,279
3,787
0
1,340
10,421
5,031
132
4,787
5,503
33,348
0
L
8,989
1,214
0
1,215
13,075
6,353
236
3,901
8,926
47,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,724
Gold Earned
56,018
245
Minions Killed
259
0
Camps Cleared
0
1,342,848
Distance Traveled
1,404,222
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,581
756
57
4
0
284,388
0
L
Ares
9,904
707
19
1
0
276,292
2
W
Guan Yu
10,758
768
45
3
0
268,507
0
W
Nu Wa
11,677
834
21
2
0
284,588
2
W
Jing Wei
11,183
799
80
6
0
306,823
0
L
Hachiman
9,650
689
70
5
0
284,807
1
W
Thor
11,819
844
56
4
0
259,916
3
L
Cu Chulainn
10,304
736
33
2
0
288,308
2
L
Nu Wa
9,677
691
50
4
0
245,220
0
L
Nox
11,189
799
73
5
0
248,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role